New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
Nokonoko.h
Go to the documentation of this file.
1
#
pragma
once
2
3
#
include
<
enemy
/
Enemy
.
h
>
4
5
class
Nokonoko
:
public
/* Shell */
Enemy
// TODO
6
{
7
public
:
8
// Address: 0x10205668
9
static
FStateVirtualID
<
Nokonoko
>
StateID_Kick
;
10
11
public
:
12
// Address: 0x02400B08
13
bool
shouldTurn
()
const
;
14
};
Nokonoko
Definition
Nokonoko.h:6
Nokonoko::StateID_Kick
static FStateVirtualID< Nokonoko > StateID_Kick
Definition
Nokonoko.h:9
Nokonoko::shouldTurn
bool shouldTurn() const
enemy
Nokonoko.h
Generated by
1.14.0