3#include <graphics/Animation.h>
5#include <container/seadPtrArray.h>
6#include <heap/seadHeap.h>
7#include <prim/seadSafeString.h>
9#include <nw/g3d/g3d_VisibilityAnimObj.h>
19 bool init(
const ModelG3d* model,
const ModelResource* mdl_res,
const sead::PtrArray<ModelResource>* anim_mdl_res_array, sead::Heap* heap);
21 bool isValid()
const {
return mRes && mModel; }
Definition ModelResource.h:13
Definition VisibilityAnimation.h:15
void bindModel(const ModelG3d *model, s32 index)
nw::g3d::VisibilityAnimObj mAnimObj
Definition VisibilityAnimation.h:47
const ModelG3d * getModel() const
Definition VisibilityAnimation.h:40
bool init(const ModelG3d *model, const ModelResource *mdl_res, const sead::PtrArray< ModelResource > *anim_mdl_res_array, sead::Heap *heap)
s32 mIndex
Definition VisibilityAnimation.h:50
void playBoneVisAnim(const ModelResource *mdl_res, const sead::SafeString &name)
s32 getIndex() const
Definition VisibilityAnimation.h:41
nw::g3d::VisibilityAnimObj & getAnimObj()
Definition VisibilityAnimation.h:35
const ModelG3d * mModel
Definition VisibilityAnimation.h:49
const nw::g3d::VisibilityAnimObj & getAnimObj() const
Definition VisibilityAnimation.h:36
bool isValid() const
Definition VisibilityAnimation.h:21
nw::g3d::res::ResVisibilityAnim * getResource() const
Definition VisibilityAnimation.h:38
nw::g3d::res::ResVisibilityAnim * mRes
Definition VisibilityAnimation.h:48
void playMatVisAnim(const ModelResource *mdl_res, const sead::SafeString &name)
void * mBuffer
Definition VisibilityAnimation.h:51
static void updateInitArg_(nw::g3d::VisibilityAnimObj::InitArg *arg, const ModelResource *mdl_res)