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FStateStateMgr.h
Go to the documentation of this file.
1
#
pragma
once
2
3
#
include
<
state
/
FStateFactory
.
h
>
4
#
include
<
state
/
StateStateMgr
.
h
>
5
6
template
<
typename
T>
7
class
FStateStateMgr
:
public
StateStateMgr
<
T
,
FStateFactory
>
8
{
9
public
:
10
FStateStateMgr
(T& obj,
const
StateID& state_id =
StateID
::
cNull
)
11
:
StateStateMgr
<
T
,
FStateFactory
>(
obj
,
state_id
)
12
{
13
}
14
15
~
FStateStateMgr
()
override
16
{
17
}
18
};
FStateStateMgr
Definition
FStateStateMgr.h:8
FStateStateMgr::~FStateStateMgr
~FStateStateMgr() override
Definition
FStateStateMgr.h:15
FStateStateMgr::FStateStateMgr
FStateStateMgr(T &obj, const StateID &state_id=StateID::cNull)
Definition
FStateStateMgr.h:10
state
FStateStateMgr.h
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