3#include <graphics/Mii_SlotID.h>
4#include <player/PlayerEnum.h>
5#include <utility/Bitfield.h>
Definition FieldPlayerData.h:8
PlayerCharacter character
Definition FieldPlayerData.h:12
Bitfield< 64 > fukidashi_flag
Definition FieldPlayerData.h:20
bool is_entry
Definition FieldPlayerData.h:9
bool mii_cap_visible
Definition FieldPlayerData.h:16
PlayerCharacter character_color
Definition FieldPlayerData.h:13
u32 _28[(0x34 - 0x28)/sizeof(u32)]
Definition FieldPlayerData.h:21
u8 _1f
Definition FieldPlayerData.h:19
bool is_connected
Definition FieldPlayerData.h:17
s32 life_cnt
Definition FieldPlayerData.h:10
PlayerMode player_mode
Definition FieldPlayerData.h:11
u32 _38[(0x48 - 0x38)/sizeof(u32)]
Definition FieldPlayerData.h:23
s32 coin_cnt
Definition FieldPlayerData.h:22
Mii::SlotID mii_slot
Definition FieldPlayerData.h:15
s32 _14
Definition FieldPlayerData.h:14
bool has_star
Definition FieldPlayerData.h:18