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FrameBufferKeeper.h
Go to the documentation of this file.
1
#
pragma
once
2
3
#
include
<
prim
/
seadSafeString
.
h
>
4
5
class
Model
;
6
7
class
FrameBufferUtil
8
{
9
public
:
10
// Address: 0x024DEA14
11
static
void
setModelG3dTexture
(
Model
* model, s32 frame_buffer_index,
const
sead::SafeString& texture_name);
// In reality, `frame_buffer_index` is always ignored and it gets frame buffer 2
12
// Address: 0x024DEA28
13
static
void
setModelG3dMaterialTexSrtMtx
(
Model
* model, s32 material_index, s32 tex_mtx_index);
14
};
FrameBufferUtil
Definition
FrameBufferKeeper.h:8
FrameBufferUtil::setModelG3dTexture
static void setModelG3dTexture(Model *model, s32 frame_buffer_index, const sead::SafeString &texture_name)
FrameBufferUtil::setModelG3dMaterialTexSrtMtx
static void setModelG3dMaterialTexSrtMtx(Model *model, s32 material_index, s32 tex_mtx_index)
Model
Definition
Model.h:15
graphics
FrameBufferKeeper.h
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