3#include <layout_sys/AnimLayout.h>
4#include <state/FStateMgr.h>
6#include <layer/aglRenderInfo.h>
23 void draw(
const agl::lyr::RenderInfo& render_info)
const;
25 void drawBtn(
const agl::lyr::RenderInfo& render_info)
const;
Definition ChangePlayerNum.h:9
void drawBtn(const agl::lyr::RenderInfo &render_info) const
bool mIsVisible
Definition ChangePlayerNum.h:62
void open()
Definition ChangePlayerNum.h:35
void resetPlayerCharacter(s32 character, s32 player_no)
u32 _b79c[(0xB7A0 - 0xB79C)/sizeof(u32)]
Definition ChangePlayerNum.h:63
bool mIsOpen
Definition ChangePlayerNum.h:60
bool isVisible() const
Definition ChangePlayerNum.h:40
void setPlayerCharacter(s32 character, s32 player_no)
u8 _b799
Definition ChangePlayerNum.h:61
AnimLayout< 1 > mLayout
Definition ChangePlayerNum.h:58
u32 _ec4[(0xB798 - 0xEC4)/sizeof(u32)]
Definition ChangePlayerNum.h:59
virtual ~ChangePlayerNum()
void draw(const agl::lyr::RenderInfo &render_info) const