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FrameBufferKeeper.h
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1#pragma once
2
3#include <prim/seadSafeString.h>
4
5class Model;
6
8{
9public:
10 // Address: 0x024DEA14
11 static void setModelG3dTexture(Model* model, s32 frame_buffer_index, const sead::SafeString& texture_name); // In reality, `frame_buffer_index` is always ignored and it gets frame buffer 2
12 // Address: 0x024DEA28
13 static void setModelG3dMaterialTexSrtMtx(Model* model, s32 material_index, s32 tex_mtx_index);
14};
Definition FrameBufferKeeper.h:8
static void setModelG3dTexture(Model *model, s32 frame_buffer_index, const sead::SafeString &texture_name)
static void setModelG3dMaterialTexSrtMtx(Model *model, s32 material_index, s32 tex_mtx_index)
Definition Model.h:15