3#include <basis/seadTypes.h>
20 u32 ice_actor_id_num = 0;
21 return getRideFlag(ice_actor_id_array, &ice_actor_id_num, bg_collision);
Safe identifier handle used as an alternative to raw actor pointers.
Definition ActorUniqueID.h:13
Definition BgCollision.h:19
Definition PlayerRideUtil.h:9
static const u32 cIceActorIDArraySize
Definition PlayerRideUtil.h:11
static u32 getRideFlag(ActorUniqueID *ice_actor_id_array, u32 *ice_actor_id_num, const BgCollision &bg_collision)
static u32 getRideFlag(const BgCollision &bg_collision)
Definition PlayerRideUtil.h:17