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Nokonoko.h
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1#pragma once
2
3#include <enemy/Enemy.h>
4
5class Nokonoko : public /* Shell */ Enemy // TODO
6{
7public:
8 // Address: 0x10205668
10
11public:
12 // Address: 0x02400B08
13 bool shouldTurn() const;
14};
Definition Nokonoko.h:6
static FStateVirtualID< Nokonoko > StateID_Kick
Definition Nokonoko.h:9
bool shouldTurn() const