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EnemyChibiYoshiAwaData.h
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1#pragma once
2
3#include <map_obj/ChibiYoshiAwaData.h>
4
5class EnemyChibiYoshiAwaData : public ChibiYoshiAwaData // vtbl Address: 0x1007262C
6{
7public:
8 // Address: 0x0232AB90
9 EnemyChibiYoshiAwaData(ActorUniqueID owner_id);
10
11 // Address: 0x0232ABFC
12 void setAwaHit(Actor* awa) override;
13 // Address: 0x0232AC3C
14 void awaCatchMove(Actor* awa) override;
15 // Address: 0x0232AC7C
16 void setAwaCatchEnd(Actor* awa) override;
17 // Address: 0x0232ACBC
18 void setAwaInvalid(Actor* awa) override;
19};
20static_assert(sizeof(EnemyChibiYoshiAwaData) == sizeof(ChibiYoshiAwaData));
Definition EnemyChibiYoshiAwaData.h:6
void setAwaCatchEnd(Actor *awa) override
Called when the bubble finishes swallowing the actor, and the actor should die.
EnemyChibiYoshiAwaData(ActorUniqueID owner_id)
void setAwaHit(Actor *awa) override
Called when a bubble hits the actor and either catches it or breaks.
void setAwaInvalid(Actor *awa) override
Called when the bubble cannot catch the actor and breaks instead.
void awaCatchMove(Actor *awa) override
Called as the bubble is swallowing the actor.