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GamesceneBase.h
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1#pragma once
2
3#include <actor/ActorUniqueID.h>
4
5class GamesceneBase // vtbl Address: 0x100D3C2C
6{
7public:
8 virtual void create()
9 {
10 }
11
12 virtual void enterScene()
13 {
14 }
15
16 virtual void execute()
17 {
18 }
19
20 virtual void vf24()
21 {
22 }
23
24 virtual void vf2C()
25 {
26 }
27
28 // Address: 0x025D8EDC
29 virtual void setCoinNumText(s32 coin_num);
30
31 virtual void vf3C()
32 {
33 }
34
35 // Address: Deleted
36 virtual void vf44();
37
38 virtual void vf4C()
39 {
40 }
41
42 virtual void vf54()
43 {
44 }
45
46 virtual void vf5C()
47 {
48 }
49
50 // Address: Deleted
51 virtual void vf64();
52
53 // Address: 0x025DA288
54 void registerActor(ActorUniqueID id);
55
56protected:
57 u32 _0[0x14A0 / sizeof(u32)];
58};
Definition GamesceneBase.h:6
virtual void execute()
Definition GamesceneBase.h:16
virtual void vf4C()
Definition GamesceneBase.h:38
virtual void vf54()
Definition GamesceneBase.h:42
virtual void create()
Definition GamesceneBase.h:8
virtual void vf2C()
Definition GamesceneBase.h:24
virtual void vf44()
void registerActor(ActorUniqueID id)
virtual void enterScene()
Definition GamesceneBase.h:12
virtual void vf24()
Definition GamesceneBase.h:20
virtual void setCoinNumText(s32 coin_num)
virtual void vf3C()
Definition GamesceneBase.h:31
u32 _0[0x14A0/sizeof(u32)]
Definition GamesceneBase.h:57
virtual void vf64()
virtual void vf5C()
Definition GamesceneBase.h:46