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BgCollisionCheckParam.h
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1#pragma once
2
3#include <collision/BgCollisionCheckType.h>
4
5#include <prim/seadBitFlag.h>
6
8
10{
12 bool ignore_quicksand; // Ignore BgCollision with unit type == cType_Water & type info == cTypeInfo_Water_Numa
17};
18static_assert(sizeof(BgCollisionCheckParam) == 0xC);
Definition BgHitCheckCallback.h:9
Definition BgCollisionCheckParam.h:10
bool ignore_quicksand
Definition BgCollisionCheckParam.h:12
u8 layer
Definition BgCollisionCheckParam.h:13
BgCollisionCheckType type
Definition BgCollisionCheckParam.h:15
BgHitCheckCallback * callback
Definition BgCollisionCheckParam.h:16
u8 _0
Definition BgCollisionCheckParam.h:11
sead::BitFlag8 collision_mask
Definition BgCollisionCheckParam.h:14