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EffectID.h
Go to the documentation of this file.
1#pragma once
2
3#include <basis/seadTypes.h>
4
5typedef s32 EffectID;
6
8{
9 // RP_1upGet
10 // User Data: 0x00200000
11 // Emitter Count: 3
12 RP_1upGet_0 = 0x060, // Translation: (0.0, 8.0, 0.0)
13 RP_1upGet_1 = 0x061, // Scale Factor: 0.8, Translation: (0.0, 5.0, 0.0)
14 RP_1upGet_2 = 0x062, // Scale Factor: 0.5, Translation: (0.0, 4.0, 0.0)
15
16 // rp_ankou_LightGlow
17 // User Data: 0x00000000
18 // Emitter Count: 1
20
21 // RP_AssistBlock_Burst_Blue
22 // User Data: 0x00000000
23 // Emitter Count: 2
24 RP_AssistBlock_Burst_Blue = 0x240, // Translation: (0.0, 0.0, 1000.0)
25
26 // RP_AssistBlock_Burst_Green
27 // User Data: 0x00000000
28 // Emitter Count: 2
29 RP_AssistBlock_Burst_Green = 0x23F, // Translation: (0.0, 0.0, 1000.0)
30
31 // RP_AssistBlock_Burst_Purple
32 // User Data: 0x00000000
33 // Emitter Count: 2
34 RP_AssistBlock_Burst_Purple = 0x241, // Translation: (0.0, 0.0, 1000.0)
35
36 // RP_AssistBlock_Burst_Red
37 // User Data: 0x00000000
38 // Emitter Count: 2
39 RP_AssistBlock_Burst_Red = 0x23E, // Translation: (0.0, 0.0, 1000.0)
40
41 // RP_AssistBlock_Burst_White
42 // User Data: 0x00000000
43 // Emitter Count: 1
45
46 // RP_AssistBlock_MarkDisapp
47 // User Data: 0x00000000
48 // Emitter Count: 1
50
51 // RP_AssistBlock_MarkLine
52 // User Data: 0x00000000
53 // Emitter Count: 3
55
56 // RP_Bakubaku_bubble
57 // User Data: 0x00000000
58 // Emitter Count: 2
60
61 // RP_Bakubaku_vacuum
62 // User Data: 0x00000000
63 // Emitter Count: 1
65
66 // RP_Balloon_Burst
67 // User Data: 0x80000000
68 // Emitter Count: 2
69 RP_Balloon_Burst_0 = 0x1B8, // Scale Factor: 1.25
70 RP_Balloon_Burst_1 = 0x1BC, // Scale Factor: 1.25
71
72 // RP_Balloon_Burst_b
73 // User Data: 0x00000000
74 // Emitter Count: 3
75 RP_Balloon_Burst_b = 0x393, // Scale Factor: 1.25
76
77 // RP_Balloon_Burst_g
78 // User Data: 0x00000000
79 // Emitter Count: 3
80 RP_Balloon_Burst_g = 0x392, // Scale Factor: 1.25
81
82 // RP_Balloon_Burst_r
83 // User Data: 0x00000000
84 // Emitter Count: 3
85 RP_Balloon_Burst_r = 0x391, // Scale Factor: 1.25
86
87 // RP_Balloon_Burst_s
88 // User Data: 0x80000000
89 // Emitter Count: 2
90 RP_Balloon_Burst_s_0 = 0x1B9, // Scale Factor: 0.8
91 RP_Balloon_Burst_s_1 = 0x1BB, // Scale Factor: 1.25
92
93 // RP_Balloon_Burst_wtr
94 // User Data: 0x80000000
95 // Emitter Count: 1
97
98 // RP_Balloon_Burst_y
99 // User Data: 0x00000000
100 // Emitter Count: 3
101 RP_Balloon_Burst_y = 0x394, // Scale Factor: 1.25
102
103 // RP_Birikyu_Elec
104 // User Data: 0x20000000
105 // Emitter Count: 6
107
108 // RP_Block_break
109 // User Data: 0x00200000
110 // Emitter Count: 3
113
114 // RP_Block_break_chika
115 // User Data: 0x00200000
116 // Emitter Count: 3
118
119 // RP_Block_break_yougan2
120 // User Data: 0x00200000
121 // Emitter Count: 3
123
124 // RP_Bombhei_Ignite
125 // User Data: 0x40000000
126 // Emitter Count: 5
128
129 // RP_BossCannon_Shoot
130 // User Data: 0x40000000
131 // Emitter Count: 6
133
134 // RP_bosskk_damage_nml
135 // User Data: 0x00040000
136 // Emitter Count: 4
137
138 // RP_BossKK_ElecBall
139 // User Data: 0x00040000
140 // Emitter Count: 5
142 RP_BossKK_ElecBall_1 = 0x3C4, // Scale Factor: 0.7
143
144 // RP_BossKK_ElecBall_Hit
145 // User Data: 0x00040000
146 // Emitter Count: 4
148 RP_BossKK_ElecBall_Hit_1 = 0x3C6, // Scale Factor: 0.7
149
150 // RP_BossKK_ElecBall_HitSplit
151 // User Data: 0x00040000
152 // Emitter Count: 3
154 RP_BossKK_ElecBall_HitSplit_1 = 0x3C5, // Scale Factor: 0.7
155
156 // RP_BossKK_Landing_nml
157 // User Data: 0x00080000
158 // Emitter Count: 1
160
161 // RP_BossKK_Piyori
162 // User Data: 0x00000000
163 // Emitter Count: 2
164 RP_BossKK_Piyori = 0x3EF, // Translation: (0.0, 65.0, 0.0)
165
166 // RP_BossKK_Shiko
167 // User Data: 0x00000000
168 // Emitter Count: 5
170
171 // RP_BossShip_PlayerIn
172 // User Data: 0x80000000
173 // Emitter Count: 3
174 RP_BossShip_PlayerIn_0 = 0x4C6, // Scale Factor: 1.5
175 RP_BossShip_PlayerIn_1 = 0x4C7, // Scale Factor: 2.4
176 RP_BossShip_PlayerIn_2 = 0x4C8, // Scale Factor: 1.8
177 RP_BossShip_PlayerIn_3 = 0x4C9, // Scale Factor: 1.8
178 RP_BossShip_PlayerIn_4 = 0x4CA, // Scale Factor: 1.8
179 RP_BossShip_PlayerIn_5 = 0x4CB, // Scale Factor: 2.0
180 RP_BossShip_PlayerIn_6 = 0x4CC, // Scale Factor: 2.0
181
182 // RP_boss_ChangeShell
183 // User Data: 0x00000000
184 // Emitter Count: 3
185 RP_boss_ChangeShell_0 = 0x0F9, // Translation: (0.0, 6.0, 0.0)
186 RP_boss_ChangeShell_1 = 0x142, // Scale Factor: 1.5, Translation: (0.0, 12.0, 0.0)
187 RP_boss_ChangeShell_2 = 0x187, // Scale Factor: 1.4, Translation: (0.0, 30.0, 0.0)
188 RP_boss_ChangeShell_3 = 0x304, // Scale Factor: 1.2, Translation: (0.0, 9.0, 0.0)
189 RP_boss_ChangeShell_4 = 0x31B, // Scale Factor: 1.2, Translation: (0.0, 9.0, 0.0)
190 RP_boss_ChangeShell_5 = 0x3F6, // Scale Factor: 1.2, Translation: (0.0, 9.0, 0.0)
191 RP_boss_ChangeShell_6 = 0x406, // Scale Factor: 1.2, Translation: (0.0, 9.0, 0.0)
192 RP_boss_ChangeShell_7 = 0x410, // Scale Factor: 1.2, Translation: (0.0, 10.0, 0.0)
193 RP_boss_ChangeShell_8 = 0x439, // Translation: (0.0, 15.0, 0.0)
194
195 // RP_boss_damage_end
196 // User Data: 0x40040000
197 // Emitter Count: 4
198 RP_boss_damage_end_00 = 0x027, // Scale Factor: 1.5
199 RP_boss_damage_end_01 = 0x0FD, // Scale Factor: 0.8
209 RP_boss_damage_end_11 = 0x4B0, // Scale Factor: 1.2
210
211 // RP_boss_damage_nml
212 // User Data: 0x00040000
213 // Emitter Count: 6
214 RP_boss_damage_nml_00 = 0x026, // Scale Factor: 1.5
215 RP_boss_damage_nml_01 = 0x0FC, // Scale Factor: 0.8
224 RP_boss_damage_nml_10 = 0x434, // Scale Factor: 1.5
226 RP_boss_damage_nml_12 = 0x493, // Scale Factor: 0.8
228 RP_boss_damage_nml_14 = 0x4AF, // Scale Factor: 1.2
229
230 // RP_boss_notice
231 // User Data: 0x40000000
232 // Emitter Count: 2
233 RP_boss_notice_0 = 0x13C, // Translation: (-4.0, 20.0, 0.0)
234 RP_boss_notice_1 = 0x13E, // Translation: (-18.0, 38.0, 0.0)
235 RP_boss_notice_2 = 0x18A, // Translation: (-10.0, 35.0, 0.0)
236 RP_boss_notice_3 = 0x2F5, // Translation: (-6.0, 25.0, 0.0)
237 RP_boss_notice_4 = 0x312, // Translation: (-5.0, 25.0, 0.0)
238 RP_boss_notice_5 = 0x3F3, // Translation: (-6.0, 35.0, 100000.0)
239 RP_boss_notice_6 = 0x40E, // Translation: (-10.0, 30.0, 0.0)
240
241 // RP_boss_shell_land_ice
242 // User Data: 0x00000000
243 // Emitter Count: 4
245
246 // RP_boss_shell_land_nml
247 // User Data: 0x00000000
248 // Emitter Count: 3
250 RP_boss_shell_land_nml_01 = 0x105, // Scale Factor: 1.2, Translation: (0.0, 12.0, 0.0)
251 RP_boss_shell_land_nml_02 = 0x143, // Scale Factor: 1.2
252 RP_boss_shell_land_nml_03 = 0x186, // Scale Factor: 1.5
255 RP_boss_shell_land_nml_06 = 0x407, // Scale Factor: 1.2
256 RP_boss_shell_land_nml_07 = 0x411, // Scale Factor: 1.2
257 RP_boss_shell_land_nml_08 = 0x43A, // Scale Factor: 1.2
259 RP_boss_shell_land_nml_10 = 0x4AC, // Scale Factor: 1.5, Translation: (0.0, 20.0, 0.0)
260
261 // RP_boss_shell_land_pwl
262 // User Data: 0x00000000
263 // Emitter Count: 3
265
266 // RP_boss_shell_move_nml
267 // User Data: 0x00000000
268 // Emitter Count: 1
271
272 // RP_BrosMega_HipDrop
273 // User Data: 0x00080000
274 // Emitter Count: 6
276
277 // RP_BrosMega_HipDropBlur
278 // User Data: 0x00000000
279 // Emitter Count: 1
281
282 // RP_BrosMega_WalkSmoke
283 // User Data: 0x80000000
284 // Emitter Count: 1
286
287 // RP_Bubble_Dead
288 // User Data: 0x00000000
289 // Emitter Count: 4
291
292 // RP_Bubble_inWtr
293 // User Data: 0x20000000
294 // Emitter Count: 1
296
297 // RP_Bubble_Tail
298 // User Data: 0x00000000
299 // Emitter Count: 3
301
302 // RP_Bunbun_DashIce
303 // User Data: 0x00080000
304 // Emitter Count: 2
305 RP_Bunbun_DashIce = 0x195, // Scale Factor: 1.4
306
307 // RP_Bunbun_DashShallow
308 // User Data: 0x00080000
309 // Emitter Count: 1
310 RP_Bunbun_DashShallow = 0x196, // Scale Factor: 1.4
311
312 // RP_Bunbun_DashSmoke
313 // User Data: 0x00080000
314 // Emitter Count: 1
315 RP_Bunbun_DashSmoke_0 = 0x194, // Scale Factor: 1.4
316 RP_Bunbun_DashSmoke_1 = 0x4B3, // Scale Factor: 1.6
317
318 // RP_Bunbun_DownIce
319 // User Data: 0x00080000
320 // Emitter Count: 2
321 RP_Bunbun_DownIce = 0x192, // Scale Factor: 1.4
322
323 // RP_Bunbun_DownShallow
324 // User Data: 0x00080000
325 // Emitter Count: 2
326 RP_Bunbun_DownShallow = 0x193, // Scale Factor: 1.4
327
328 // RP_Bunbun_DownSmoke
329 // User Data: 0x00080000
330 // Emitter Count: 1
331 RP_Bunbun_DownSmoke_0 = 0x191, // Scale Factor: 1.4
332 RP_Bunbun_DownSmoke_1 = 0x4B2, // Scale Factor: 1.6
333
334 // RP_Bunbun_HandBlur_L1
335 // User Data: 0x00000000
336 // Emitter Count: 1
338
339 // RP_Bunbun_HandBlur_L2
340 // User Data: 0x00000000
341 // Emitter Count: 1
343 RP_Bunbun_HandBlur_L2_1 = 0x4AA, // Scale Factor: 1.6
344
345 // RP_Bunbun_HandBlur_R1
346 // User Data: 0x00000000
347 // Emitter Count: 1
349
350 // RP_Bunbun_HandBlur_R2
351 // User Data: 0x00000000
352 // Emitter Count: 1
354 RP_Bunbun_HandBlur_R2_1 = 0x4AB, // Scale Factor: 1.6
355
356 // RP_Bunbun_LandingIce
357 // User Data: 0x00080000
358 // Emitter Count: 2
359 RP_Bunbun_LandingIce = 0x18F, // Scale Factor: 1.4
360
361 // RP_Bunbun_LandingShallow
362 // User Data: 0x00080000
363 // Emitter Count: 2
364 RP_Bunbun_LandingShallow = 0x190, // Scale Factor: 1.4
365
366 // RP_Bunbun_LandingSmoke
367 // User Data: 0x00080000
368 // Emitter Count: 1
369 RP_Bunbun_LandingSmoke_0 = 0x18E, // Scale Factor: 1.4
371 RP_Bunbun_LandingSmoke_2 = 0x4B1, // Scale Factor: 1.6
372
373 // RP_Bunbun_OpSpin
374 // User Data: 0x00000000
375 // Emitter Count: 6
377
378 // RP_Bunbun_Piyori
379 // User Data: 0x00000000
380 // Emitter Count: 2
381 RP_Bunbun_Piyori_0 = 0x188, // Translation: (0.0, 15.0, 0.0)
382 RP_Bunbun_Piyori_1 = 0x4AD, // Scale Factor: 1.6, Translation: (0.0, 24.0, 0.0)
383
384 // RP_Bunbun_Pun
385 // User Data: 0x00080000
386 // Emitter Count: 4
387 RP_Bunbun_Pun = 0x18B, // Scale Factor: 0.6, Translation: (-5.0, 3.0, 100.0)
388
389 // RP_Bunbun_Pun2
390 // User Data: 0x00080000
391 // Emitter Count: 4
392 RP_Bunbun_Pun2_0 = 0x4B5, // Scale Factor: 0.7, Translation: (0.0, 0.0, 100.0)
393 RP_Bunbun_Pun2_1 = 0x4B6, // Scale Factor: 1.2, Translation: (0.0, 15.0, 100.0)
394
395 // RP_Bunbun_ScaleUp
396 // User Data: 0x00000000
397 // Emitter Count: 6
398 RP_Bunbun_ScaleUp_0 = 0x499, // Translation: (0.0, 0.0, 1500.0)
399 RP_Bunbun_ScaleUp_1 = 0x49A, // Translation: (0.0, 5.0, -2500.0)
400
401 // RP_Bunbun_Spin
402 // User Data: 0x00000000
403 // Emitter Count: 4
405 RP_Bunbun_Spin_1 = 0x4AE, // Scale Factor: 1.6
406
407 // RP_BurnerSign
408 // User Data: 0x00040000
409 // Emitter Count: 3
411
412 // RP_Burner_Flame
413 // User Data: 0x00000000
414 // Emitter Count: 7
416
417 // RP_CanonShootA
418 // User Data: 0x40000000
419 // Emitter Count: 4
421
422 // RP_ChangeBlock_Change
423 // User Data: 0x40000000
424 // Emitter Count: 1
426
427 // rp_Chorobon_Drop
428 // User Data: 0x00000000
429 // Emitter Count: 1
432
433 // RP_Choropoo_App
434 // User Data: 0x00040000
435 // Emitter Count: 3
437
438 // RP_Choropoo_AppSign
439 // User Data: 0x00040000
440 // Emitter Count: 2
442
443 // RP_Choropoo_ManholeClose
444 // User Data: 0x80000000
445 // Emitter Count: 1
446 RP_Choropoo_ManholeClose = 0x26F, // Translation: (0.0, -2.0, 10.0)
447
448 // RP_Choropoo_SpannerBlur
449 // User Data: 0x00040000
450 // Emitter Count: 1
452
453 // RP_Cmn_AppSmokeM
454 // User Data: 0x40000000
455 // Emitter Count: 2
456 RP_Cmn_AppSmokeM_0 = 0x028, // Scale Factor: 0.85, Translation: (0.0, 14.0, 0.0)
457 RP_Cmn_AppSmokeM_1 = 0x029, // Scale Factor: 0.7, Translation: (0.0, 9.0, 0.0)
458
459 // RP_Cmn_DashIce
460 // User Data: 0x00080000
461 // Emitter Count: 2
463 RP_Cmn_DashIce_1 = 0x0AB, // Scale Factor: 0.8
464 RP_Cmn_DashIce_2 = 0x0AC, // Scale Factor: 0.5
467 RP_Cmn_DashIce_5 = 0x35F, // Translation: (0.0, -8.0, 0.0)
468
469 // RP_Cmn_DashPillarWtr
470 // User Data: 0x00080000
471 // Emitter Count: 1
473 RP_Cmn_DashPillarWtr_1 = 0x0C4, // Scale Factor: 0.8
474 RP_Cmn_DashPillarWtr_2 = 0x0C5, // Scale Factor: 0.5
477
478 // RP_Cmn_DashSand
479 // User Data: 0x00080000
480 // Emitter Count: 1
482 RP_Cmn_DashSand_1 = 0x079, // Scale Factor: 0.8
483 RP_Cmn_DashSand_2 = 0x07A, // Scale Factor: 0.5
485
486 // RP_Cmn_DashSmoke
487 // User Data: 0x00000000
488 // Emitter Count: 1
490 RP_Cmn_DashSmoke_1 = 0x031, // Scale Factor: 0.8
491 RP_Cmn_DashSmoke_2 = 0x032, // Scale Factor: 0.5
494
495 // RP_Cmn_DashSnow
496 // User Data: 0x00080000
497 // Emitter Count: 2
499 RP_Cmn_DashSnow_1 = 0x092, // Scale Factor: 0.8
500 RP_Cmn_DashSnow_2 = 0x093, // Scale Factor: 0.5
503 RP_Cmn_DashSnow_5 = 0x372, // Translation: (0.0, -8.0, 0.0)
504
505 // RP_Cmn_EnemyBurst
506 // User Data: 0x80000000
507 // Emitter Count: 6
508 RP_Cmn_EnemyBurst_00 = 0x11B, // Scale Factor: 0.7
509 RP_Cmn_EnemyBurst_01 = 0x12C, // Scale Factor: 0.7, Translation: (0.0, 2.0, 0.0)
510 RP_Cmn_EnemyBurst_02 = 0x12D, // Scale Factor: 0.7, Translation: (0.0, 8.0, 0.0)
511 RP_Cmn_EnemyBurst_03 = 0x166, // Translation: (0.0, 5.0, 0.0)
512 RP_Cmn_EnemyBurst_04 = 0x167, // Scale Factor: 0.5
513 RP_Cmn_EnemyBurst_05 = 0x168, // Scale Factor: 0.7
515 RP_Cmn_EnemyBurst_07 = 0x16A, // Scale Factor: 0.7, Translation: (0.0, 8.0, 0.0)
516 RP_Cmn_EnemyBurst_08 = 0x16B, // Scale Factor: 0.5
517 RP_Cmn_EnemyBurst_09 = 0x16C, // Scale Factor: 0.7, Translation: (0.0, 8.0, 0.0)
518 RP_Cmn_EnemyBurst_10 = 0x1FD, // Translation: (0.0, 5.0, 0.0)
519 RP_Cmn_EnemyBurst_11 = 0x1FE, // Translation: (0.0, 10.0, 0.0)
520 RP_Cmn_EnemyBurst_12 = 0x211, // Scale Factor: 0.8
521 RP_Cmn_EnemyBurst_13 = 0x212, // Scale Factor: 0.5
522 RP_Cmn_EnemyBurst_14 = 0x213, // Scale Factor: 0.5
523 RP_Cmn_EnemyBurst_15 = 0x221, // Scale Factor: 0.6
526 RP_Cmn_EnemyBurst_18 = 0x234, // Scale Factor: 0.5
527 RP_Cmn_EnemyBurst_19 = 0x235, // Scale Factor: 0.75
528 RP_Cmn_EnemyBurst_20 = 0x23D, // Scale Factor: 0.6
529 RP_Cmn_EnemyBurst_21 = 0x252, // Scale Factor: 0.8
530 RP_Cmn_EnemyBurst_22 = 0x281, // Scale Factor: 1.1
531 RP_Cmn_EnemyBurst_23 = 0x282, // Scale Factor: 0.7
532 RP_Cmn_EnemyBurst_24 = 0x283, // Scale Factor: 0.7
534 RP_Cmn_EnemyBurst_26 = 0x296, // Translation: (0.0, 15.0, 0.0)
535 RP_Cmn_EnemyBurst_27 = 0x2B2, // Scale Factor: 0.7
536 RP_Cmn_EnemyBurst_28 = 0x2B8, // Scale Factor: 0.7
537 RP_Cmn_EnemyBurst_29 = 0x2BA, // Scale Factor: 0.8
538 RP_Cmn_EnemyBurst_30 = 0x2C3, // Scale Factor: 0.7
541 RP_Cmn_EnemyBurst_33 = 0x367, // Scale Factor: 0.7
542 RP_Cmn_EnemyBurst_34 = 0x368, // Scale Factor: 0.7
543 RP_Cmn_EnemyBurst_35 = 0x36E, // Scale Factor: 0.9
544 RP_Cmn_EnemyBurst_36 = 0x39D, // Scale Factor: 0.7
546 RP_Cmn_EnemyBurst_38 = 0x48E, // Scale Factor: 0.8
547 RP_Cmn_EnemyBurst_39 = 0x48F, // Scale Factor: 1.6
548 RP_Cmn_EnemyBurst_40 = 0x490, // Translation: (0.0, -4.0, 0.0)
549 RP_Cmn_EnemyBurst_41 = 0x491, // Scale Factor: 0.8, Translation: (0.0, -4.0, 0.0)
550 RP_Cmn_EnemyBurst_42 = 0x492, // Scale Factor: 0.8
551 RP_Cmn_EnemyBurst_43 = 0x4CD, // Scale Factor: 0.7
552 RP_Cmn_EnemyBurst_44 = 0x4CE, // Scale Factor: 0.9, Translation: (0.0, 4.0, 0.0)
553 RP_Cmn_EnemyBurst_45 = 0x4CF, // Scale Factor: 0.7
554 RP_Cmn_EnemyBurst_46 = 0x4D1, // Scale Factor: 0.45
555
556 // RP_Cmn_Explosion
557 // User Data: 0x00000000
558 // Emitter Count: 9
562 RP_Cmn_Explosion_3 = 0x45F, // Scale Factor: 2.25
563
564 // RP_Cmn_FeatherFall
565 // User Data: 0x00040000
566 // Emitter Count: 2
567 RP_Cmn_FeatherFall_0 = 0x112, // Scale Factor: 0.9
568 RP_Cmn_FeatherFall_1 = 0x12E, // Scale Factor: 0.9
569 RP_Cmn_FeatherFall_2 = 0x1E8, // Scale Factor: 1.25
570
571 // RP_Cmn_Fireball
572 // User Data: 0x80040000
573 // Emitter Count: 6
575
576 // RP_Cmn_FireballHit
577 // User Data: 0x80000000
578 // Emitter Count: 6
580
581 // RP_Cmn_HitEX
582 // User Data: 0x00000000
583 // Emitter Count: 3
584 RP_Cmn_HitEX = 0x179, // Scale Factor: 1.2, Translation: (0.0, 5.0, 0.0)
585
586 // RP_Cmn_HitNormal
587 // User Data: 0x00200000
588 // Emitter Count: 3
589 RP_Cmn_HitNormal = 0x015, // Scale Factor: 0.85
590
591 // RP_Cmn_Iceball
592 // User Data: 0x80040000
593 // Emitter Count: 8
598
599 // RP_Cmn_IceballHit
600 // User Data: 0x80080000
601 // Emitter Count: 5
603
604 // RP_Cmn_LandingIce
605 // User Data: 0x80000000
606 // Emitter Count: 2
608 RP_Cmn_LandingIce_01 = 0x0B8, // Scale Factor: 0.8
609 RP_Cmn_LandingIce_02 = 0x0B9, // Scale Factor: 0.5
611 RP_Cmn_LandingIce_04 = 0x10D, // Scale Factor: 0.7
612 RP_Cmn_LandingIce_05 = 0x11F, // Scale Factor: 0.8
613 RP_Cmn_LandingIce_06 = 0x15F, // Scale Factor: 0.8
614 RP_Cmn_LandingIce_07 = 0x1B3, // Scale Factor: 0.8
615 RP_Cmn_LandingIce_08 = 0x1F0, // Scale Factor: 1.2
616 RP_Cmn_LandingIce_09 = 0x202, // Translation: (0.0, 2.0, 10.0)
620 RP_Cmn_LandingIce_13 = 0x27B, // Scale Factor: 0.8
623 RP_Cmn_LandingIce_16 = 0x2BE, // Scale Factor: 0.8
627 RP_Cmn_LandingIce_20 = 0x3AB, // Scale Factor: 0.8
628
629 // RP_Cmn_LandingPillarWtr
630 // User Data: 0x80000000
631 // Emitter Count: 2
633 RP_Cmn_LandingPillarWtr_01 = 0x0D1, // Scale Factor: 0.8
634 RP_Cmn_LandingPillarWtr_02 = 0x0D2, // Scale Factor: 0.5
636 RP_Cmn_LandingPillarWtr_04 = 0x10E, // Scale Factor: 0.7
637 RP_Cmn_LandingPillarWtr_05 = 0x120, // Scale Factor: 0.8
638 RP_Cmn_LandingPillarWtr_06 = 0x160, // Scale Factor: 0.8
639 RP_Cmn_LandingPillarWtr_07 = 0x1B4, // Scale Factor: 0.8
640 RP_Cmn_LandingPillarWtr_08 = 0x1F1, // Scale Factor: 1.2
641 RP_Cmn_LandingPillarWtr_09 = 0x203, // Translation: (0.0, 2.0, 10.0)
645 RP_Cmn_LandingPillarWtr_13 = 0x27C, // Scale Factor: 0.8
648 RP_Cmn_LandingPillarWtr_16 = 0x2BF, // Scale Factor: 0.8
651 RP_Cmn_LandingPillarWtr_19 = 0x3AC, // Scale Factor: 0.8
652
653 // RP_Cmn_LandingSand
654 // User Data: 0x80000000
655 // Emitter Count: 1
657 RP_Cmn_LandingSand_01 = 0x086, // Scale Factor: 0.8
658 RP_Cmn_LandingSand_02 = 0x087, // Scale Factor: 0.5
660 RP_Cmn_LandingSand_04 = 0x10B, // Scale Factor: 0.7
661 RP_Cmn_LandingSand_05 = 0x11D, // Scale Factor: 0.8
662 RP_Cmn_LandingSand_06 = 0x15D, // Scale Factor: 0.8
663 RP_Cmn_LandingSand_07 = 0x1B1, // Scale Factor: 0.8
664 RP_Cmn_LandingSand_08 = 0x1EE, // Scale Factor: 1.2
665 RP_Cmn_LandingSand_09 = 0x200, // Translation: (0.0, 2.0, 10.0)
669 RP_Cmn_LandingSand_13 = 0x279, // Scale Factor: 0.8
672 RP_Cmn_LandingSand_16 = 0x2BC, // Scale Factor: 0.8
674 RP_Cmn_LandingSand_18 = 0x3A9, // Scale Factor: 0.8
675
676 // RP_Cmn_LandingSmoke
677 // User Data: 0x80000000
678 // Emitter Count: 1
680 RP_Cmn_LandingSmoke_01 = 0x037, // Scale Factor: 0.8
681 RP_Cmn_LandingSmoke_02 = 0x038, // Scale Factor: 0.5
684 RP_Cmn_LandingSmoke_05 = 0x0F5, // Scale Factor: 0.8
686 RP_Cmn_LandingSmoke_07 = 0x0F8, // Scale Factor: 0.7
687 RP_Cmn_LandingSmoke_08 = 0x10A, // Scale Factor: 0.7
688 RP_Cmn_LandingSmoke_09 = 0x113, // Scale Factor: 1.75
689 RP_Cmn_LandingSmoke_10 = 0x114, // Translation: (0.0, 0.0, 5.0)
691 RP_Cmn_LandingSmoke_12 = 0x117, // Scale Factor: 0.75, Translation: (0.0, 0.0, 5.0)
692 RP_Cmn_LandingSmoke_13 = 0x11C, // Scale Factor: 0.8
693 RP_Cmn_LandingSmoke_14 = 0x140, // Scale Factor: 1.4
694 RP_Cmn_LandingSmoke_15 = 0x141, // Translation: (0.0, -3.0, 0.0)
695 RP_Cmn_LandingSmoke_16 = 0x15C, // Scale Factor: 0.8
696 RP_Cmn_LandingSmoke_17 = 0x1B0, // Scale Factor: 0.8
697 RP_Cmn_LandingSmoke_18 = 0x1ED, // Scale Factor: 1.2
698 RP_Cmn_LandingSmoke_19 = 0x1FF, // Translation: (0.0, 2.0, 10.0)
701 RP_Cmn_LandingSmoke_22 = 0x278, // Scale Factor: 0.8
704 RP_Cmn_LandingSmoke_25 = 0x2B9, // Translation: (0.0, 0.0, 10.0)
705 RP_Cmn_LandingSmoke_26 = 0x2BB, // Scale Factor: 0.8
707 RP_Cmn_LandingSmoke_28 = 0x2C8, // Scale Factor: 0.6
709 RP_Cmn_LandingSmoke_30 = 0x2D7, // Scale Factor: 0.8
710 RP_Cmn_LandingSmoke_31 = 0x2D8, // Scale Factor: 0.6
712 RP_Cmn_LandingSmoke_33 = 0x2F7, // Scale Factor: 0.7
716 RP_Cmn_LandingSmoke_37 = 0x3A8, // Scale Factor: 0.8
717 RP_Cmn_LandingSmoke_38 = 0x3C8, // Translation: (0.0, 0.0, 5000.0)
718 RP_Cmn_LandingSmoke_39 = 0x3CA, // Scale Factor: 2.0, Translation: (0.0, 0.0, 5000.0)
720 RP_Cmn_LandingSmoke_41 = 0x403, // Scale Factor: 1.2
721 RP_Cmn_LandingSmoke_42 = 0x404, // Scale Factor: 0.8
722 RP_Cmn_LandingSmoke_43 = 0x40F, // Scale Factor: 1.2
723 RP_Cmn_LandingSmoke_44 = 0x428, // Scale Factor: 1.2
726 RP_Cmn_LandingSmoke_47 = 0x4B9, // Scale Factor: 1.2
727
728 // RP_Cmn_LandingSnow
729 // User Data: 0x80000000
730 // Emitter Count: 2
732 RP_Cmn_LandingSnow_01 = 0x09F, // Scale Factor: 0.8
733 RP_Cmn_LandingSnow_02 = 0x0A0, // Scale Factor: 0.5
735 RP_Cmn_LandingSnow_04 = 0x10C, // Scale Factor: 0.7
736 RP_Cmn_LandingSnow_05 = 0x11E, // Scale Factor: 0.8
737 RP_Cmn_LandingSnow_06 = 0x15E, // Scale Factor: 0.8
738 RP_Cmn_LandingSnow_07 = 0x1B2, // Scale Factor: 0.8
739 RP_Cmn_LandingSnow_08 = 0x1EF, // Scale Factor: 1.2
740 RP_Cmn_LandingSnow_09 = 0x201, // Translation: (0.0, 2.0, 10.0)
744 RP_Cmn_LandingSnow_13 = 0x27A, // Scale Factor: 0.8
747 RP_Cmn_LandingSnow_16 = 0x2BD, // Scale Factor: 0.8
750 RP_Cmn_LandingSnow_19 = 0x3AA, // Scale Factor: 0.8
751
752 // RP_Cmn_LavaSplash
753 // User Data: 0x00000000
754 // Emitter Count: 2
755 RP_Cmn_LavaSplash_00 = 0x0EC, // Scale Factor: 1.1
756 RP_Cmn_LavaSplash_01 = 0x0ED, // Scale Factor: 0.9
757 RP_Cmn_LavaSplash_02 = 0x0EE, // Scale Factor: 0.7
758 RP_Cmn_LavaSplash_03 = 0x0EF, // Scale Factor: 1.1
759 RP_Cmn_LavaSplash_04 = 0x111, // Scale Factor: 0.8
762 RP_Cmn_LavaSplash_07 = 0x1B7, // Scale Factor: 0.9
763 RP_Cmn_LavaSplash_08 = 0x1F4, // Scale Factor: 1.2
764 RP_Cmn_LavaSplash_09 = 0x20B, // Scale Factor: 1.2
771 RP_Cmn_LavaSplash_16 = 0x27F, // Scale Factor: 0.8
776 RP_Cmn_LavaSplash_21 = 0x2C2, // Scale Factor: 0.9
778 RP_Cmn_LavaSplash_23 = 0x2D5, // Scale Factor: 0.8
779 RP_Cmn_LavaSplash_24 = 0x2D6, // Scale Factor: 0.8
780 RP_Cmn_LavaSplash_25 = 0x2D9, // Scale Factor: 0.7
781 RP_Cmn_LavaSplash_26 = 0x2DA, // Scale Factor: 0.7
782 RP_Cmn_LavaSplash_27 = 0x2DB, // Scale Factor: 0.8
783 RP_Cmn_LavaSplash_28 = 0x344, // Scale Factor: 0.8
784 RP_Cmn_LavaSplash_29 = 0x348, // Scale Factor: 0.8
786 RP_Cmn_LavaSplash_31 = 0x350, // Scale Factor: 1.25
787 RP_Cmn_LavaSplash_32 = 0x354, // Scale Factor: 1.25
788 RP_Cmn_LavaSplash_33 = 0x38C, // Scale Factor: 0.5
790 RP_Cmn_LavaSplash_35 = 0x3CE, // Scale Factor: 0.8
791 RP_Cmn_LavaSplash_36 = 0x3D8, // Scale Factor: 1.1
792 RP_Cmn_LavaSplash_37 = 0x3DB, // Scale Factor: 1.3
794 RP_Cmn_LavaSplash_39 = 0x3E1, // Scale Factor: 1.1
795 RP_Cmn_LavaSplash_40 = 0x3E5, // Scale Factor: 1.1
796 RP_Cmn_LavaSplash_41 = 0x3E7, // Scale Factor: 1.1
797 RP_Cmn_LavaSplash_42 = 0x3E9, // Scale Factor: 1.2
798 RP_Cmn_LavaSplash_43 = 0x3EA, // Scale Factor: 1.4
799 RP_Cmn_LavaSplash_44 = 0x3EB, // Scale Factor: 0.8
801 RP_Cmn_LavaSplash_46 = 0x42C, // Scale Factor: 1.5
802 RP_Cmn_LavaSplash_47 = 0x453, // Scale Factor: 1.4, Translation: (0.0, 0.0, 100.0)
803
804 // RP_Cmn_LavaSplash2
805 // User Data: 0x00000000
806 // Emitter Count: 2
807 RP_Cmn_LavaSplash2_00 = 0x337, // Scale Factor: 0.8
808 RP_Cmn_LavaSplash2_01 = 0x338, // Scale Factor: 0.8
811 RP_Cmn_LavaSplash2_04 = 0x33B, // Scale Factor: 1.1
812 RP_Cmn_LavaSplash2_05 = 0x33C, // Scale Factor: 0.9
813 RP_Cmn_LavaSplash2_06 = 0x33D, // Scale Factor: 0.7
814 RP_Cmn_LavaSplash2_07 = 0x33E, // Scale Factor: 1.1
815 RP_Cmn_LavaSplash2_08 = 0x33F, // Scale Factor: 0.9
816 RP_Cmn_LavaSplash2_09 = 0x340, // Scale Factor: 0.7
817 RP_Cmn_LavaSplash2_10 = 0x341, // Scale Factor: 0.9
818 RP_Cmn_LavaSplash2_11 = 0x345, // Scale Factor: 0.8
819 RP_Cmn_LavaSplash2_12 = 0x349, // Scale Factor: 0.8
821 RP_Cmn_LavaSplash2_14 = 0x351, // Scale Factor: 1.25
822 RP_Cmn_LavaSplash2_15 = 0x355, // Scale Factor: 1.25
824 RP_Cmn_LavaSplash2_17 = 0x3CF, // Scale Factor: 0.8
825
826 // RP_Cmn_LavaSplashL
827 // User Data: 0x00000000
828 // Emitter Count: 2
829 RP_Cmn_LavaSplashL_0 = 0x0F0, // Scale Factor: 1.1
830 RP_Cmn_LavaSplashL_1 = 0x0F1, // Scale Factor: 0.9
831 RP_Cmn_LavaSplashL_2 = 0x0F2, // Scale Factor: 0.7
832 RP_Cmn_LavaSplashL_3 = 0x0F3, // Scale Factor: 1.1
833
834 // RP_Cmn_LavaSplashS
835 // User Data: 0x00000000
836 // Emitter Count: 2
837
838 // RP_Cmn_PoisonSplash
839 // User Data: 0x00000000
840 // Emitter Count: 2
841 RP_Cmn_PoisonSplash_00 = 0x0E4, // Scale Factor: 1.1
842 RP_Cmn_PoisonSplash_01 = 0x0E5, // Scale Factor: 0.9
843 RP_Cmn_PoisonSplash_02 = 0x0E6, // Scale Factor: 0.7
844 RP_Cmn_PoisonSplash_03 = 0x0E7, // Scale Factor: 1.1
845 RP_Cmn_PoisonSplash_04 = 0x110, // Scale Factor: 0.8
848 RP_Cmn_PoisonSplash_07 = 0x1B6, // Scale Factor: 0.9
849 RP_Cmn_PoisonSplash_08 = 0x1F3, // Scale Factor: 1.2
850 RP_Cmn_PoisonSplash_09 = 0x20A, // Scale Factor: 1.2
857 RP_Cmn_PoisonSplash_16 = 0x27E, // Scale Factor: 0.8
860 RP_Cmn_PoisonSplash_19 = 0x2C1, // Scale Factor: 0.9
862 RP_Cmn_PoisonSplash_21 = 0x343, // Scale Factor: 0.8
863 RP_Cmn_PoisonSplash_22 = 0x347, // Scale Factor: 0.8
865 RP_Cmn_PoisonSplash_24 = 0x34F, // Scale Factor: 1.25
866 RP_Cmn_PoisonSplash_25 = 0x353, // Scale Factor: 1.25
867 RP_Cmn_PoisonSplash_26 = 0x35C, // Scale Factor: 0.8
868 RP_Cmn_PoisonSplash_27 = 0x35D, // Scale Factor: 1.25
871 RP_Cmn_PoisonSplash_30 = 0x3CD, // Scale Factor: 0.8
873 RP_Cmn_PoisonSplash_32 = 0x3D7, // Scale Factor: 1.1
874 RP_Cmn_PoisonSplash_33 = 0x3DA, // Scale Factor: 1.3
875 RP_Cmn_PoisonSplash_34 = 0x3DC, // Scale Factor: 0.5
877 RP_Cmn_PoisonSplash_36 = 0x3E0, // Scale Factor: 1.1
878 RP_Cmn_PoisonSplash_37 = 0x3E4, // Scale Factor: 1.1
879
880 // RP_Cmn_PoisonSplashL
881 // User Data: 0x00000000
882 // Emitter Count: 2
883 RP_Cmn_PoisonSplashL_0 = 0x0E8, // Scale Factor: 1.1
884 RP_Cmn_PoisonSplashL_1 = 0x0E9, // Scale Factor: 0.9
885 RP_Cmn_PoisonSplashL_2 = 0x0EA, // Scale Factor: 0.7
886 RP_Cmn_PoisonSplashL_3 = 0x0EB, // Scale Factor: 1.1
887
888 // RP_Cmn_PoisonSplashS
889 // User Data: 0x00000000
890 // Emitter Count: 2
891
892 // RP_Cmn_RunIce
893 // User Data: 0x00080000
894 // Emitter Count: 2
896 RP_Cmn_RunIce_1 = 0x0A7, // Scale Factor: 0.8
897 RP_Cmn_RunIce_2 = 0x0A8, // Scale Factor: 0.5
900 RP_Cmn_RunIce_5 = 0x266, // Translation: (0.0, -5.0, 0.0)
901 RP_Cmn_RunIce_6 = 0x40D, // Scale Factor: 0.8
902
903 // RP_Cmn_RunPillarWtr
904 // User Data: 0x00080000
905 // Emitter Count: 1
907 RP_Cmn_RunPillarWtr_1 = 0x0C0, // Scale Factor: 0.8
908 RP_Cmn_RunPillarWtr_2 = 0x0C1, // Scale Factor: 0.5
911 RP_Cmn_RunPillarWtr_5 = 0x267, // Translation: (0.0, -5.0, 0.0)
912
913 // RP_Cmn_RunSand
914 // User Data: 0x00080000
915 // Emitter Count: 1
917 RP_Cmn_RunSand_1 = 0x076, // Scale Factor: 0.5
921 RP_Cmn_RunSand_5 = 0x264, // Translation: (0.0, -5.0, 0.0)
922
923 // RP_Cmn_RunSmoke
924 // User Data: 0x00000000
925 // Emitter Count: 1
926 RP_Cmn_RunSmoke_0 = 0x06E, // Translation: (0.0, -5.0, 0.0)
928 RP_Cmn_RunSmoke_2 = 0x3F5, // Scale Factor: 1.2
929
930 // RP_Cmn_RunSnow
931 // User Data: 0x00080000
932 // Emitter Count: 2
934 RP_Cmn_RunSnow_1 = 0x08E, // Scale Factor: 0.8
935 RP_Cmn_RunSnow_2 = 0x08F, // Scale Factor: 0.5
938 RP_Cmn_RunSnow_5 = 0x265, // Translation: (0.0, -5.0, 0.0)
939
940 // RP_Cmn_SlipIce
941 // User Data: 0x00080000
942 // Emitter Count: 2
943 RP_Cmn_SlipIce_0 = 0x0AE, // Translation: (0.0, -2.0, 0.0)
944 RP_Cmn_SlipIce_1 = 0x0AF, // Scale Factor: 0.8, Translation: (0.0, -1.5, 0.0)
945 RP_Cmn_SlipIce_2 = 0x0B0, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
946 RP_Cmn_SlipIce_3 = 0x0B1, // Translation: (0.0, -5.0, 0.0)
947 RP_Cmn_SlipIce_4 = 0x0B2, // Translation: (0.0, -5.0, 0.0)
948
949 // RP_Cmn_SlipPillarWtr
950 // User Data: 0x00080000
951 // Emitter Count: 1
952 RP_Cmn_SlipPillarWtr_0 = 0x0C7, // Translation: (0.0, -2.0, 0.0)
953 RP_Cmn_SlipPillarWtr_1 = 0x0C8, // Scale Factor: 0.8, Translation: (0.0, -1.5, 0.0)
954 RP_Cmn_SlipPillarWtr_2 = 0x0C9, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
955 RP_Cmn_SlipPillarWtr_3 = 0x0CA, // Translation: (0.0, -5.0, 0.0)
956 RP_Cmn_SlipPillarWtr_4 = 0x0CB, // Translation: (0.0, -5.0, 0.0)
957
958 // RP_Cmn_SlipSand
959 // User Data: 0x00080000
960 // Emitter Count: 1
961 RP_Cmn_SlipSand_0 = 0x075, // Scale Factor: 0.8
962 RP_Cmn_SlipSand_1 = 0x07C, // Translation: (0.0, -2.0, 0.0)
963 RP_Cmn_SlipSand_2 = 0x07D, // Scale Factor: 0.8, Translation: (0.0, -1.5, 0.0)
964 RP_Cmn_SlipSand_3 = 0x07E, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
965 RP_Cmn_SlipSand_4 = 0x07F, // Translation: (0.0, -5.0, 0.0)
966 RP_Cmn_SlipSand_5 = 0x080, // Translation: (0.0, -5.0, 0.0)
967
968 // RP_Cmn_SlipSmoke
969 // User Data: 0x00080000
970 // Emitter Count: 1
972 RP_Cmn_SlipSmoke_1 = 0x02E, // Scale Factor: 0.8
973 RP_Cmn_SlipSmoke_2 = 0x02F, // Scale Factor: 0.5
974 RP_Cmn_SlipSmoke_3 = 0x033, // Translation: (0.0, -2.0, 0.0)
975 RP_Cmn_SlipSmoke_4 = 0x034, // Scale Factor: 0.8
976 RP_Cmn_SlipSmoke_5 = 0x035, // Scale Factor: 0.5
977 RP_Cmn_SlipSmoke_6 = 0x046, // Translation: (0.0, -5.0, 0.0)
978 RP_Cmn_SlipSmoke_7 = 0x073, // Translation: (0.0, -5.0, 0.0)
980
981 // RP_Cmn_SlipSnow
982 // User Data: 0x00080000
983 // Emitter Count: 2
984 RP_Cmn_SlipSnow_0 = 0x095, // Translation: (0.0, -2.0, 0.0)
985 RP_Cmn_SlipSnow_1 = 0x096, // Scale Factor: 0.8, Translation: (0.0, -1.5, 0.0)
986 RP_Cmn_SlipSnow_2 = 0x097, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
987 RP_Cmn_SlipSnow_3 = 0x098, // Translation: (0.0, -5.0, 0.0)
988 RP_Cmn_SlipSnow_4 = 0x099, // Translation: (0.0, -5.0, 0.0)
989
990 // RP_Cmn_WaterSplash
991 // User Data: 0x00200000
992 // Emitter Count: 3
993 RP_Cmn_WaterSplash_00 = 0x0DC, // Scale Factor: 1.1
994 RP_Cmn_WaterSplash_01 = 0x0DD, // Scale Factor: 0.9
995 RP_Cmn_WaterSplash_02 = 0x0DE, // Scale Factor: 0.7
996 RP_Cmn_WaterSplash_03 = 0x0DF, // Scale Factor: 1.1
997 RP_Cmn_WaterSplash_04 = 0x10F, // Scale Factor: 0.8
1000 RP_Cmn_WaterSplash_07 = 0x1B5, // Scale Factor: 0.9
1001 RP_Cmn_WaterSplash_08 = 0x1F2, // Scale Factor: 1.2
1002 RP_Cmn_WaterSplash_09 = 0x209, // Scale Factor: 1.2
1008 RP_Cmn_WaterSplash_15 = 0x272, // Translation: (0.0, 0.8, 0.0)
1009 RP_Cmn_WaterSplash_16 = 0x27D, // Scale Factor: 0.8
1012 RP_Cmn_WaterSplash_19 = 0x2C0, // Scale Factor: 0.9
1014 RP_Cmn_WaterSplash_21 = 0x2F9, // Scale Factor: 1.2
1017 RP_Cmn_WaterSplash_24 = 0x342, // Scale Factor: 0.8
1018 RP_Cmn_WaterSplash_25 = 0x346, // Scale Factor: 0.8
1020 RP_Cmn_WaterSplash_27 = 0x34E, // Scale Factor: 1.25
1021 RP_Cmn_WaterSplash_28 = 0x352, // Scale Factor: 1.25
1025 RP_Cmn_WaterSplash_32 = 0x3CC, // Scale Factor: 0.8
1026 RP_Cmn_WaterSplash_33 = 0x3D6, // Scale Factor: 1.1
1027 RP_Cmn_WaterSplash_34 = 0x3D9, // Scale Factor: 1.3
1028 RP_Cmn_WaterSplash_35 = 0x3DF, // Scale Factor: 1.1
1029 RP_Cmn_WaterSplash_36 = 0x3E2, // Scale Factor: 1.5
1030 RP_Cmn_WaterSplash_37 = 0x3E3, // Scale Factor: 1.1
1031 RP_Cmn_WaterSplash_38 = 0x3E6, // Scale Factor: 1.1
1032 RP_Cmn_WaterSplash_39 = 0x3E8, // Scale Factor: 1.2
1033 RP_Cmn_WaterSplash_40 = 0x3EC, // Scale Factor: 0.8
1034 RP_Cmn_WaterSplash_41 = 0x4C2, // Scale Factor: 0.8
1035 RP_Cmn_WaterSplash_42 = 0x4C3, // Scale Factor: 0.8
1036
1037 // RP_Cmn_WaterSplashFW
1038 // User Data: 0x00200000
1039 // Emitter Count: 2
1041
1042 // RP_Cmn_WaterSplashL
1043 // User Data: 0x00200000
1044 // Emitter Count: 5
1045 RP_Cmn_WaterSplashL_0 = 0x0E0, // Scale Factor: 1.1
1046 RP_Cmn_WaterSplashL_1 = 0x0E1, // Scale Factor: 0.9
1047 RP_Cmn_WaterSplashL_2 = 0x0E2, // Scale Factor: 0.7
1048 RP_Cmn_WaterSplashL_3 = 0x0E3, // Scale Factor: 1.1
1049
1050 // RP_Cmn_WaterSplashS
1051 // User Data: 0x00200000
1052 // Emitter Count: 2
1053 RP_Cmn_WaterSplashS_0 = 0x0D9, // Scale Factor: 1.1
1054 RP_Cmn_WaterSplashS_1 = 0x0DA, // Scale Factor: 0.9
1055 RP_Cmn_WaterSplashS_2 = 0x0DB, // Scale Factor: 0.7
1056
1057 // RP_CoinBattle_ResultTop
1058 // User Data: 0x40000000
1059 // Emitter Count: 5
1061
1062 // RP_CoinBattle_Result_CoinGet
1063 // User Data: 0x00000000
1064 // Emitter Count: 3
1065 RP_CoinBattle_Result_CoinGet = 0x463, // Scale Factor: 3.0
1066
1067 // RP_CoinBattle_Result_StarCoinGet
1068 // User Data: 0x00000000
1069 // Emitter Count: 7
1070 RP_CoinBattle_Result_StarCoinGet = 0x464, // Scale Factor: 3.0
1071
1072 // RP_CoinBlueGet
1073 // User Data: 0x00000000
1074 // Emitter Count: 4
1075 RP_CoinBlueGet = 0x04E, // Scale Factor: 1.2
1076
1077 // RP_Coinedit_Coin_on
1078 // User Data: 0x00000000
1079 // Emitter Count: 2
1081
1082 // RP_Coinedit_StarCoin_on
1083 // User Data: 0x00000000
1084 // Emitter Count: 2
1086
1087 // RP_CoinGet_Mask
1088 // User Data: 0x00400000
1089 // Emitter Count: 1
1090 RP_CoinGet_Mask_0 = 0x050, // Scale Factor: 2.0
1091 RP_CoinGet_Mask_1 = 0x052, // Scale Factor: 4.0
1092
1093 // RP_CoinGreenGet
1094 // User Data: 0x00000000
1095 // Emitter Count: 3
1096 RP_CoinGreenGet = 0x04F, // Scale Factor: 1.2
1097
1098 // RP_CoinNormalGet
1099 // User Data: 0x00000000
1100 // Emitter Count: 4
1101 RP_CoinNormalGet = 0x04C, // Scale Factor: 1.2
1102
1103 // RP_CoinNormalTail
1104 // User Data: 0x00000000
1105 // Emitter Count: 1
1107
1108 // RP_CoinRedGet
1109 // User Data: 0x00000000
1110 // Emitter Count: 3
1111 RP_CoinRedGet = 0x04D, // Scale Factor: 1.2
1112
1113 // RP_CoinStarGet
1114 // User Data: 0x00000000
1115 // Emitter Count: 8
1117
1118 // RP_Crasher_PunchSwing
1119 // User Data: 0x00000000
1120 // Emitter Count: 2
1122
1123 // RP_Crasher_PunchSwingLeft
1124 // User Data: 0x00000000
1125 // Emitter Count: 1
1127
1128 // RP_Crasher_PunchSwingRight
1129 // User Data: 0x00000000
1130 // Emitter Count: 1
1132
1133 // RP_CSelect_AppSmoke
1134 // User Data: 0x00000000
1135 // Emitter Count: 2
1136 RP_CSelect_AppSmoke_0 = 0x46E, // Scale Factor: 2.0
1137 RP_CSelect_AppSmoke_1 = 0x46F, // Scale Factor: 2.0
1138 RP_CSelect_AppSmoke_2 = 0x470, // Scale Factor: 2.0
1139 RP_CSelect_AppSmoke_3 = 0x471, // Scale Factor: 2.0
1140 RP_CSelect_AppSmoke_4 = 0x4BD, // Scale Factor: 0.6, Translation: (0.0, 8.0, 0.0)
1141
1142 // RP_CSelect_CannonShoot
1143 // User Data: 0x40000000
1144 // Emitter Count: 4
1146
1147 // RP_CSelect_Chorobon_Disapp
1148 // User Data: 0x00000000
1149 // Emitter Count: 3
1150 RP_CSelect_Chorobon_Disapp = 0x472, // Scale Factor: 2.0
1151
1152 // RP_CSelect_EnemyBurst
1153 // User Data: 0x80000000
1154 // Emitter Count: 5
1155 RP_CSelect_EnemyBurst = 0x387, // Scale Factor: 2.0
1156
1157 // RP_CSelect_FlyingSmoke
1158 // User Data: 0x00000000
1159 // Emitter Count: 1
1161 RP_CSelect_FlyingSmoke_1 = 0x37D, // Scale Factor: 0.8
1162 RP_CSelect_FlyingSmoke_2 = 0x37E, // Scale Factor: 0.6
1163
1164 // RP_CSelect_HitNormal
1165 // User Data: 0x00200000
1166 // Emitter Count: 3
1167 RP_CSelect_HitNormal = 0x386, // Scale Factor: 3.0
1168
1169 // RP_CSelect_HouseBound
1170 // User Data: 0x80000000
1171 // Emitter Count: 3
1172 RP_CSelect_HouseBound = 0x383, // Scale Factor: 2.0
1173
1174 // RP_CSelect_HouseDisapp
1175 // User Data: 0x40000000
1176 // Emitter Count: 2
1178
1179 // RP_CSelect_JrClown_Enter
1180 // User Data: 0x00000000
1181 // Emitter Count: 2
1182 RP_CSelect_JrClown_Enter = 0x476, // Scale Factor: 2.0
1183
1184 // RP_CSelect_Kameck_Magic
1185 // User Data: 0x00000000
1186 // Emitter Count: 6
1188
1189 // RP_CSelect_LandingSmoke
1190 // User Data: 0x80000000
1191 // Emitter Count: 1
1193 RP_CSelect_LandingSmoke_1 = 0x37A, // Scale Factor: 0.8
1194 RP_CSelect_LandingSmoke_2 = 0x37B, // Scale Factor: 0.5
1195 RP_CSelect_LandingSmoke_3 = 0x465, // Scale Factor: 1.3
1196
1197 // RP_CSelect_Mario_PMusa
1198 // User Data: 0x00800000
1199 // Emitter Count: 2
1200 RP_CSelect_Mario_PMusa = 0x2EE, // Scale Factor: 2.3, Translation: (0.0, 40.0, 0.0)
1201
1202 // RP_CSelect_Mario_Star
1203 // User Data: 0x00800000
1204 // Emitter Count: 4
1205 RP_CSelect_Mario_Star_0 = 0x2DF, // Scale Factor: 2.3, Translation: (0.0, 40.0, 0.0)
1206 RP_CSelect_Mario_Star_1 = 0x2E0, // Scale Factor: 1.84, Translation: (0.0, 25.0, 0.0)
1207 RP_CSelect_Mario_Star_2 = 0x2E1, // Scale Factor: 1.1, Translation: (0.0, 16.0, 0.0)
1208
1209 // RP_CSelect_Penta_Glide_ice
1210 // User Data: 0x00080000
1211 // Emitter Count: 2
1213
1214 // RP_CSelect_PointChange
1215 // User Data: 0x00040000
1216 // Emitter Count: 3
1218
1219 // RP_CSelect_Puku_Splash
1220 // User Data: 0x00200000
1221 // Emitter Count: 7
1223
1224 // RP_CSelect_Puku_WaterDrop
1225 // User Data: 0x00200000
1226 // Emitter Count: 1
1228
1229 // RP_CSelect_RunSmoke
1230 // User Data: 0x00000000
1231 // Emitter Count: 1
1233 RP_CSelect_RunSmoke_1 = 0x374, // Scale Factor: 0.8
1234 RP_CSelect_RunSmoke_2 = 0x375, // Scale Factor: 0.5
1235 RP_CSelect_RunSmoke_3 = 0x474, // Scale Factor: 1.25
1236 RP_CSelect_RunSmoke_4 = 0x475, // Scale Factor: 1.25
1237
1238 // RP_CSelect_ShadowCourseIn
1239 // User Data: 0x80000000
1240 // Emitter Count: 1
1241 RP_CSelect_ShadowCourseIn = 0x384, // Scale Factor: 1.5
1242
1243 // RP_CSelect_ShipAttack
1244 // User Data: 0x80000000
1245 // Emitter Count: 6
1246 RP_CSelect_ShipAttack = 0x380, // Scale Factor: 2.5
1247
1248 // RP_CSelect_ShipJr_Crash
1249 // User Data: 0x00080000
1250 // Emitter Count: 5
1251 RP_CSelect_ShipJr_Crash = 0x46A, // Scale Factor: 1.8
1252
1253 // RP_CSelect_ShipJr_CrashSmoke
1254 // User Data: 0x00000000
1255 // Emitter Count: 3
1256
1257 // RP_CSelect_ShipJr_Explosion
1258 // User Data: 0x00000000
1259 // Emitter Count: 10
1261
1262 // RP_CSelect_ShipJr_FallSmoke
1263 // User Data: 0x00000000
1264 // Emitter Count: 1
1265 RP_CSelect_ShipJr_FallSmoke = 0x469, // Scale Factor: 5.0
1266
1267 // RP_CSelect_ShipJr_Hover_a
1268 // User Data: 0x00000000
1269 // Emitter Count: 2
1271
1272 // RP_CSelect_ShipJr_Hover_b
1273 // User Data: 0x00000000
1274 // Emitter Count: 2
1276
1277 // RP_CSelect_ShipSmoke
1278 // User Data: 0x00000000
1279 // Emitter Count: 1
1280 RP_CSelect_ShipSmoke = 0x381, // Scale Factor: 1.5
1281
1282 // RP_CSelect_ShootingStar
1283 // User Data: 0x00000000
1284 // Emitter Count: 2
1286
1287 // RP_CSelect_SlipSmoke
1288 // User Data: 0x00000000
1289 // Emitter Count: 1
1291 RP_CSelect_SlipSmoke_1 = 0x377, // Scale Factor: 0.8
1292 RP_CSelect_SlipSmoke_2 = 0x378, // Scale Factor: 0.5
1293
1294 // RP_CSelect_SnowFall
1295 // User Data: 0x00000000
1296 // Emitter Count: 2
1298
1299 // RP_CSelect_StarCoin_Open
1300 // User Data: 0x00000000
1301 // Emitter Count: 6
1303
1304 // RP_CSelect_StarGate_Enter
1305 // User Data: 0x00000000
1306 // Emitter Count: 1
1308
1309 // RP_CSelect_StarGate_Fall
1310 // User Data: 0x00000000
1311 // Emitter Count: 1
1313
1314 // RP_CSelect_StarGate_Landing
1315 // User Data: 0x00000000
1316 // Emitter Count: 2
1318
1319 // RP_CSelect_WaterPillar_bottom
1320 // User Data: 0x00000000
1321 // Emitter Count: 2
1323
1324 // RP_CSelect_WaterPillar_sign
1325 // User Data: 0x00000000
1326 // Emitter Count: 2
1328
1329 // RP_CSelect_WaterPillar_top
1330 // User Data: 0x00000000
1331 // Emitter Count: 1
1333
1334 // RP_Daikonbou_Hit
1335 // User Data: 0x40000000
1336 // Emitter Count: 3
1338
1339 // RP_Demo_CannonHit
1340 // User Data: 0x00000000
1341 // Emitter Count: 3
1342 RP_Demo_CannonHit_0 = 0x218, // Scale Factor: 1.3
1343 RP_Demo_CannonHit_1 = 0x219, // Scale Factor: 1.5
1344
1345 // RP_Demo_CannonHit_DV
1346 // User Data: 0x00000000
1347 // Emitter Count: 3
1348 RP_Demo_CannonHit_DV = 0x25C, // Scale Factor: 0.25
1349
1350 // RP_Demo_CannonShoot
1351 // User Data: 0x40000000
1352 // Emitter Count: 5
1353 RP_Demo_CannonShoot_0 = 0x21A, // Scale Factor: 0.55, Translation: (0.0, 0.0, 100.0)
1354 RP_Demo_CannonShoot_1 = 0x21B, // Scale Factor: 0.55, Translation: (0.0, 0.0, 100.0)
1355
1356 // RP_Demo_CannonShoot_DV
1357 // User Data: 0x40000000
1358 // Emitter Count: 5
1359 RP_Demo_CannonShoot_DV = 0x25B, // Scale Factor: 1.25
1360
1361 // RP_Demo_DashSmoke
1362 // User Data: 0x00000000
1363 // Emitter Count: 1
1364 RP_Demo_DashSmoke_0 = 0x328, // Translation: (0.0, 0.0, 300.0)
1365 RP_Demo_DashSmoke_1 = 0x329, // Translation: (0.0, 0.0, 300.0)
1366 RP_Demo_DashSmoke_2 = 0x32A, // Translation: (0.0, 0.0, 300.0)
1367 RP_Demo_DashSmoke_3 = 0x32B, // Translation: (0.0, 0.0, 300.0)
1368
1369 // RP_Demo_DongriTreeLeaf
1370 // User Data: 0x00000000
1371 // Emitter Count: 2
1373
1374 // RP_Demo_Koopa_down
1375 // User Data: 0x00080000
1376 // Emitter Count: 2
1377 RP_Demo_Koopa_down = 0x32C, // Scale Factor: 1.3
1378
1379 // RP_Demo_KPHandHit
1380 // User Data: 0x00080000
1381 // Emitter Count: 5
1383
1384 // RP_Demo_LandingSmoke
1385 // User Data: 0x80000000
1386 // Emitter Count: 1
1387 RP_Demo_LandingSmoke_0 = 0x17E, // Translation: (0.0, 0.0, 300.0)
1388 RP_Demo_LandingSmoke_1 = 0x322, // Translation: (0.0, 0.0, 300.0)
1389 RP_Demo_LandingSmoke_2 = 0x323, // Translation: (0.0, 0.0, 300.0)
1390 RP_Demo_LandingSmoke_3 = 0x324, // Translation: (0.0, 0.0, 300.0)
1391
1392 // RP_Demo_ShipCrash
1393 // User Data: 0x00080000
1394 // Emitter Count: 10
1395 RP_Demo_ShipCrash = 0x257, // Scale Factor: 1.2
1396
1397 // RP_Demo_ShipDamage
1398 // User Data: 0x00000000
1399 // Emitter Count: 5
1400 RP_Demo_ShipDamage = 0x32E, // Scale Factor: 3.0
1401
1402 // RP_Demo_ShipDamage_DV
1403 // User Data: 0x00000000
1404 // Emitter Count: 5
1405 RP_Demo_ShipDamage_DV = 0x32F, // Scale Factor: 3.0
1406
1407 // RP_Demo_ShipParts
1408 // User Data: 0x00000000
1409 // Emitter Count: 7
1410 RP_Demo_ShipParts = 0x32D, // Scale Factor: 0.7
1411
1412 // RP_Demo_ShipSmoke
1413 // User Data: 0x00000000
1414 // Emitter Count: 3
1416
1417 // RP_Demo_SlipSmoke
1418 // User Data: 0x00080000
1419 // Emitter Count: 1
1420 RP_Demo_SlipSmoke_0 = 0x17F, // Translation: (0.0, 0.0, 300.0)
1421 RP_Demo_SlipSmoke_1 = 0x325, // Translation: (0.0, 0.0, 300.0)
1422 RP_Demo_SlipSmoke_2 = 0x326, // Translation: (0.0, 0.0, 300.0)
1423 RP_Demo_SlipSmoke_3 = 0x327, // Translation: (0.0, 0.0, 300.0)
1424
1425 // RP_Dokan_WtrStream
1426 // User Data: 0x20000000
1427 // Emitter Count: 2
1429
1430 // RP_Dosun_Blur
1431 // User Data: 0x00000000
1432 // Emitter Count: 2
1434 RP_Dosun_Blur_1 = 0x170, // Scale Factor: 0.55, Translation: (0.0, -2.5, 0.0)
1435
1436 // RP_Dosun_Landing
1437 // User Data: 0x00000000
1438 // Emitter Count: 6
1440 RP_Dosun_Landing_1 = 0x16F, // Scale Factor: 0.6
1441
1442 // RP_DRCStar
1443 // User Data: 0x00040000
1444 // Emitter Count: 4
1445 RP_DRCStar = 0x48D,
1446
1447 // RP_DRCStar_CountFlash
1448 // User Data: 0x00000000
1449 // Emitter Count: 9
1451
1452 // RP_DRCStar_LandingIce
1453 // User Data: 0x80000000
1454 // Emitter Count: 2
1456
1457 // RP_DRCStar_LandingPillarWtr
1458 // User Data: 0x80000000
1459 // Emitter Count: 2
1461
1462 // RP_DRCStar_LandingSand
1463 // User Data: 0x80000000
1464 // Emitter Count: 1
1466
1467 // RP_DRCStar_LandingSmoke
1468 // User Data: 0x80000000
1469 // Emitter Count: 1
1471
1472 // RP_DRCStar_LandingSnow
1473 // User Data: 0x80000000
1474 // Emitter Count: 2
1476
1477 // RP_DRCStar_LavaSplash
1478 // User Data: 0x00000000
1479 // Emitter Count: 2
1480 RP_DRCStar_LavaSplash = 0x4A8, // Scale Factor: 1.2
1481
1482 // RP_DRCStar_LavaSplash2
1483 // User Data: 0x00000000
1484 // Emitter Count: 2
1485 RP_DRCStar_LavaSplash2 = 0x4A9, // Scale Factor: 1.2
1486
1487 // RP_DRCStar_PoisonSplash
1488 // User Data: 0x00000000
1489 // Emitter Count: 2
1490 RP_DRCStar_PoisonSplash = 0x4A7, // Scale Factor: 1.2
1491
1492 // RP_DRCStar_TouchGet
1493 // User Data: 0x00000000
1494 // Emitter Count: 7
1496
1497 // RP_DRCStar_WaterSplash
1498 // User Data: 0x00200000
1499 // Emitter Count: 2
1500 RP_DRCStar_WaterSplash = 0x4A6, // Scale Factor: 1.2
1501
1502 // RP_DRCStar_WaterSplashFW
1503 // User Data: 0x00200000
1504 // Emitter Count: 3
1505
1506 // RP_DV_TorchA
1507 // User Data: 0x20000000
1508 // Emitter Count: 2
1510
1511 // RP_DV_TorchB
1512 // User Data: 0x20000000
1513 // Emitter Count: 2
1515
1516 // RP_EggCY_blue
1517 // User Data: 0x00000000
1518 // Emitter Count: 1
1520
1521 // RP_EggCY_red
1522 // User Data: 0x00000000
1523 // Emitter Count: 1
1525
1526 // RP_EggCY_yellow
1527 // User Data: 0x00000000
1528 // Emitter Count: 1
1530
1531 // RP_EggY_blue
1532 // User Data: 0x00000000
1533 // Emitter Count: 1
1535
1536 // RP_EggY_green
1537 // User Data: 0x00000000
1538 // Emitter Count: 1
1540
1541 // RP_EggY_red
1542 // User Data: 0x00000000
1543 // Emitter Count: 1
1545
1546 // RP_EggY_yellow
1547 // User Data: 0x00000000
1548 // Emitter Count: 1
1550
1551 // RP_Enm_Collision
1552 // User Data: 0x80000000
1553 // Emitter Count: 2
1558 RP_Enm_Collision_4 = 0x47A, // Scale Factor: 1.5
1560
1561 // RP_Enm_DashSmoke
1562 // User Data: 0x00000000
1563 // Emitter Count: 1
1564
1565 // RP_Enm_Fireball
1566 // User Data: 0x80040000
1567 // Emitter Count: 4
1569
1570 // RP_Enm_ShellMoveIce
1571 // User Data: 0x80000000
1572 // Emitter Count: 2
1575 RP_Enm_ShellMoveIce_2 = 0x1F8, // Scale Factor: 1.2
1576 RP_Enm_ShellMoveIce_3 = 0x1F9, // Scale Factor: 1.2
1581
1582 // RP_Enm_ShellMoveNml
1583 // User Data: 0x80000000
1584 // Emitter Count: 1
1586 RP_Enm_ShellMoveNml_01 = 0x1F5, // Scale Factor: 1.2
1596
1597 // RP_Enm_ShellMovePillaWtr
1598 // User Data: 0x80000000
1599 // Emitter Count: 1
1602
1603 // RP_Enm_ShellMoveSand
1604 // User Data: 0x80000000
1605 // Emitter Count: 1
1607 RP_Enm_ShellMoveSand_1 = 0x1F6, // Scale Factor: 1.2
1610
1611 // RP_Enm_ShellMoveSnow
1612 // User Data: 0x80000000
1613 // Emitter Count: 2
1615 RP_Enm_ShellMoveSnow_1 = 0x1F7, // Scale Factor: 1.2
1618
1619 // RP_Firebar
1620 // User Data: 0x00000000
1621 // Emitter Count: 1
1622 RP_Firebar = 0x456, // Translation: (0.0, 0.0, -800.0)
1623
1624 // RP_Firesnake_Body_Dead
1625 // User Data: 0x80000000
1626 // Emitter Count: 3
1628
1629 // RP_Firesnake_Body_Firechip
1630 // User Data: 0x00000000
1631 // Emitter Count: 1
1633
1634 // RP_Firesnake_Head_Dead
1635 // User Data: 0x80000000
1636 // Emitter Count: 4
1638
1639 // RP_Firesnake_Head_Firechip
1640 // User Data: 0x00000000
1641 // Emitter Count: 1
1643
1644 // RP_FlagPass
1645 // User Data: 0x00200000
1646 // Emitter Count: 2
1647 RP_FlagPass_0 = 0x063, // Translation: (0.0, 16.0, 0.0)
1648 RP_FlagPass_1 = 0x064, // Scale Factor: 0.8, Translation: (0.0, 10.0, 0.0)
1649 RP_FlagPass_2 = 0x065, // Scale Factor: 0.5, Translation: (0.0, 8.0, 0.0)
1650
1651 // RP_FloatBox_WaterSplash
1652 // User Data: 0x00200000
1653 // Emitter Count: 3
1655
1656 // RP_FPillar_Bottom
1657 // User Data: 0x00040000
1658 // Emitter Count: 3
1660
1661 // RP_FPillar_Top
1662 // User Data: 0x00040000
1663 // Emitter Count: 3
1665
1666 // RP_Fugu_SwimSplash
1667 // User Data: 0x00000000
1668 // Emitter Count: 1
1670
1671 // RP_Fugu_WaterDrop
1672 // User Data: 0x00200000
1673 // Emitter Count: 1
1675
1676 // RP_Fugu_WaterSplash
1677 // User Data: 0x00200000
1678 // Emitter Count: 3
1681
1682 // RP_Gabon_BallA_Break
1683 // User Data: 0x80000000
1684 // Emitter Count: 4
1686
1687 // RP_Gabon_BallB_Break
1688 // User Data: 0x80000000
1689 // Emitter Count: 4
1691
1692 // rp_Gesso_SwimInk
1693 // User Data: 0x00000000
1694 // Emitter Count: 2
1696
1697 // RP_GoalFlagKP2_Disapp
1698 // User Data: 0x80000000
1699 // Emitter Count: 3
1700
1701 // RP_GoalFlagKP_Disapp
1702 // User Data: 0x80000000
1703 // Emitter Count: 3
1704
1705 // RP_GoalFlagPLY_App
1706 // User Data: 0x80000000
1707 // Emitter Count: 3
1708 RP_GoalFlagPLY_App_0 = 0x253, // Scale Factor: 1.25, Translation: (-12.0, 0.0, 10.0)
1709 RP_GoalFlagPLY_App_1 = 0x254, // Scale Factor: 1.25, Translation: (-12.0, 0.0, 10.0)
1710 RP_GoalFlagPLY_App_2 = 0x3B1, // Scale Factor: 1.25, Translation: (-12.0, 0.0, 10.0)
1711
1712 // RP_Goal_Fireworks_1up
1713 // User Data: 0x00000000
1714 // Emitter Count: 6
1716
1717 // RP_Goal_Fireworks_blue
1718 // User Data: 0x00000000
1719 // Emitter Count: 5
1722
1723 // RP_Goal_Fireworks_green
1724 // User Data: 0x00000000
1725 // Emitter Count: 5
1728
1729 // RP_Goal_Fireworks_kinoko
1730 // User Data: 0x00000000
1731 // Emitter Count: 6
1733
1734 // RP_Goal_Fireworks_pink
1735 // User Data: 0x00000000
1736 // Emitter Count: 5
1739
1740 // RP_Goal_Fireworks_star
1741 // User Data: 0x00000000
1742 // Emitter Count: 6
1744
1745 // RP_Goal_Fireworks_yellow
1746 // User Data: 0x00000000
1747 // Emitter Count: 5
1750
1751 // RP_Gorogoro_move
1752 // User Data: 0x40000000
1753 // Emitter Count: 3
1754 RP_Gorogoro_move_0 = 0x481, // Scale Factor: 0.7
1756
1757 // RP_HalfSpin
1758 // User Data: 0x00000000
1759 // Emitter Count: 1
1760 RP_HalfSpin_0 = 0x133, // Translation: (0.0, 16.0, 0.0)
1761 RP_HalfSpin_1 = 0x134, // Translation: (0.0, 10.0, 0.0)
1762 RP_HalfSpin_2 = 0x135, // Scale Factor: 0.6, Translation: (0.0, 5.0, 0.0)
1763
1764 // RP_Hana_Petal
1765 // User Data: 0x00000000
1766 // Emitter Count: 1
1768
1769 // RP_Hana_PoisonSplash
1770 // User Data: 0x00000000
1771 // Emitter Count: 2
1773
1774 // RP_Hana_Pun
1775 // User Data: 0x00080000
1776 // Emitter Count: 3
1777 RP_Hana_Pun = 0x35B, // Scale Factor: 0.6, Translation: (0.0, 0.0, 100.0)
1778
1779 // RP_HipDrop
1780 // User Data: 0x00080000
1781 // Emitter Count: 2
1783 RP_HipDrop_1 = 0x03A, // Scale Factor: 0.8
1784 RP_HipDrop_2 = 0x03B, // Scale Factor: 0.5
1786
1787 // RP_HipDropBlur
1788 // User Data: 0x00000000
1789 // Emitter Count: 2
1791 RP_HipDropBlur_1 = 0x130, // Scale Factor: 0.85, Translation: (0.0, -2.0, 0.0)
1792 RP_HipDropBlur_2 = 0x131, // Scale Factor: 0.6, Translation: (0.0, -2.0, 0.0)
1794
1795 // RP_HipDropEX
1796 // User Data: 0x00080000
1797 // Emitter Count: 4
1799 RP_HipDropEX_1 = 0x17B, // Scale Factor: 0.8
1800 RP_HipDropEX_2 = 0x17C, // Scale Factor: 0.5
1802
1803 // RP_HipDropHit
1804 // User Data: 0x00200000
1805 // Emitter Count: 5
1808
1809 // RP_HipDrop_Ice
1810 // User Data: 0x00080000
1811 // Emitter Count: 2
1812 RP_HipDrop_Ice_0 = 0x0BB, // Translation: (0.0, -3.0, 0.0)
1813 RP_HipDrop_Ice_1 = 0x0BC, // Scale Factor: 0.8, Translation: (0.0, -2.0, 0.0)
1814 RP_HipDrop_Ice_2 = 0x0BD, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
1815 RP_HipDrop_Ice_3 = 0x0BE, // Translation: (0.0, -3.0, 0.0)
1816
1817 // RP_HipDrop_Normal
1818 // User Data: 0x00000000
1819 // Emitter Count: 3
1821 RP_HipDrop_Normal_1 = 0x03D, // Scale Factor: 0.8
1822 RP_HipDrop_Normal_2 = 0x03E, // Scale Factor: 0.5
1824
1825 // RP_HipDrop_PillarWtr
1826 // User Data: 0x00080000
1827 // Emitter Count: 2
1828 RP_HipDrop_PillarWtr_0 = 0x0D4, // Translation: (0.0, -3.0, 0.0)
1829 RP_HipDrop_PillarWtr_1 = 0x0D5, // Scale Factor: 0.8, Translation: (0.0, -2.0, 0.0)
1830 RP_HipDrop_PillarWtr_2 = 0x0D6, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
1831 RP_HipDrop_PillarWtr_3 = 0x0D7, // Translation: (0.0, -3.0, 0.0)
1832
1833 // RP_HipDrop_Sand
1834 // User Data: 0x00080000
1835 // Emitter Count: 2
1837 RP_HipDrop_Sand_1 = 0x08A, // Scale Factor: 0.8
1838 RP_HipDrop_Sand_2 = 0x08B, // Scale Factor: 0.5
1840
1841 // RP_HipDrop_Snow
1842 // User Data: 0x00080000
1843 // Emitter Count: 3
1845 RP_HipDrop_Snow_1 = 0x0A3, // Scale Factor: 0.8
1846 RP_HipDrop_Snow_2 = 0x0A4, // Scale Factor: 0.5
1848
1849 // RP_HoneCoaster_PoisonSplash
1850 // User Data: 0x00000000
1851 // Emitter Count: 2
1853
1854 // RP_Huhu_body
1855 // User Data: 0x00000000
1856 // Emitter Count: 1
1858
1859 // RP_Huhu_BreathIn
1860 // User Data: 0x00000000
1861 // Emitter Count: 1
1863
1864 // RP_Huhu_BreathOut
1865 // User Data: 0x00000000
1866 // Emitter Count: 1
1868
1869 // RP_Huhu_dead01
1870 // User Data: 0x80000000
1871 // Emitter Count: 1
1873
1874 // RP_Huhu_dead02
1875 // User Data: 0x80000000
1876 // Emitter Count: 2
1878
1879 // RP_icecoin_melt
1880 // User Data: 0x00200000
1881 // Emitter Count: 1
1883
1884 // RP_ice_A1_app
1885 // User Data: 0x00000000
1886 // Emitter Count: 3
1890
1891 // RP_ice_A1_app_wtr
1892 // User Data: 0x00000000
1893 // Emitter Count: 3
1897
1898 // RP_ice_A1_break
1899 // User Data: 0x00000000
1900 // Emitter Count: 5
1904
1905 // RP_ice_A1_break_wtr
1906 // User Data: 0x00000000
1907 // Emitter Count: 3
1911
1912 // RP_ice_A1_wait
1913 // User Data: 0x00000000
1914 // Emitter Count: 3
1918
1919 // RP_ice_A1_wait_wtr
1920 // User Data: 0x00000000
1921 // Emitter Count: 1
1925
1926 // RP_ice_A2_app
1927 // User Data: 0x00000000
1928 // Emitter Count: 3
1932
1933 // RP_ice_A2_app_wtr
1934 // User Data: 0x00000000
1935 // Emitter Count: 2
1939
1940 // RP_ice_A2_break
1941 // User Data: 0x00000000
1942 // Emitter Count: 5
1946
1947 // RP_ice_A2_break_wtr
1948 // User Data: 0x00000000
1949 // Emitter Count: 3
1953
1954 // RP_ice_A2_wait
1955 // User Data: 0x00000000
1956 // Emitter Count: 3
1960
1961 // RP_ice_A2_wait_wtr
1962 // User Data: 0x00000000
1963 // Emitter Count: 1
1967
1968 // RP_ice_EnemyDead_wtr
1969 // User Data: 0x80000000
1970 // Emitter Count: 4
1972
1973 // RP_Iggy_Magic_core
1974 // User Data: 0x00000000
1975 // Emitter Count: 9
1976 RP_Iggy_Magic_core = 0x3FD, // Scale Factor: 0.85
1977
1978 // RP_Iggy_Magic_core2
1979 // User Data: 0x00000000
1980 // Emitter Count: 12
1981 RP_Iggy_Magic_core2 = 0x3FE, // Scale Factor: 0.85
1982
1983 // RP_Iggy_Magic_hit
1984 // User Data: 0x00000000
1985 // Emitter Count: 7
1987 RP_Iggy_Magic_hit_1 = 0x458, // Scale Factor: 0.7
1988
1989 // RP_Iggy_Magic_hit2
1990 // User Data: 0x00000000
1991 // Emitter Count: 7
1993 RP_Iggy_Magic_hit2_1 = 0x459, // Scale Factor: 0.7
1994
1995 // RP_Iggy_Magic_st
1996 // User Data: 0x00000000
1997 // Emitter Count: 5
1999
2000 // RP_Iggy_ShellBlur
2001 // User Data: 0x00000000
2002 // Emitter Count: 2
2004
2005 // RP_ItemApp
2006 // User Data: 0x00000000
2007 // Emitter Count: 3
2008 RP_ItemApp = 0x05A, // Translation: (0.0, 0.0, -10.0)
2009
2010 // RP_ItemApp_Mask
2011 // User Data: 0x00400000
2012 // Emitter Count: 2
2014
2015 // RP_ItemGet
2016 // User Data: 0x40000000
2017 // Emitter Count: 4
2018 RP_ItemGet = 0x05C,
2019
2020 // RP_ItemStar
2021 // User Data: 0x00040000
2022 // Emitter Count: 3
2024
2025 // RP_JrBlock_break1
2026 // User Data: 0x00000000
2027 // Emitter Count: 2
2029
2030 // RP_JrBlock_break2
2031 // User Data: 0x00000000
2032 // Emitter Count: 3
2034
2035 // RP_JrClown_Accele
2036 // User Data: 0x00000000
2037 // Emitter Count: 3
2039
2040 // RP_JrClown_ArmApp
2041 // User Data: 0x40000000
2042 // Emitter Count: 3
2044
2045 // RP_JrClown_damage_end
2046 // User Data: 0x40040000
2047 // Emitter Count: 2
2048 RP_JrClown_damage_end = 0x42F, // Scale Factor: 1.5
2049
2050 // RP_JrClown_damage_nml
2051 // User Data: 0x00040000
2052 // Emitter Count: 6
2053 RP_JrClown_damage_nml = 0x42E, // Scale Factor: 1.5
2054
2055 // RP_JrClown_FireflameHit
2056 // User Data: 0x80000000
2057 // Emitter Count: 5
2058 RP_JrClown_FireflameHit = 0x496, // Scale Factor: 2.0
2059
2060 // RP_JrClown_GloveHit
2061 // User Data: 0x40000000
2062 // Emitter Count: 3
2063 RP_JrClown_GloveHit = 0x431, // Translation: (1.0, 0.0, 0.0)
2064
2065 // RP_JrClown_Hipdrop
2066 // User Data: 0x00000000
2067 // Emitter Count: 3
2069
2070 // RP_JrClown_Hipdrop_landing_nml
2071 // User Data: 0x00000000
2072 // Emitter Count: 3
2074
2075 // RP_JrClown_Pika
2076 // User Data: 0x00000000
2077 // Emitter Count: 1
2079
2080 // RP_JrClown_PunchHit
2081 // User Data: 0x00000000
2082 // Emitter Count: 3
2084
2085 // RP_JrClown_PunchOff
2086 // User Data: 0x00000000
2087 // Emitter Count: 2
2089
2090 // RP_JrClown_Screw
2091 // User Data: 0x40000000
2092 // Emitter Count: 3
2094
2095 // RP_JrClown_SwingHit
2096 // User Data: 0x00000000
2097 // Emitter Count: 3
2099
2100 // rp_JrShip_EndExplosion
2101 // User Data: 0x00000000
2102 // Emitter Count: 10
2103
2104 // rp_Jr_FireBall
2105 // User Data: 0x00000000
2106 // Emitter Count: 11
2108
2109 // RP_Jr_ShellBlur
2110 // User Data: 0x00000000
2111 // Emitter Count: 2
2113
2114 // RP_Jugemu_Cloud
2115 // User Data: 0x00000000
2116 // Emitter Count: 1
2118
2119 // RP_Jugemu_CloudDisapp
2120 // User Data: 0x40040000
2121 // Emitter Count: 2
2123
2124 // RP_Jugemu_CloudRideOn
2125 // User Data: 0x00000000
2126 // Emitter Count: 2
2128
2129 // RP_KameckBlock_App
2130 // User Data: 0x40000000
2131 // Emitter Count: 1
2133
2134 // RP_KameckIce_App
2135 // User Data: 0x00000000
2136 // Emitter Count: 4
2138
2139 // RP_KameckIce_Break
2140 // User Data: 0x00000000
2141 // Emitter Count: 2
2143
2144 // RP_KameckIce_DisApp
2145 // User Data: 0x00000000
2146 // Emitter Count: 2
2148
2149 // RP_Kameck_App
2150 // User Data: 0x00040000
2151 // Emitter Count: 2
2153
2154 // RP_Kameck_AppSign
2155 // User Data: 0x00040000
2156 // Emitter Count: 1
2158
2159 // RP_Kameck_DisApp
2160 // User Data: 0x00040000
2161 // Emitter Count: 3
2163
2164 // RP_Kameck_Magic
2165 // User Data: 0x00000000
2166 // Emitter Count: 5
2168
2169 // RP_Kameck_Magic2_st
2170 // User Data: 0x00000000
2171 // Emitter Count: 6
2173
2174 // RP_Kameck_Magic_core
2175 // User Data: 0x00000000
2176 // Emitter Count: 9
2178
2179 // RP_Kameck_Magic_hit
2180 // User Data: 0x00000000
2181 // Emitter Count: 8
2183 RP_Kameck_Magic_hit_1 = 0x45B, // Scale Factor: 0.7
2184
2185 // RP_Kameck_Magic_st
2186 // User Data: 0x00000000
2187 // Emitter Count: 5
2189
2190 // RP_Kanibo_RockBreak
2191 // User Data: 0x80000000
2192 // Emitter Count: 3
2194
2195 // RP_Karon_EyeFlash
2196 // User Data: 0x00000000
2197 // Emitter Count: 1
2199
2200 // RP_KickHit
2201 // User Data: 0x00200000
2202 // Emitter Count: 3
2205
2206 // RP_KillerKing_FlySmoke
2207 // User Data: 0x00000000
2208 // Emitter Count: 4
2210
2211 // RP_KillerMag_FlySmoke
2212 // User Data: 0x00000000
2213 // Emitter Count: 3
2215
2216 // RP_KillerMag_Search
2217 // User Data: 0x00000000
2218 // Emitter Count: 2
2220
2221 // RP_KillerMag_Shoot
2222 // User Data: 0x40000000
2223 // Emitter Count: 4
2225
2226 // RP_Killer_Collision
2227 // User Data: 0x00040000
2228 // Emitter Count: 3
2231
2232 // RP_Killer_FlySmoke
2233 // User Data: 0x00000000
2234 // Emitter Count: 2
2236
2237 // RP_Killer_Search
2238 // User Data: 0x00000000
2239 // Emitter Count: 2
2241
2242 // RP_Killer_Shoot
2243 // User Data: 0x40000000
2244 // Emitter Count: 4
2247 RP_Killer_Shoot_2 = 0x233, // Scale Factor: 1.5
2248
2249 // RP_KK_Shiko
2250 // User Data: 0x00000000
2251 // Emitter Count: 4
2253
2254 // RP_KoopaAshiba_Cut
2255 // User Data: 0x40000000
2256 // Emitter Count: 3
2258
2259 // rp_KoopaL_Fire1
2260 // User Data: 0x00000000
2261 // Emitter Count: 10
2263
2264 // rp_KoopaL_Fire3
2265 // User Data: 0x00000000
2266 // Emitter Count: 10
2268
2269 // rp_KoopaL_Landing
2270 // User Data: 0x00080000
2271 // Emitter Count: 2
2273
2274 // rp_KoopaL_OpRoar
2275 // User Data: 0x00000000
2276 // Emitter Count: 10
2278
2279 // rp_KoopaL_ShellBlur
2280 // User Data: 0x00000000
2281 // Emitter Count: 3
2283
2284 // rp_KoopaL_Stamp
2285 // User Data: 0x00000000
2286 // Emitter Count: 4
2288
2289 // rp_Koopa_EndMagicGlow
2290 // User Data: 0x00000000
2291 // Emitter Count: 3
2293
2294 // rp_Koopa_Fire1
2295 // User Data: 0x00000000
2296 // Emitter Count: 9
2298
2299 // rp_Koopa_Fire2
2300 // User Data: 0x00000000
2301 // Emitter Count: 9
2303
2304 // rp_Koopa_FireBall
2305 // User Data: 0x00000000
2306 // Emitter Count: 11
2308
2309 // rp_Koopa_FireBallHit
2310 // User Data: 0x80000000
2311 // Emitter Count: 6
2314 rp_Koopa_FireBallHit_2 = 0x446, // Scale Factor: 0.5
2315
2316 // rp_Koopa_FireBallHit2
2317 // User Data: 0x80000000
2318 // Emitter Count: 5
2320 rp_Koopa_FireBallHit2_1 = 0x49D, // Scale Factor: 0.5
2321
2322 // rp_Koopa_FireFlame
2323 // User Data: 0x00000000
2324 // Emitter Count: 9
2327
2328 // rp_Koopa_FireFlame2
2329 // User Data: 0x00000000
2330 // Emitter Count: 6
2333
2334 // rp_Koopa_Landing
2335 // User Data: 0x00080000
2336 // Emitter Count: 2
2338
2339 // rp_Koopa_OpRoar
2340 // User Data: 0x00000000
2341 // Emitter Count: 10
2343
2344 // rp_Koopa_Roar
2345 // User Data: 0x00000000
2346 // Emitter Count: 9
2348
2349 // rp_Koopa_Swing
2350 // User Data: 0x00000000
2351 // Emitter Count: 5
2353
2354 // rp_Koopa_Walk
2355 // User Data: 0x00000000
2356 // Emitter Count: 1
2357 rp_Koopa_Walk = 0x448, // Scale Factor: 0.9
2358
2359 // RP_Koton_Blur
2360 // User Data: 0x00000000
2361 // Emitter Count: 2
2363
2364 // RP_Koton_Landing
2365 // User Data: 0x00000000
2366 // Emitter Count: 2
2368
2369 // RP_KPElec_Elec
2370 // User Data: 0x00040000
2371 // Emitter Count: 6
2373
2374 // RP_KPElec_ElecLine
2375 // User Data: 0x00000000
2376 // Emitter Count: 3
2378
2379 // RP_Kuribo_BurnSmoke
2380 // User Data: 0x00000000
2381 // Emitter Count: 1
2383
2384 // RP_Kuribo_IgaFire
2385 // User Data: 0x00000000
2386 // Emitter Count: 5
2388
2389 // RP_Kuribo_Split
2390 // User Data: 0x00000000
2391 // Emitter Count: 5
2392 RP_Kuribo_Split_0 = 0x115, // Translation: (0.0, 16.0, 0.0)
2393 RP_Kuribo_Split_1 = 0x118, // Scale Factor: 0.7, Translation: (0.0, 8.0, 0.0)
2394
2395 // RP_Larry_Magic_core
2396 // User Data: 0x00000000
2397 // Emitter Count: 9
2398 RP_Larry_Magic_core = 0x302, // Scale Factor: 0.85
2399
2400 // RP_Larry_Magic_hit
2401 // User Data: 0x00000000
2402 // Emitter Count: 7
2404 RP_Larry_Magic_hit_1 = 0x457, // Scale Factor: 0.7
2405
2406 // RP_Larry_Magic_st
2407 // User Data: 0x00000000
2408 // Emitter Count: 5
2410
2411 // RP_Larry_ShellBlur
2412 // User Data: 0x00000000
2413 // Emitter Count: 2
2415
2416 // RP_Lemmy_BallApp
2417 // User Data: 0x00000000
2418 // Emitter Count: 5
2420
2421 // RP_Lemmy_BallBound
2422 // User Data: 0x00000000
2423 // Emitter Count: 1
2425
2426 // RP_Lemmy_BallSlip
2427 // User Data: 0x00000000
2428 // Emitter Count: 1
2429 RP_Lemmy_BallSlip = 0x0FF, // Scale Factor: 0.8, Translation: (0.0, 0.0, -10000.0)
2430
2431 // RP_Lemmy_BallSlipSmoke
2432 // User Data: 0x00000000
2433 // Emitter Count: 1
2435
2436 // RP_Lemmy_BombApp
2437 // User Data: 0x00000000
2438 // Emitter Count: 1
2440
2441 // RP_Lemmy_BombDisapp
2442 // User Data: 0x00000000
2443 // Emitter Count: 3
2444 RP_Lemmy_BombDisapp_0 = 0x0F6, // Scale Factor: 2.0
2445 RP_Lemmy_BombDisapp_1 = 0x4BA, // Scale Factor: 3.0
2446
2447 // RP_Lemmy_BombExp
2448 // User Data: 0x00000000
2449 // Emitter Count: 10
2450 RP_Lemmy_BombExp_0 = 0x010, // Scale Factor: 1.25
2451 RP_Lemmy_BombExp_1 = 0x4B7, // Scale Factor: 1.5
2452
2453 // RP_Lemmy_BombIgnite
2454 // User Data: 0x40000000
2455 // Emitter Count: 5
2456 RP_Lemmy_BombIgnite_0 = 0x0F4, // Scale Factor: 2.0
2457 RP_Lemmy_BombIgnite_1 = 0x4B8, // Scale Factor: 3.0
2458
2459 // RP_Lemmy_ShellBlur
2460 // User Data: 0x00000000
2461 // Emitter Count: 2
2463
2464 // RP_LiftKoopa_LavaSplash
2465 // User Data: 0x00000000
2466 // Emitter Count: 2
2468
2469 // RP_LiftTenbin_WaterSplash
2470 // User Data: 0x00200000
2471 // Emitter Count: 3
2473
2474 // RP_Ludwig_Disapp
2475 // User Data: 0x00000000
2476 // Emitter Count: 5
2477 RP_Ludwig_Disapp = 0x41C, // Translation: (0.0, 10.0, 0.0)
2478
2479 // RP_Ludwig_Magic_core
2480 // User Data: 0x00000000
2481 // Emitter Count: 10
2483
2484 // RP_Ludwig_Magic_hit
2485 // User Data: 0x00000000
2486 // Emitter Count: 8
2488 RP_Ludwig_Magic_hit_1 = 0x45A, // Scale Factor: 0.7
2489
2490 // RP_Ludwig_Magic_st
2491 // User Data: 0x00000000
2492 // Emitter Count: 5
2494
2495 // RP_Ludwig_ShellBlur
2496 // User Data: 0x00000000
2497 // Emitter Count: 2
2498 RP_Ludwig_ShellBlur = 0x413, // Scale Factor: 1.2
2499
2500 // RP_Ludwig_SplitBlur
2501 // User Data: 0x00000000
2502 // Emitter Count: 3
2503 RP_Ludwig_SplitBlur = 0x41B, // Scale Factor: 1.6
2504
2505 // RP_Ludwig_SplitCharge
2506 // User Data: 0x00000000
2507 // Emitter Count: 3
2508 RP_Ludwig_SplitCharge = 0x419, // Translation: (0.0, 18.0, 0.0)
2509
2510 // RP_Ludwig_SplitSt
2511 // User Data: 0x00000000
2512 // Emitter Count: 5
2513 RP_Ludwig_SplitSt = 0x41A, // Scale Factor: 1.2, Translation: (0.0, 18.0, 0.0)
2514
2515 // RP_MagicHand_Gu
2516 // User Data: 0x00000000
2517 // Emitter Count: 2
2519
2520 // RP_MagicHand_Gu_Landing
2521 // User Data: 0x00080000
2522 // Emitter Count: 4
2524 RP_MagicHand_Gu_Landing_1 = 0x45E, // Scale Factor: 1.5
2525
2526 // RP_MagicHand_Pa_Landing
2527 // User Data: 0x00080000
2528 // Emitter Count: 2
2530
2531 // RP_MarinSnow_inWtr
2532 // User Data: 0x20000000
2533 // Emitter Count: 2
2535
2536 // RP_Mario_ElecShock
2537 // User Data: 0x00040000
2538 // Emitter Count: 5
2539 RP_Mario_ElecShock_0 = 0x275, // Scale Factor: 1.1
2540 RP_Mario_ElecShock_1 = 0x276, // Scale Factor: 0.9
2541 RP_Mario_ElecShock_2 = 0x277, // Scale Factor: 0.9
2542
2543 // RP_Mario_Firejump_Smoke
2544 // User Data: 0x00000000
2545 // Emitter Count: 1
2547 RP_Mario_Firejump_Smoke_1 = 0x38F, // Scale Factor: 0.8
2548 RP_Mario_Firejump_Smoke_2 = 0x390, // Scale Factor: 0.5
2549
2550 // RP_Mario_Shock
2551 // User Data: 0x00000000
2552 // Emitter Count: 1
2554 RP_Mario_Shock_1 = 0x28A, // Scale Factor: 0.8
2555 RP_Mario_Shock_2 = 0x28B, // Scale Factor: 0.8
2556
2557 // RP_Mario_Star
2558 // User Data: 0x00800000
2559 // Emitter Count: 4
2560 RP_Mario_Star_0 = 0x00A, // Translation: (0.0, 15.0, 0.0)
2561 RP_Mario_Star_1 = 0x00B, // Scale Factor: 0.8, Translation: (0.0, 10.0, 0.0)
2562 RP_Mario_Star_2 = 0x00C, // Scale Factor: 0.5, Translation: (0.0, 6.0, 0.0)
2563 RP_Mario_Star_3 = 0x460, // Scale Factor: 0.8, Translation: (0.0, 5.0, 0.0)
2564
2565 // RP_MechaPuku_Screw
2566 // User Data: 0x00000000
2567 // Emitter Count: 2
2569
2570 // RP_MetHone_EyeFlash
2571 // User Data: 0x00000000
2572 // Emitter Count: 1
2574
2575 // RP_Met_ShellBlur
2576 // User Data: 0x00000000
2577 // Emitter Count: 2
2578 RP_Met_ShellBlur_0 = 0x2D2, // Translation: (0.0, 7.6, 0.0)
2579 RP_Met_ShellBlur_1 = 0x2D3, // Scale Factor: -1.0, Translation: (0.0, 7.6, 0.0)
2580 RP_Met_ShellBlur_2 = 0x454, // Scale Factor: 2.0, Translation: (0.0, 15.2, 0.0)
2581 RP_Met_ShellBlur_3 = 0x455, // Scale Factor: -2.0, Translation: (0.0, 15.2, 0.0)
2582
2583 // RP_MiddleFlag
2584 // User Data: 0x00040000
2585 // Emitter Count: 2
2587
2588 // RP_MiddleFlag_Change
2589 // User Data: 0x00040000
2590 // Emitter Count: 4
2592
2593 // RP_MiniG_CannonFire
2594 // User Data: 0x40000000
2595 // Emitter Count: 5
2597
2598 // RP_MiniG_PanelGetFail
2599 // User Data: 0x00200000
2600 // Emitter Count: 3
2601 RP_MiniG_PanelGetFail_0 = 0x108, // Scale Factor: 1.5
2602 RP_MiniG_PanelGetFail_1 = 0x109, // Scale Factor: 1.25
2603
2604 // RP_MiniG_PanelOpne_Item
2605 // User Data: 0x00000000
2606 // Emitter Count: 1
2608
2609 // RP_MiniG_PanelOpne_Koopa
2610 // User Data: 0x00000000
2611 // Emitter Count: 1
2613
2614 // RP_Moai_Dosun
2615 // User Data: 0x00200000
2616 // Emitter Count: 2
2618
2619 // RP_Moai_SandSmoke
2620 // User Data: 0x00200000
2621 // Emitter Count: 2
2623
2624 // RP_Morton_DekaSanboApp
2625 // User Data: 0x00000000
2626 // Emitter Count: 3
2628
2629 // RP_Morton_Hammer
2630 // User Data: 0x00000000
2631 // Emitter Count: 1
2633
2634 // RP_Morton_HammerCharge
2635 // User Data: 0x00000000
2636 // Emitter Count: 1
2638
2639 // RP_Morton_HammerHit
2640 // User Data: 0x00040000
2641 // Emitter Count: 7
2643
2644 // RP_Morton_LandingL
2645 // User Data: 0x00080000
2646 // Emitter Count: 7
2648
2649 // RP_Morton_ShellBlur
2650 // User Data: 0x00000000
2651 // Emitter Count: 2
2653
2654 // RP_Musa_FlyTest
2655 // User Data: 0x00000000
2656 // Emitter Count: 2
2657
2658 // RP_Musa_FlyTest_off
2659 // User Data: 0x00000000
2660 // Emitter Count: 1
2661
2662 // RP_Musa_Glide
2663 // User Data: 0x00000000
2664 // Emitter Count: 1
2666
2667 // RP_Musa_GlideUp
2668 // User Data: 0x00000000
2669 // Emitter Count: 2
2671
2672 // RP_Musa_GlideUpStart
2673 // User Data: 0x00000000
2674 // Emitter Count: 4
2676
2677 // RP_Musa_WallCatch
2678 // User Data: 0x00080000
2679 // Emitter Count: 1
2680 RP_Musa_WallCatch_0 = 0x214, // Scale Factor: -1.0, Translation: (-8.0, 18.0, 0.0)
2681 RP_Musa_WallCatch_1 = 0x215, // Translation: (8.0, 18.0, 0.0)
2682
2683 // RP_NokoLarge_ShellBlur_G
2684 // User Data: 0x80000000
2685 // Emitter Count: 2
2686 RP_NokoLarge_ShellBlur_G_0 = 0x1E9, // Scale Factor: 2.0, Translation: (0.0, 15.0, 0.0)
2687 RP_NokoLarge_ShellBlur_G_1 = 0x1EB, // Scale Factor: -2.0, Translation: (0.0, 13.0, 0.0)
2688
2689 // RP_NokoLarge_ShellBlur_R
2690 // User Data: 0x80000000
2691 // Emitter Count: 2
2692 RP_NokoLarge_ShellBlur_R_0 = 0x1EA, // Scale Factor: 2.0, Translation: (0.0, 15.0, 0.0)
2693 RP_NokoLarge_ShellBlur_R_1 = 0x1EC, // Scale Factor: -2.0, Translation: (0.0, 13.0, 0.0)
2694
2695 // RP_Noko_ShellBlur_G
2696 // User Data: 0x80000000
2697 // Emitter Count: 2
2698 RP_Noko_ShellBlur_G_0 = 0x06A, // Translation: (0.0, 7.6, 0.0)
2699 RP_Noko_ShellBlur_G_1 = 0x070, // Scale Factor: -1.0, Translation: (0.0, 7.6, 0.0)
2700
2701 // RP_Noko_ShellBlur_R
2702 // User Data: 0x80000000
2703 // Emitter Count: 2
2704 RP_Noko_ShellBlur_R_0 = 0x06B, // Translation: (0.0, 7.6, 0.0)
2705 RP_Noko_ShellBlur_R_1 = 0x071, // Scale Factor: -1.0, Translation: (0.0, 7.6, 0.0)
2706
2707 // RP_Noko_ShellCrash_PillarSnd
2708 // User Data: 0x00000000
2709 // Emitter Count: 1
2710 RP_Noko_ShellCrash_PillarSnd_0 = 0x12A, // Translation: (0.0, 8.0, 0.0)
2711 RP_Noko_ShellCrash_PillarSnd_1 = 0x1FB, // Translation: (0.0, 8.0, 0.0)
2712
2713 // RP_Noko_ShellCrash_PillarWtr
2714 // User Data: 0x00000000
2715 // Emitter Count: 1
2716 RP_Noko_ShellCrash_PillarWtr_0 = 0x12B, // Translation: (0.0, 8.0, 0.0)
2717 RP_Noko_ShellCrash_PillarWtr_1 = 0x1FC, // Translation: (0.0, 8.0, 0.0)
2718
2719 // RP_Npc_Hit
2720 // User Data: 0x00000000
2721 // Emitter Count: 2
2722 RP_Npc_Hit = 0x178,
2723
2724 // RP_ObakeDoor_Disapp
2725 // User Data: 0x40000000
2726 // Emitter Count: 3
2728
2729 // RP_PakkunSead_Hatch
2730 // User Data: 0x00000000
2731 // Emitter Count: 3
2733
2734 // RP_Pakkun_Fireball
2735 // User Data: 0x80040000
2736 // Emitter Count: 4
2738
2739 // RP_Pakkun_FireballShoot
2740 // User Data: 0x80000000
2741 // Emitter Count: 3
2743
2744 // RP_Pakkun_IceballShoot
2745 // User Data: 0x80000000
2746 // Emitter Count: 3
2748
2749 // RP_ParmLeafNormal_l
2750 // User Data: 0x00000000
2751 // Emitter Count: 1
2753
2754 // RP_ParmLeafNormal_s
2755 // User Data: 0x00000000
2756 // Emitter Count: 1
2758
2759 // RP_ParmLeafSand_l
2760 // User Data: 0x00000000
2761 // Emitter Count: 1
2763
2764 // RP_ParmLeafSand_s
2765 // User Data: 0x00000000
2766 // Emitter Count: 1
2768
2769 // RP_PataBig_Sweat
2770 // User Data: 0x00000000
2771 // Emitter Count: 1
2773
2774 // RP_Penta_Sweat
2775 // User Data: 0x00000000
2776 // Emitter Count: 1
2778
2779 // RP_Penta_SwimSplash
2780 // User Data: 0x00000000
2781 // Emitter Count: 1
2782 RP_Penta_SwimSplash = 0x360, // Translation: (0.0, -8.0, 0.0)
2783
2784 // RP_Pmusasabi
2785 // User Data: 0x00800000
2786 // Emitter Count: 2
2787 RP_Pmusasabi = 0x39F, // Translation: (0.0, 15.0, 0.0)
2788
2789 // RP_Pmusasabi_Fly
2790 // User Data: 0x00800000
2791 // Emitter Count: 4
2792 RP_Pmusasabi_Fly = 0x3A0, // Translation: (0.0, 15.0, 0.0)
2793
2794 // RP_Poltergeist_Blur
2795 // User Data: 0x00000000
2796 // Emitter Count: 1
2798
2799 // RP_Poltergeist_Disapp
2800 // User Data: 0x00000000
2801 // Emitter Count: 2
2803
2804 // RP_Poltergeist_Spin
2805 // User Data: 0x00000000
2806 // Emitter Count: 1
2808
2809 // RP_Pow
2810 // User Data: 0x00000000
2811 // Emitter Count: 1
2812 RP_Pow = 0x173,
2813
2814 // RP_PowerUP
2815 // User Data: 0x00200000
2816 // Emitter Count: 4
2817 RP_PowerUP_0 = 0x05D, // Translation: (0.0, 16.0, 0.0)
2818 RP_PowerUP_1 = 0x05E, // Scale Factor: 0.8, Translation: (0.0, 8.0, 0.0)
2819 RP_PowerUP_2 = 0x05F, // Scale Factor: 0.5, Translation: (0.0, 8.0, 0.0)
2820
2821 // RP_PoyoCloud_L_Ridden
2822 // User Data: 0x00000000
2823 // Emitter Count: 2
2825
2826 // RP_PoyoCloud_S_Ridden
2827 // User Data: 0x00000000
2828 // Emitter Count: 2
2830
2831 // RP_Prop_Fall
2832 // User Data: 0x00000000
2833 // Emitter Count: 1
2835
2836 // RP_Prop_FallSpin
2837 // User Data: 0x00000000
2838 // Emitter Count: 2
2840
2841 // RP_Prop_Rise
2842 // User Data: 0x00000000
2843 // Emitter Count: 3
2845
2846 // RP_Prop_SpinDrop
2847 // User Data: 0x00000000
2848 // Emitter Count: 4
2850
2851 // RP_Puku_WaterDrop
2852 // User Data: 0x00200000
2853 // Emitter Count: 1
2855
2856 // RP_Ray_HWtr
2857 // User Data: 0x20000000
2858 // Emitter Count: 4
2860
2861 // RP_RingGet_Mask
2862 // User Data: 0x00000000
2863 // Emitter Count: 1
2865
2866 // RP_RingGoalGet
2867 // User Data: 0xC0000000
2868 // Emitter Count: 2
2870
2871 // RP_RingGreen
2872 // User Data: 0x20000000
2873 // Emitter Count: 3
2875
2876 // RP_RingGreenGet
2877 // User Data: 0x00000000
2878 // Emitter Count: 5
2880
2881 // RP_RingRed
2882 // User Data: 0x20000000
2883 // Emitter Count: 3
2884 RP_RingRed = 0x053,
2885
2886 // RP_RingRedGet
2887 // User Data: 0x00000000
2888 // Emitter Count: 5
2890
2891 // RP_Ring_Mask
2892 // User Data: 0x00000000
2893 // Emitter Count: 1
2895
2896 // RP_Roy_CannonShoot
2897 // User Data: 0x40000000
2898 // Emitter Count: 7
2899 RP_Roy_CannonShoot = 0x40C, // Scale Factor: 0.45
2900
2901 // RP_Roy_LandingL
2902 // User Data: 0x00080000
2903 // Emitter Count: 5
2905
2906 // RP_Roy_ShellBlur
2907 // User Data: 0x00000000
2908 // Emitter Count: 2
2909 RP_Roy_ShellBlur = 0x409, // Scale Factor: 1.4
2910
2911 // RP_Sanbo_move_nml
2912 // User Data: 0x00000000
2913 // Emitter Count: 1
2914
2915 // RP_Sanbo_move_sand
2916 // User Data: 0x00080000
2917 // Emitter Count: 1
2920
2921 // RP_Screen_FWtr_A
2922 // User Data: 0x20000000
2923 // Emitter Count: 3
2925
2926 // RP_Seidon_SnowBall_Break
2927 // User Data: 0x80000000
2928 // Emitter Count: 3
2930
2931 // RP_Shadowkun_brake_ice
2932 // User Data: 0x80000000
2933 // Emitter Count: 3
2935
2936 // RP_Shadowkun_brake_nml
2937 // User Data: 0x80000000
2938 // Emitter Count: 2
2940
2941 // RP_Shadowkun_brake_pw
2942 // User Data: 0x80000000
2943 // Emitter Count: 2
2945
2946 // RP_Shadowkun_brake_sand
2947 // User Data: 0x80000000
2948 // Emitter Count: 2
2950
2951 // RP_Shadowkun_brake_snow
2952 // User Data: 0x80000000
2953 // Emitter Count: 3
2955
2956 // RP_Shadowkun_notice
2957 // User Data: 0x40000000
2958 // Emitter Count: 2
2960
2961 // RP_Shadowkun_Sweat
2962 // User Data: 0x80000000
2963 // Emitter Count: 1
2965
2966 // RP_Shadowkun_Sweat2
2967 // User Data: 0x80000000
2968 // Emitter Count: 2
2970
2971 // RP_Spin
2972 // User Data: 0x00000000
2973 // Emitter Count: 2
2974 RP_Spin_0 = 0x136, // Translation: (0.0, 18.0, 0.0)
2975 RP_Spin_1 = 0x137, // Scale Factor: 0.8, Translation: (0.0, 9.0, 0.0)
2976 RP_Spin_2 = 0x138, // Scale Factor: 0.5, Translation: (0.0, 6.0, 0.0)
2977
2978 // rp_swim
2979 // User Data: 0x00000000
2980 // Emitter Count: 2
2981 rp_swim_0 = 0x25E,
2982 rp_swim_1 = 0x25F, // Scale Factor: 0.8
2983 rp_swim_2 = 0x260, // Scale Factor: 1.2
2984
2985 // rp_swimPaddle
2986 // User Data: 0x00000000
2987 // Emitter Count: 1
2989 rp_swimPaddle_1 = 0x262, // Scale Factor: 0.8
2990 rp_swimPaddle_2 = 0x263, // Scale Factor: 1.2
2991
2992 // RP_Switch_Hatena_On
2993 // User Data: 0x00040000
2994 // Emitter Count: 1
2996
2997 // RP_Switch_Koopa_On
2998 // User Data: 0x00040000
2999 // Emitter Count: 5
3001
3002 // RP_Switch_P_On
3003 // User Data: 0x00040000
3004 // Emitter Count: 1
3006
3007 // RP_Taru_Break
3008 // User Data: 0x00000000
3009 // Emitter Count: 4
3011
3012 // RP_Teresa_Disapp
3013 // User Data: 0x00000000
3014 // Emitter Count: 2
3016
3017 // RP_Teresa_Glow
3018 // User Data: 0x00000000
3019 // Emitter Count: 2
3021
3022 // RP_Teresa_Sweat
3023 // User Data: 0x00000000
3024 // Emitter Count: 1
3026
3027 // RP_Teresa_SweatL
3028 // User Data: 0x00000000
3029 // Emitter Count: 1
3031
3032 // RP_Torpedo_Exp
3033 // User Data: 0x40000000
3034 // Emitter Count: 12
3035 RP_Torpedo_Exp_0 = 0x00F, // Scale Factor: 1.3
3037
3038 // RP_Torpedo_Screw
3039 // User Data: 0x00000000
3040 // Emitter Count: 3
3042
3043 // RP_TsuraraBig_Landing
3044 // User Data: 0x00000000
3045 // Emitter Count: 4
3046 RP_TsuraraBig_Landing = 0x3A3, // Translation: (0.0, 0.0, 100.0)
3047
3048 // RP_Tsurara_Break
3049 // User Data: 0x00000000
3050 // Emitter Count: 5
3051 RP_Tsurara_Break_0 = 0x3A1, // Translation: (0.0, -10.0, 0.0)
3052 RP_Tsurara_Break_1 = 0x3A2, // Scale Factor: 0.7, Translation: (0.0, -5.0, 0.0)
3053 RP_Tsurara_Break_2 = 0x3ED, // Translation: (0.0, -10.0, 0.0)
3054
3055 // RP_TurnBrake
3056 // User Data: 0x00080000
3057 // Emitter Count: 1
3058 RP_TurnBrake_0 = 0x03F, // Translation: (0.0, -3.0, 0.0)
3059 RP_TurnBrake_1 = 0x040, // Scale Factor: 0.8, Translation: (0.0, -2.0, 0.0)
3060 RP_TurnBrake_2 = 0x041, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
3061 RP_TurnBrake_3 = 0x04A, // Translation: (0.0, -5.0, 0.0)
3062
3063 // RP_TurnBrakeIce
3064 // User Data: 0x00080000
3065 // Emitter Count: 2
3066 RP_TurnBrakeIce_0 = 0x0B3, // Translation: (0.0, -5.0, 0.0)
3067 RP_TurnBrakeIce_1 = 0x0B4, // Scale Factor: 0.8, Translation: (0.0, -4.0, 0.0)
3068 RP_TurnBrakeIce_2 = 0x0B5, // Scale Factor: 0.5, Translation: (0.0, -2.5, 0.0)
3069 RP_TurnBrakeIce_3 = 0x0B6, // Translation: (0.0, -7.0, 0.0)
3070
3071 // RP_TurnBrakePillarWtr
3072 // User Data: 0x00080000
3073 // Emitter Count: 1
3074 RP_TurnBrakePillarWtr_0 = 0x0CC, // Translation: (0.0, -5.0, 0.0)
3075 RP_TurnBrakePillarWtr_1 = 0x0CD, // Scale Factor: 0.8, Translation: (0.0, -4.0, 0.0)
3076 RP_TurnBrakePillarWtr_2 = 0x0CE, // Scale Factor: 0.5, Translation: (0.0, -2.5, 0.0)
3077 RP_TurnBrakePillarWtr_3 = 0x0CF, // Translation: (0.0, -7.0, 0.0)
3078
3079 // RP_TurnBrakeSand
3080 // User Data: 0x00080000
3081 // Emitter Count: 1
3082 RP_TurnBrakeSand_0 = 0x081, // Translation: (0.0, -3.0, 0.0)
3083 RP_TurnBrakeSand_1 = 0x082, // Scale Factor: 0.8, Translation: (0.0, -2.0, 0.0)
3084 RP_TurnBrakeSand_2 = 0x083, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
3085 RP_TurnBrakeSand_3 = 0x084, // Translation: (0.0, -5.0, 0.0)
3086
3087 // RP_TurnBrakeSmoke
3088 // User Data: 0x00000000
3089 // Emitter Count: 1
3091 RP_TurnBrakeSmoke_1 = 0x043, // Scale Factor: 0.8
3092 RP_TurnBrakeSmoke_2 = 0x044, // Scale Factor: 0.5
3093 RP_TurnBrakeSmoke_3 = 0x04B, // Translation: (0.0, -3.0, 0.0)
3094
3095 // RP_TurnBrakeSnow
3096 // User Data: 0x00080000
3097 // Emitter Count: 2
3098 RP_TurnBrakeSnow_0 = 0x09A, // Translation: (0.0, -3.0, 0.0)
3099 RP_TurnBrakeSnow_1 = 0x09B, // Scale Factor: 0.8, Translation: (0.0, -2.0, 0.0)
3100 RP_TurnBrakeSnow_2 = 0x09C, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
3101 RP_TurnBrakeSnow_3 = 0x09D, // Translation: (0.0, -5.0, 0.0)
3102
3103 // rp_UI_BoostLine
3104 // User Data: 0x80000000
3105 // Emitter Count: 1
3107
3108 // RP_UI_BoostLine_loop
3109 // User Data: 0x80000000
3110 // Emitter Count: 1
3112
3113 // RP_UI_BoostLine_loop2
3114 // User Data: 0x80000000
3115 // Emitter Count: 1
3117
3118 // RP_UI_Coin_GetCount
3119 // User Data: 0x00000000
3120 // Emitter Count: 1
3122
3123 // RP_UI_CourseClear
3124 // User Data: 0x02000000
3125 // Emitter Count: 14
3127
3128 // RP_UI_DRC_Touch
3129 // User Data: 0x00000000
3130 // Emitter Count: 2
3132
3133 // RP_UI_DRC_Touch_Fever
3134 // User Data: 0x00000000
3135 // Emitter Count: 6
3137
3138 // RP_UI_FeverMode
3139 // User Data: 0x00800000
3140 // Emitter Count: 8
3142
3143 // RP_UI_ItemList_ItemDisapp
3144 // User Data: 0x10000000
3145 // Emitter Count: 2
3147
3148 // RP_UI_ItemList_ItemDisapp_DRCMode
3149 // User Data: 0x10000000
3150 // Emitter Count: 2
3152
3153 // RP_UI_ItemList_Landing
3154 // User Data: 0x10000000
3155 // Emitter Count: 1
3156 RP_UI_ItemList_Landing_0 = 0x2E2, // Scale Factor: 2.5
3157 RP_UI_ItemList_Landing_1 = 0x2E3, // Scale Factor: 3.0
3158 RP_UI_ItemList_Landing_2 = 0x2E4, // Scale Factor: 3.0
3159 RP_UI_ItemList_Landing_3 = 0x2E5, // Scale Factor: 2.0
3160
3161 // RP_UI_ItemList_PMusa
3162 // User Data: 0x10000000
3163 // Emitter Count: 2
3164 RP_UI_ItemList_PMusa = 0x2EC, // Scale Factor: 5.0, Translation: (0.0, 80.0, 0.0)
3165
3166 // RP_UI_ItemList_PowerUP
3167 // User Data: 0x10000000
3168 // Emitter Count: 5
3169 RP_UI_ItemList_PowerUP_0 = 0x305, // Scale Factor: 3.0, Translation: (0.0, 70.0, 0.0)
3170 RP_UI_ItemList_PowerUP_1 = 0x306, // Scale Factor: 3.0, Translation: (0.0, 50.0, 0.0)
3171 RP_UI_ItemList_PowerUP_2 = 0x307, // Scale Factor: 3.0, Translation: (0.0, 35.0, 0.0)
3172
3173 // RP_UI_ItemList_Spin
3174 // User Data: 0x10000000
3175 // Emitter Count: 2
3176 RP_UI_ItemList_Spin_0 = 0x2E6, // Scale Factor: 3.0, Translation: (0.0, 20.0, 0.0)
3177 RP_UI_ItemList_Spin_1 = 0x2E7, // Scale Factor: 2.6, Translation: (0.0, 10.0, 0.0)
3178 RP_UI_ItemList_Spin_2 = 0x2E8, // Scale Factor: 1.8, Translation: (0.0, 5.0, 0.0)
3179
3180 // RP_UI_ItemList_Star
3181 // User Data: 0x10000000
3182 // Emitter Count: 4
3183 RP_UI_ItemList_Star_0 = 0x2E9, // Scale Factor: 5.0, Translation: (0.0, 80.0, 0.0)
3184 RP_UI_ItemList_Star_1 = 0x2EA, // Scale Factor: 4.0, Translation: (0.0, 50.0, 0.0)
3185 RP_UI_ItemList_Star_2 = 0x2EB, // Scale Factor: 2.0, Translation: (0.0, 30.0, 0.0)
3186
3187 // RP_UI_LandingSmoke
3188 // User Data: 0x90000000
3189 // Emitter Count: 1
3191 RP_UI_LandingSmoke_1 = 0x309, // Scale Factor: 0.8
3193
3194 // RP_UI_Player_1up
3195 // User Data: 0x00000000
3196 // Emitter Count: 3
3198
3199 // RP_UI_Player_PMusa
3200 // User Data: 0x10000000
3201 // Emitter Count: 2
3202 RP_UI_Player_PMusa = 0x311, // Translation: (0.0, 15.0, 0.0)
3203
3204 // RP_UI_Player_Star
3205 // User Data: 0x10000000
3206 // Emitter Count: 4
3207 RP_UI_Player_Star_0 = 0x30E, // Translation: (0.0, 15.0, 0.0)
3208 RP_UI_Player_Star_1 = 0x30F, // Scale Factor: 0.8, Translation: (0.0, 10.0, 0.0)
3209 RP_UI_Player_Star_2 = 0x310, // Scale Factor: 0.75, Translation: (0.0, 15.0, 0.0)
3210
3211 // RP_UI_Spin
3212 // User Data: 0x10000000
3213 // Emitter Count: 2
3214 RP_UI_Spin_0 = 0x30B, // Scale Factor: 0.9, Translation: (0.0, 18.0, 0.0)
3215 RP_UI_Spin_1 = 0x30C, // Scale Factor: 0.8, Translation: (0.0, 9.0, 0.0)
3216 RP_UI_Spin_2 = 0x30D, // Scale Factor: 0.7, Translation: (0.0, 6.0, 0.0)
3217
3218 // RP_Unabon_bubble
3219 // User Data: 0x00000000
3220 // Emitter Count: 2
3222
3223 // RP_Unabon_bubble_loop
3224 // User Data: 0x00000000
3225 // Emitter Count: 2
3227
3228 // RP_Unizo_Big_WaterSplash
3229 // User Data: 0x00200000
3230 // Emitter Count: 2
3232
3233 // RP_Unizo_WaterSplash
3234 // User Data: 0x00200000
3235 // Emitter Count: 2
3237
3238 // RP_WallKick
3239 // User Data: 0x00000000
3240 // Emitter Count: 4
3242 RP_WallKick_1 = 0x02B, // Scale Factor: 0.8
3243 RP_WallKick_2 = 0x02C, // Scale Factor: 0.5
3244
3245 // RP_Wanwan_Bite
3246 // User Data: 0x00000000
3247 // Emitter Count: 1
3249
3250 // RP_WaterPakkun_BreathBall
3251 // User Data: 0x00000000
3252 // Emitter Count: 1
3254
3255 // RP_WaterPakkun_BreathMax
3256 // User Data: 0x00000000
3257 // Emitter Count: 1
3259
3260 // RP_WaterPakkun_BreathMin
3261 // User Data: 0x00000000
3262 // Emitter Count: 1
3264
3265 // RP_WaterPakkun_Sweat
3266 // User Data: 0x00000000
3267 // Emitter Count: 1
3269
3270 // RP_Wendy_JumpSt
3271 // User Data: 0x80000000
3272 // Emitter Count: 4
3274
3275 // RP_Wendy_LandingIce
3276 // User Data: 0x80000000
3277 // Emitter Count: 3
3279
3280 // RP_Wendy_OpSpin
3281 // User Data: 0x00000000
3282 // Emitter Count: 2
3284
3285 // RP_Wendy_Ring
3286 // User Data: 0x00000000
3287 // Emitter Count: 3
3289
3290 // RP_Wendy_RingHit
3291 // User Data: 0x00000000
3292 // Emitter Count: 5
3294
3295 // RP_Wendy_ShellBlur
3296 // User Data: 0x00000000
3297 // Emitter Count: 2
3299
3300 // RP_Wendy_SkatingKick
3301 // User Data: 0x80000000
3302 // Emitter Count: 4
3304
3305 // RP_Wendy_SpinJump
3306 // User Data: 0x00000000
3307 // Emitter Count: 5
3309
3310 // RP_Wendy_SpinJump_W
3311 // User Data: 0x00000000
3312 // Emitter Count: 2
3314
3315 // RP_WireHit
3316 // User Data: 0x00200000
3317 // Emitter Count: 3
3318 RP_WireHit = 0x2F4, // Scale Factor: 0.7
3319
3320 // RP_Woochan_MoveSplash
3321 // User Data: 0x00000000
3322 // Emitter Count: 3
3324
3325 // RP_Woochan_SinkSplash
3326 // User Data: 0x00000000
3327 // Emitter Count: 3
3329
3330 // RP_WoodBox_blue2x2_Break
3331 // User Data: 0x00000000
3332 // Emitter Count: 4
3334
3335 // RP_WoodBox_blue2x4_Break
3336 // User Data: 0x00000000
3337 // Emitter Count: 4
3339
3340 // RP_WoodBox_blue4x2_Break
3341 // User Data: 0x00000000
3342 // Emitter Count: 4
3344
3345 // RP_WoodBox_blue4x4_Break
3346 // User Data: 0x00000000
3347 // Emitter Count: 4
3349
3350 // RP_WoodBox_nml2x2_Break
3351 // User Data: 0x00000000
3352 // Emitter Count: 4
3354
3355 // RP_WoodBox_nml2x4_Break
3356 // User Data: 0x00000000
3357 // Emitter Count: 4
3359
3360 // RP_WoodBox_nml4x2_Break
3361 // User Data: 0x00000000
3362 // Emitter Count: 4
3364
3365 // RP_WoodBox_nml4x4_Break
3366 // User Data: 0x00000000
3367 // Emitter Count: 4
3369
3370 // RP_Woogan_AppSplash
3371 // User Data: 0x00000000
3372 // Emitter Count: 3
3374
3375 // RP_Woogan_Disapp
3376 // User Data: 0x00000000
3377 // Emitter Count: 3
3379
3380 // RP_Woogan_MoveSplash
3381 // User Data: 0x00000000
3382 // Emitter Count: 3
3384
3385 // RP_Woogan_RecallSplash
3386 // User Data: 0x00000000
3387 // Emitter Count: 4
3389
3390 // RP_WtrCurrent_L4unit
3391 // User Data: 0x20000000
3392 // Emitter Count: 3
3394
3395 // RP_WtrCurrent_M1unit
3396 // User Data: 0x20000000
3397 // Emitter Count: 3
3399
3400 // RP_WtrCurrent_M4unit
3401 // User Data: 0x20000000
3402 // Emitter Count: 3
3404
3405 // RP_WtrCurrent_R4unit
3406 // User Data: 0x20000000
3407 // Emitter Count: 3
3409
3410 // RP_YoshiChibi_BlowUp
3411 // User Data: 0x00000000
3412 // Emitter Count: 3
3414
3415 // RP_YoshiChibi_Flash
3416 // User Data: 0x00000000
3417 // Emitter Count: 2
3419
3420 // RP_YoshiChibi_Sweat_Escape
3421 // User Data: 0x00000000
3422 // Emitter Count: 1
3424
3425 // RP_Yoshi_Fireball
3426 // User Data: 0x80200000
3427 // Emitter Count: 4
3429
3430 // RP_Yoshi_Iceball
3431 // User Data: 0x80200000
3432 // Emitter Count: 2
3433
3434 // RP_Yoshi_Stamp
3435 // User Data: 0x00000000
3436 // Emitter Count: 3
3438
3439 // RP_Yoshi_Sweat_Escape
3440 // User Data: 0x00000000
3441 // Emitter Count: 1
3443
3444 // RP_Yoshi_Sweat_Jump
3445 // User Data: 0x00000000
3446 // Emitter Count: 1
3448
3449 // RP_Yoshi_TongueGet
3450 // User Data: 0x00080000
3451 // Emitter Count: 2
3453
3454 // RP_Yoshi_TongueHit
3455 // User Data: 0x00080000
3456 // Emitter Count: 2
3458
3459 // Wm_en_keronpafire
3460 // User Data: 0x80040000
3461 // Emitter Count: 4
3463
3464 // Wm_en_keronpalight
3465 // User Data: 0x00040000
3466 // Emitter Count: 1
3468
3469 // Wm_en_keronpaTail
3470 // User Data: 0x80040000
3471 // Emitter Count: 3
3473
3474 // Wm_mr_hardhit
3475 // User Data: 0x00200000
3476 // Emitter Count: 4
3477
3478 // Wm_mr_softhit
3479 // User Data: 0x00200000
3480 // Emitter Count: 4
3481
3482 // Wm_ob_sandpillar
3483 // User Data: 0x00200000
3484 // Emitter Count: 2
3486
3487 // Wm_ob_spillarsign
3488 // User Data: 0x00200000
3489 // Emitter Count: 3
3491
3492 // Wm_ob_waterpillar
3493 // User Data: 0x00200000
3494 // Emitter Count: 1
3496
3497 // Wm_ob_wpillarout
3498 // User Data: 0x00200000
3499 // Emitter Count: 1
3501
3502 // Wm_ob_wpillarsign
3503 // User Data: 0x00200000
3504 // Emitter Count: 3
3506
3509};
EffectID_
Definition EffectID.h:8
@ RP_JrClown_PunchOff
Definition EffectID.h:2088
@ RP_Cmn_LandingSand_09
Definition EffectID.h:665
@ RP_WoodBox_nml4x2_Break
Definition EffectID.h:3363
@ RP_Cmn_AppSmokeM_0
Definition EffectID.h:456
@ RP_MiniG_PanelOpne_Item
Definition EffectID.h:2607
@ RP_CSelect_ShipJr_Hover_b
Definition EffectID.h:1275
@ RP_Cmn_LandingPillarWtr_08
Definition EffectID.h:640
@ RP_PoyoCloud_S_Ridden
Definition EffectID.h:2829
@ RP_Cmn_SlipSmoke_0
Definition EffectID.h:971
@ RP_UI_ItemList_PowerUP_2
Definition EffectID.h:3171
@ RP_MagicHand_Gu_Landing_1
Definition EffectID.h:2524
@ RP_Cmn_LavaSplash_21
Definition EffectID.h:776
@ RP_Npc_Hit
Definition EffectID.h:2722
@ RP_Cmn_RunSmoke_1
Definition EffectID.h:927
@ RP_boss_damage_nml_14
Definition EffectID.h:228
@ RP_Enm_ShellMoveIce_3
Definition EffectID.h:1576
@ RP_Cmn_AppSmokeM_1
Definition EffectID.h:457
@ RP_Cmn_LandingSmoke_29
Definition EffectID.h:708
@ RP_Cmn_EnemyBurst_13
Definition EffectID.h:521
@ RP_PowerUP_0
Definition EffectID.h:2817
@ rp_Koopa_Roar
Definition EffectID.h:2347
@ RP_Cmn_DashPillarWtr_4
Definition EffectID.h:476
@ RP_Cmn_WaterSplash_37
Definition EffectID.h:1030
@ RP_Torpedo_Exp_1
Definition EffectID.h:3036
@ RP_MagicHand_Gu
Definition EffectID.h:2518
@ rp_swimPaddle_1
Definition EffectID.h:2989
@ RP_Cmn_EnemyBurst_40
Definition EffectID.h:548
@ RP_CanonShootA
Definition EffectID.h:420
@ RP_Goal_Fireworks_blue_1
Definition EffectID.h:1721
@ RP_Screen_FWtr_A
Definition EffectID.h:2924
@ RP_Cmn_LandingPillarWtr_13
Definition EffectID.h:645
@ RP_RingRed
Definition EffectID.h:2884
@ RP_EggCY_yellow
Definition EffectID.h:1529
@ RP_Cmn_EnemyBurst_22
Definition EffectID.h:530
@ RP_Cmn_LandingIce_01
Definition EffectID.h:608
@ RP_Cmn_PoisonSplash_29
Definition EffectID.h:870
@ RP_Demo_CannonHit_0
Definition EffectID.h:1342
@ RP_CSelect_ShipJr_Hover_a
Definition EffectID.h:1270
@ RP_Pmusasabi
Definition EffectID.h:2787
@ RP_Lemmy_ShellBlur
Definition EffectID.h:2462
@ RP_CoinBattle_Result_StarCoinGet
Definition EffectID.h:1070
@ RP_Bunbun_Spin_0
Definition EffectID.h:404
@ RP_CoinBattle_Result_CoinGet
Definition EffectID.h:1065
@ RP_Switch_Hatena_On
Definition EffectID.h:2995
@ RP_DRCStar_CountFlash
Definition EffectID.h:1450
@ RP_Woogan_MoveSplash
Definition EffectID.h:3383
@ RP_Cmn_LandingSmoke_34
Definition EffectID.h:713
@ RP_Cmn_LavaSplash2_11
Definition EffectID.h:818
@ RP_HipDrop_Snow_1
Definition EffectID.h:1845
@ RP_Cmn_LandingSmoke_45
Definition EffectID.h:724
@ RP_HalfSpin_1
Definition EffectID.h:1761
@ RP_DRCStar_LandingSand
Definition EffectID.h:1465
@ RP_ice_A2_app_1
Definition EffectID.h:1930
@ RP_Cmn_LavaSplash2_07
Definition EffectID.h:814
@ RP_Cmn_LandingSnow_17
Definition EffectID.h:748
@ RP_Yoshi_TongueHit
Definition EffectID.h:3457
@ RP_Woogan_AppSplash
Definition EffectID.h:3373
@ RP_Kameck_Magic_hit_0
Definition EffectID.h:2182
@ RP_Cmn_EnemyBurst_21
Definition EffectID.h:529
@ RP_Cmn_LavaSplash2_06
Definition EffectID.h:813
@ RP_Cmn_PoisonSplash_07
Definition EffectID.h:848
@ RP_TurnBrakePillarWtr_0
Definition EffectID.h:3074
@ RP_Kanibo_RockBreak
Definition EffectID.h:2193
@ RP_boss_ChangeShell_1
Definition EffectID.h:186
@ RP_boss_ChangeShell_6
Definition EffectID.h:191
@ RP_Cmn_PoisonSplash_35
Definition EffectID.h:876
@ RP_Cmn_LavaSplash_13
Definition EffectID.h:768
@ RP_HipDrop_Normal_1
Definition EffectID.h:1821
@ RP_Balloon_Burst_b
Definition EffectID.h:75
@ RP_UI_LandingSmoke_0
Definition EffectID.h:3190
@ RP_JrClown_damage_end
Definition EffectID.h:2048
@ RP_Cmn_EnemyBurst_29
Definition EffectID.h:537
@ RP_AssistBlock_Burst_Green
Definition EffectID.h:29
@ RP_boss_ChangeShell_3
Definition EffectID.h:188
@ RP_Cmn_WaterSplash_18
Definition EffectID.h:1011
@ RP_Coinedit_Coin_on
Definition EffectID.h:1080
@ RP_Mario_Firejump_Smoke_1
Definition EffectID.h:2547
@ RP_ItemGet
Definition EffectID.h:2018
@ RP_Cmn_WaterSplash_08
Definition EffectID.h:1001
@ RP_Block_break_1
Definition EffectID.h:112
@ RP_Cmn_LavaSplash_20
Definition EffectID.h:775
@ RP_Cmn_LandingPillarWtr_19
Definition EffectID.h:651
@ RP_Cmn_LandingSmoke_04
Definition EffectID.h:683
@ RP_Cmn_WaterSplash_39
Definition EffectID.h:1032
@ RP_ice_A2_wait_wtr_1
Definition EffectID.h:1965
@ RP_Cmn_WaterSplash_07
Definition EffectID.h:1000
@ RP_Enm_ShellMoveNml_10
Definition EffectID.h:1595
@ RP_Huhu_dead02
Definition EffectID.h:1877
@ RP_Bunbun_LandingSmoke_0
Definition EffectID.h:369
@ RP_Balloon_Burst_s_0
Definition EffectID.h:90
@ RP_Morton_Hammer
Definition EffectID.h:2632
@ RP_ice_A1_wait_2
Definition EffectID.h:1917
@ RP_Dokan_WtrStream
Definition EffectID.h:1428
@ RP_BossKK_ElecBall_0
Definition EffectID.h:141
@ RP_Cmn_WaterSplashL_2
Definition EffectID.h:1047
@ RP_Cmn_LavaSplash2_09
Definition EffectID.h:816
@ RP_Cmn_LandingSmoke_07
Definition EffectID.h:686
@ RP_UI_ItemList_PowerUP_1
Definition EffectID.h:3170
@ RP_Bombhei_Ignite
Definition EffectID.h:127
@ RP_Musa_WallCatch_0
Definition EffectID.h:2680
@ RP_Cmn_LavaSplash2_02
Definition EffectID.h:809
@ RP_Demo_ShipDamage_DV
Definition EffectID.h:1405
@ RP_Cmn_WaterSplash_03
Definition EffectID.h:996
@ RP_Cmn_PoisonSplash_01
Definition EffectID.h:842
@ RP_CSelect_ShootingStar
Definition EffectID.h:1285
@ RP_TurnBrakeSnow_0
Definition EffectID.h:3098
@ RP_TurnBrakeSmoke_3
Definition EffectID.h:3093
@ RP_Puku_WaterDrop
Definition EffectID.h:2854
@ RP_BossKK_ElecBall_Hit_0
Definition EffectID.h:147
@ RP_HipDropBlur_1
Definition EffectID.h:1791
@ RP_JrClown_damage_nml
Definition EffectID.h:2053
@ RP_BrosMega_HipDrop
Definition EffectID.h:275
@ RP_Cmn_SlipSnow_4
Definition EffectID.h:988
@ RP_Met_ShellBlur_2
Definition EffectID.h:2580
@ RP_ice_A2_app_wtr_0
Definition EffectID.h:1936
@ RP_Kameck_AppSign
Definition EffectID.h:2157
@ RP_Sanbo_move_sand_0
Definition EffectID.h:2918
@ RP_HipDrop_PillarWtr_2
Definition EffectID.h:1830
@ RP_boss_ChangeShell_7
Definition EffectID.h:192
@ RP_Cmn_PoisonSplash_06
Definition EffectID.h:847
@ RP_Cmn_LavaSplash2_08
Definition EffectID.h:815
@ RP_ice_A1_break_1
Definition EffectID.h:1902
@ RP_CSelect_ShipJr_Explosion
Definition EffectID.h:1260
@ RP_Cmn_LandingSmoke_20
Definition EffectID.h:699
@ RP_YoshiChibi_Sweat_Escape
Definition EffectID.h:3423
@ RP_Cmn_HitNormal
Definition EffectID.h:589
@ RP_Cmn_FeatherFall_0
Definition EffectID.h:567
@ RP_Cmn_LandingSmoke_39
Definition EffectID.h:718
@ RP_Cmn_LandingSmoke_18
Definition EffectID.h:697
@ RP_CSelect_RunSmoke_4
Definition EffectID.h:1236
@ RP_Jr_ShellBlur
Definition EffectID.h:2112
@ RP_UI_ItemList_Star_1
Definition EffectID.h:3184
@ rp_Koopa_FireBallHit2_1
Definition EffectID.h:2320
@ RP_boss_damage_end_01
Definition EffectID.h:199
@ RP_Bunbun_ScaleUp_1
Definition EffectID.h:399
@ RP_TurnBrakeSand_0
Definition EffectID.h:3082
@ Wm_en_keronpalight
Definition EffectID.h:3467
@ RP_Cmn_LandingSand_17
Definition EffectID.h:673
@ RP_Cmn_PoisonSplash_34
Definition EffectID.h:875
@ RP_Balloon_Burst_wtr
Definition EffectID.h:96
@ RP_Cmn_LandingSand_18
Definition EffectID.h:674
@ RP_Cmn_LandingSand_16
Definition EffectID.h:672
@ RP_EggCY_blue
Definition EffectID.h:1519
@ RP_boss_ChangeShell_4
Definition EffectID.h:189
@ RP_UI_BoostLine_loop2
Definition EffectID.h:3116
@ RP_Cmn_DashPillarWtr_3
Definition EffectID.h:475
@ RP_Cmn_LandingSnow_04
Definition EffectID.h:735
@ RP_Cmn_LandingIce_17
Definition EffectID.h:624
@ RP_HalfSpin_2
Definition EffectID.h:1762
@ RP_Cmn_LavaSplashL_3
Definition EffectID.h:832
@ RP_Killer_Search
Definition EffectID.h:2240
@ RP_Cmn_PoisonSplash_24
Definition EffectID.h:865
@ rp_Koopa_Landing
Definition EffectID.h:2337
@ RP_Cmn_RunIce_2
Definition EffectID.h:897
@ RP_Demo_LandingSmoke_2
Definition EffectID.h:1389
@ RP_CoinGet_Mask_0
Definition EffectID.h:1090
@ RP_Woochan_SinkSplash
Definition EffectID.h:3328
@ RP_Cmn_LandingSmoke_35
Definition EffectID.h:714
@ RP_ice_A2_break_wtr_2
Definition EffectID.h:1952
@ RP_Cmn_DashSand_1
Definition EffectID.h:482
@ RP_Demo_LandingSmoke_1
Definition EffectID.h:1388
@ RP_Balloon_Burst_r
Definition EffectID.h:85
@ RP_Cmn_LavaSplash_32
Definition EffectID.h:787
@ RP_Fugu_WaterDrop
Definition EffectID.h:1674
@ RP_Cmn_Iceball_1
Definition EffectID.h:595
@ RP_Burner_Flame
Definition EffectID.h:415
@ RP_KillerMag_Search
Definition EffectID.h:2219
@ RP_boss_damage_end_02
Definition EffectID.h:200
@ RP_Cmn_DashIce_1
Definition EffectID.h:463
@ RP_HoneCoaster_PoisonSplash
Definition EffectID.h:1852
@ RP_Cmn_LandingPillarWtr_15
Definition EffectID.h:647
@ RP_HipDropBlur_2
Definition EffectID.h:1792
@ RP_DRCStar_LavaSplash
Definition EffectID.h:1480
@ RP_HipDrop_Snow_0
Definition EffectID.h:1844
@ RP_Cmn_LavaSplash_40
Definition EffectID.h:795
@ RP_Cmn_EnemyBurst_30
Definition EffectID.h:538
@ RP_Cmn_LavaSplash2_12
Definition EffectID.h:819
@ RP_Cmn_WaterSplashS_0
Definition EffectID.h:1053
@ RP_Noko_ShellCrash_PillarSnd_1
Definition EffectID.h:2711
@ RP_HipDrop_Sand_0
Definition EffectID.h:1836
@ RP_Cmn_Iceball_0
Definition EffectID.h:594
@ RP_CSelect_AppSmoke_4
Definition EffectID.h:1140
@ RP_CoinNormalGet
Definition EffectID.h:1101
@ RP_Cmn_PoisonSplash_18
Definition EffectID.h:859
@ RP_DRCStar_LandingIce
Definition EffectID.h:1455
@ RP_CSelect_Chorobon_Disapp
Definition EffectID.h:1150
@ RP_Roy_LandingL
Definition EffectID.h:2904
@ RP_Tsurara_Break_1
Definition EffectID.h:3052
@ RP_Tsurara_Break_0
Definition EffectID.h:3051
@ RP_boss_damage_end_08
Definition EffectID.h:206
@ rp_Chorobon_Drop_1
Definition EffectID.h:431
@ RP_HipDrop_1
Definition EffectID.h:1783
@ RP_ice_A1_wait_wtr_2
Definition EffectID.h:1924
@ RP_WaterPakkun_BreathMax
Definition EffectID.h:3258
@ RP_Killer_Shoot_1
Definition EffectID.h:2246
@ RP_Bunbun_LandingSmoke_2
Definition EffectID.h:371
@ RP_CSelect_Mario_Star_0
Definition EffectID.h:1205
@ RP_Noko_ShellCrash_PillarWtr_1
Definition EffectID.h:2717
@ RP_Enm_ShellMovePillaWtr_1
Definition EffectID.h:1601
@ RP_Balloon_Burst_y
Definition EffectID.h:101
@ RP_Cmn_LandingSmoke_23
Definition EffectID.h:702
@ RP_Enm_ShellMoveSand_2
Definition EffectID.h:1608
@ RP_Cmn_RunIce_0
Definition EffectID.h:895
@ RP_UI_ItemList_Landing_1
Definition EffectID.h:3157
@ RP_CSelect_ShipAttack
Definition EffectID.h:1246
@ RP_Cmn_RunSand_0
Definition EffectID.h:916
@ RP_Enm_ShellMoveSand_1
Definition EffectID.h:1607
@ RP_CSelect_LandingSmoke_0
Definition EffectID.h:1192
@ RP_Cmn_LandingSnow_05
Definition EffectID.h:736
@ RP_Demo_SlipSmoke_2
Definition EffectID.h:1422
@ RP_Cmn_PoisonSplash_36
Definition EffectID.h:877
@ RP_boss_notice_4
Definition EffectID.h:237
@ RP_Cmn_WaterSplashS_1
Definition EffectID.h:1054
@ RP_Cmn_LandingSmoke_14
Definition EffectID.h:693
@ RP_Wendy_LandingIce
Definition EffectID.h:3278
@ RP_Cmn_RunSand_3
Definition EffectID.h:919
@ RP_UI_Player_Star_1
Definition EffectID.h:3208
@ RP_Cmn_SlipIce_0
Definition EffectID.h:943
@ RP_Cmn_RunIce_5
Definition EffectID.h:900
@ RP_Balloon_Burst_0
Definition EffectID.h:69
@ RP_Cmn_LavaSplash_11
Definition EffectID.h:766
@ RP_Poltergeist_Spin
Definition EffectID.h:2807
@ RP_Noko_ShellBlur_G_0
Definition EffectID.h:2698
@ RP_Ludwig_SplitSt
Definition EffectID.h:2513
@ RP_Cmn_LandingPillarWtr_11
Definition EffectID.h:643
@ RP_Cmn_LandingIce_04
Definition EffectID.h:611
@ RP_KillerKing_FlySmoke
Definition EffectID.h:2209
@ RP_HipDrop_Sand_1
Definition EffectID.h:1837
@ RP_Cmn_LandingIce_16
Definition EffectID.h:623
@ RP_Mario_Star_1
Definition EffectID.h:2561
@ RP_TurnBrakeIce_1
Definition EffectID.h:3067
@ RP_Shadowkun_notice
Definition EffectID.h:2959
@ RP_Cmn_LavaSplash_42
Definition EffectID.h:797
@ Wm_ob_spillarsign
Definition EffectID.h:3490
@ RP_Bunbun_Piyori_1
Definition EffectID.h:382
@ RP_Enm_ShellMoveSnow_2
Definition EffectID.h:1616
@ RP_boss_shell_land_nml_04
Definition EffectID.h:253
@ RP_boss_damage_nml_07
Definition EffectID.h:221
@ RP_Cmn_LandingIce_10
Definition EffectID.h:617
@ RP_Cmn_LandingSmoke_09
Definition EffectID.h:688
@ RP_Cmn_LandingSmoke_00
Definition EffectID.h:679
@ RP_Cmn_SlipSmoke_4
Definition EffectID.h:975
@ RP_Lemmy_BallApp
Definition EffectID.h:2419
@ RP_Cmn_DashIce_0
Definition EffectID.h:462
@ RP_Cmn_LavaSplash_37
Definition EffectID.h:792
@ rp_Koopa_Walk
Definition EffectID.h:2357
@ RP_ice_A2_wait_2
Definition EffectID.h:1959
@ RP_boss_damage_end_05
Definition EffectID.h:203
@ RP_Kuribo_IgaFire
Definition EffectID.h:2387
@ RP_Cmn_LavaSplash_28
Definition EffectID.h:783
@ RP_Unabon_bubble
Definition EffectID.h:3221
@ RP_WtrCurrent_L4unit
Definition EffectID.h:3393
@ RP_Firebar
Definition EffectID.h:1622
@ RP_boss_shell_land_nml_10
Definition EffectID.h:259
@ RP_Cmn_SlipSmoke_8
Definition EffectID.h:979
@ RP_Cmn_EnemyBurst_31
Definition EffectID.h:539
@ RP_Cmn_LandingSand_02
Definition EffectID.h:658
@ RP_Cmn_RunSmoke_0
Definition EffectID.h:926
@ RP_Jugemu_Cloud
Definition EffectID.h:2117
@ RP_HipDropHit_1
Definition EffectID.h:1807
@ RP_Hana_Petal
Definition EffectID.h:1767
@ RP_TurnBrake_2
Definition EffectID.h:3060
@ RP_boss_damage_end_09
Definition EffectID.h:207
@ RP_Cmn_LandingSand_01
Definition EffectID.h:657
@ RP_CSelect_WaterPillar_sign
Definition EffectID.h:1327
@ RP_Goal_Fireworks_pink_0
Definition EffectID.h:1737
@ RP_ItemStar
Definition EffectID.h:2023
@ RP_UI_ItemList_Spin_0
Definition EffectID.h:3176
@ RP_ice_A1_wait_0
Definition EffectID.h:1915
@ RP_boss_shell_land_ice
Definition EffectID.h:244
@ RP_Cmn_RunIce_1
Definition EffectID.h:896
@ RP_Killer_Collision_1
Definition EffectID.h:2230
@ RP_RingGreen
Definition EffectID.h:2874
@ RP_ice_A1_wait_wtr_0
Definition EffectID.h:1922
@ RP_Cmn_LandingSand_13
Definition EffectID.h:669
@ RP_Seidon_SnowBall_Break
Definition EffectID.h:2929
@ RP_AssistBlock_MarkLine
Definition EffectID.h:54
@ RP_CSelect_FlyingSmoke_2
Definition EffectID.h:1162
@ RP_Cmn_LandingSmoke_37
Definition EffectID.h:716
@ RP_Cmn_PoisonSplash_27
Definition EffectID.h:868
@ RP_Balloon_Burst_s_1
Definition EffectID.h:91
@ RP_Cmn_LavaSplash_06
Definition EffectID.h:761
@ RP_CSelect_Mario_Star_1
Definition EffectID.h:1206
@ RP_Cmn_LavaSplash_35
Definition EffectID.h:790
@ RP_UI_ItemList_Landing_2
Definition EffectID.h:3158
@ RP_ice_A1_app_wtr_0
Definition EffectID.h:1894
@ RP_Cmn_LandingIce_06
Definition EffectID.h:613
@ RP_Cmn_SlipSand_1
Definition EffectID.h:962
@ RP_Woogan_RecallSplash
Definition EffectID.h:3388
@ RP_BossKK_ElecBall_HitSplit_0
Definition EffectID.h:153
@ RP_CSelect_Puku_Splash
Definition EffectID.h:1222
@ RP_Cmn_LandingSmoke_03
Definition EffectID.h:682
@ RP_boss_damage_end_03
Definition EffectID.h:201
@ RP_Pow
Definition EffectID.h:2812
@ RP_Enm_ShellMoveNml_08
Definition EffectID.h:1593
@ RP_FloatBox_WaterSplash
Definition EffectID.h:1654
@ RP_Musa_GlideUpStart
Definition EffectID.h:2675
@ RP_Wendy_ShellBlur
Definition EffectID.h:3298
@ RP_CSelect_EnemyBurst
Definition EffectID.h:1155
@ RP_Firesnake_Body_Dead
Definition EffectID.h:1627
@ rp_swim_1
Definition EffectID.h:2982
@ Wm_en_keronpaTail
Definition EffectID.h:3472
@ RP_Cmn_SlipPillarWtr_3
Definition EffectID.h:955
@ RP_Kuribo_Split_1
Definition EffectID.h:2393
@ RP_TurnBrakeSnow_1
Definition EffectID.h:3099
@ RP_UI_Player_PMusa
Definition EffectID.h:3202
@ RP_Huhu_BreathIn
Definition EffectID.h:1862
@ RP_Demo_SlipSmoke_1
Definition EffectID.h:1421
@ RP_WoodBox_blue2x2_Break
Definition EffectID.h:3333
@ RP_Cmn_WaterSplashL_0
Definition EffectID.h:1045
@ RP_Cmn_LandingSmoke_33
Definition EffectID.h:712
@ RP_Goal_Fireworks_kinoko
Definition EffectID.h:1732
@ RP_Enm_Fireball
Definition EffectID.h:1568
@ RP_ItemApp_Mask
Definition EffectID.h:2013
@ RP_ice_A2_app_2
Definition EffectID.h:1931
@ RP_Bunbun_Pun2_0
Definition EffectID.h:392
@ RP_Cmn_LavaSplash_09
Definition EffectID.h:764
@ RP_BossShip_PlayerIn_5
Definition EffectID.h:179
@ RP_Cmn_EnemyBurst_24
Definition EffectID.h:532
@ RP_Cmn_LandingSnow_15
Definition EffectID.h:746
@ RP_ice_A2_wait_wtr_0
Definition EffectID.h:1964
@ RP_Cmn_LandingSnow_09
Definition EffectID.h:740
@ RP_Bunbun_HandBlur_R2_0
Definition EffectID.h:353
@ RP_Cmn_EnemyBurst_33
Definition EffectID.h:541
@ RP_Lemmy_BombExp_1
Definition EffectID.h:2451
@ RP_CSelect_AppSmoke_2
Definition EffectID.h:1138
@ RP_Mario_Star_0
Definition EffectID.h:2560
@ RP_Demo_ShipParts
Definition EffectID.h:1410
@ RP_Pakkun_Fireball
Definition EffectID.h:2737
@ RP_Karon_EyeFlash
Definition EffectID.h:2198
@ RP_Ring_Mask
Definition EffectID.h:2894
@ RP_Cmn_LandingSnow_01
Definition EffectID.h:732
@ RP_Mario_Shock_1
Definition EffectID.h:2554
@ RP_Cmn_LavaSplash_10
Definition EffectID.h:765
@ RP_Bunbun_HandBlur_L1
Definition EffectID.h:337
@ RP_JrClown_SwingHit
Definition EffectID.h:2098
@ RP_Cmn_SlipIce_4
Definition EffectID.h:947
@ RP_Cmn_LandingSmoke_17
Definition EffectID.h:696
@ RP_Iggy_Magic_hit2_0
Definition EffectID.h:1992
@ RP_AssistBlock_Burst_Purple
Definition EffectID.h:34
@ RP_HipDrop_PillarWtr_3
Definition EffectID.h:1831
@ RP_Cmn_LandingSmoke_05
Definition EffectID.h:684
@ RP_CSelect_HitNormal
Definition EffectID.h:1167
@ RP_PowerUP_2
Definition EffectID.h:2819
@ RP_Cmn_PoisonSplashL_3
Definition EffectID.h:886
@ RP_Cmn_DashPillarWtr_0
Definition EffectID.h:472
@ RP_KameckIce_Break
Definition EffectID.h:2142
@ RP_WtrCurrent_M1unit
Definition EffectID.h:3398
@ RP_Cmn_EnemyBurst_20
Definition EffectID.h:528
@ RP_TurnBrakeSand_1
Definition EffectID.h:3083
@ RP_KickHit_1
Definition EffectID.h:2204
@ RP_Prop_Fall
Definition EffectID.h:2834
@ RP_Cmn_LandingIce_02
Definition EffectID.h:609
@ RP_Cmn_PoisonSplash_15
Definition EffectID.h:856
@ RP_Balloon_Burst_1
Definition EffectID.h:70
@ RP_GoalFlagPLY_App_0
Definition EffectID.h:1708
@ rp_Koopa_Fire1
Definition EffectID.h:2297
@ RP_Cmn_LavaSplash_25
Definition EffectID.h:780
@ RP_EggY_blue
Definition EffectID.h:1534
@ RP_Cmn_LandingIce_14
Definition EffectID.h:621
@ RP_Cmn_EnemyBurst_25
Definition EffectID.h:533
@ RP_Balloon_Burst_g
Definition EffectID.h:80
@ RP_Cmn_EnemyBurst_38
Definition EffectID.h:546
@ RP_ice_A1_app_0
Definition EffectID.h:1887
@ RP_Lemmy_BombIgnite_0
Definition EffectID.h:2456
@ RP_Cmn_SlipSand_4
Definition EffectID.h:965
@ RP_Killer_Collision_0
Definition EffectID.h:2229
@ RP_Cmn_LandingSmoke_36
Definition EffectID.h:715
@ RP_BossShip_PlayerIn_3
Definition EffectID.h:177
@ Wm_ob_wpillarsign
Definition EffectID.h:3505
@ RP_Cmn_SlipSmoke_1
Definition EffectID.h:972
@ RP_boss_ChangeShell_2
Definition EffectID.h:187
@ RP_BossShip_PlayerIn_1
Definition EffectID.h:175
@ RP_Morton_HammerHit
Definition EffectID.h:2642
@ RP_ice_A2_break_2
Definition EffectID.h:1945
@ RP_Jugemu_CloudRideOn
Definition EffectID.h:2127
@ RP_Cmn_SlipPillarWtr_4
Definition EffectID.h:956
@ RP_Cmn_WaterSplash_17
Definition EffectID.h:1010
@ RP_Cmn_SlipSmoke_3
Definition EffectID.h:974
@ RP_Demo_ShipSmoke
Definition EffectID.h:1415
@ RP_YoshiChibi_BlowUp
Definition EffectID.h:3413
@ RP_EggY_green
Definition EffectID.h:1539
@ RP_JrBlock_break2
Definition EffectID.h:2033
@ RP_boss_notice_1
Definition EffectID.h:234
@ RP_TurnBrakeSnow_3
Definition EffectID.h:3101
@ RP_Cmn_RunPillarWtr_1
Definition EffectID.h:907
@ RP_Cmn_LandingIce_03
Definition EffectID.h:610
@ RP_Wendy_SpinJump_W
Definition EffectID.h:3313
@ rp_swimPaddle_2
Definition EffectID.h:2990
@ RP_CSelect_ShipJr_FallSmoke
Definition EffectID.h:1265
@ RP_ParmLeafSand_s
Definition EffectID.h:2767
@ RP_Killer_Shoot_2
Definition EffectID.h:2247
@ RP_WireHit
Definition EffectID.h:3318
@ RP_Lemmy_BombDisapp_1
Definition EffectID.h:2445
@ RP_Cmn_EnemyBurst_10
Definition EffectID.h:518
@ RP_Cmn_PoisonSplash_30
Definition EffectID.h:871
@ RP_KK_Shiko
Definition EffectID.h:2252
@ RP_boss_shell_land_nml_00
Definition EffectID.h:249
@ RP_Goal_Fireworks_green_0
Definition EffectID.h:1726
@ rp_UI_BoostLine
Definition EffectID.h:3106
@ RP_Cmn_LavaSplash_29
Definition EffectID.h:784
@ RP_Cmn_DashIce_2
Definition EffectID.h:464
@ RP_Cmn_LandingIce_19
Definition EffectID.h:626
@ RP_Cmn_SlipIce_1
Definition EffectID.h:944
@ RP_TurnBrakeSmoke_0
Definition EffectID.h:3090
@ RP_Enm_ShellMoveNml_02
Definition EffectID.h:1587
@ RP_Bunbun_DashIce
Definition EffectID.h:305
@ RP_Cmn_RunIce_3
Definition EffectID.h:898
@ RP_Shadowkun_Sweat
Definition EffectID.h:2964
@ RP_Ludwig_ShellBlur
Definition EffectID.h:2498
@ rp_ankou_LightGlow
Definition EffectID.h:19
@ RP_Bunbun_DashShallow
Definition EffectID.h:310
@ RP_MiddleFlag
Definition EffectID.h:2586
@ RP_Cmn_Explosion_2
Definition EffectID.h:561
@ RP_ice_A1_app_1
Definition EffectID.h:1888
@ RP_Cmn_Iceball_2
Definition EffectID.h:596
@ RP_Cmn_RunSnow_5
Definition EffectID.h:938
@ RP_Enm_ShellMoveNml_01
Definition EffectID.h:1586
@ RP_Penta_Sweat
Definition EffectID.h:2777
@ rp_Gesso_SwimInk
Definition EffectID.h:1695
@ RP_Cmn_LandingSmoke_25
Definition EffectID.h:704
@ RP_ice_A2_app_wtr_2
Definition EffectID.h:1938
@ RP_Ludwig_Magic_st
Definition EffectID.h:2493
@ RP_AssistBlock_Burst_White
Definition EffectID.h:44
@ RP_Cmn_LandingPillarWtr_06
Definition EffectID.h:638
@ RP_BossShip_PlayerIn_0
Definition EffectID.h:174
@ RP_HipDropHit_0
Definition EffectID.h:1806
@ RP_UI_ItemList_Spin_2
Definition EffectID.h:3178
@ RP_JrClown_Screw
Definition EffectID.h:2093
@ RP_ItemApp
Definition EffectID.h:2008
@ RP_CSelect_SlipSmoke_2
Definition EffectID.h:1292
@ RP_UI_LandingSmoke_1
Definition EffectID.h:3191
@ RP_CSelect_WaterPillar_bottom
Definition EffectID.h:1322
@ RP_Cmn_SlipSmoke_7
Definition EffectID.h:978
@ RP_FPillar_Bottom
Definition EffectID.h:1659
@ RP_Cmn_EnemyBurst_09
Definition EffectID.h:517
@ RP_Enm_ShellMoveIce_5
Definition EffectID.h:1578
@ RP_EggCY_red
Definition EffectID.h:1524
@ RP_Cmn_LandingPillarWtr_17
Definition EffectID.h:649
@ RP_EggY_red
Definition EffectID.h:1544
@ RP_DV_TorchB
Definition EffectID.h:1514
@ RP_Cmn_RunSnow_0
Definition EffectID.h:933
@ RP_ice_A1_break_0
Definition EffectID.h:1901
@ RP_Pmusasabi_Fly
Definition EffectID.h:2792
@ RP_Cmn_PoisonSplash_33
Definition EffectID.h:874
@ RP_Demo_Koopa_down
Definition EffectID.h:1377
@ RP_1upGet_2
Definition EffectID.h:14
@ RP_Hana_Pun
Definition EffectID.h:1777
@ RP_Torpedo_Exp_0
Definition EffectID.h:3035
@ RP_Cmn_PoisonSplashL_1
Definition EffectID.h:884
@ RP_Pakkun_FireballShoot
Definition EffectID.h:2742
@ RP_Cmn_LandingSmoke_32
Definition EffectID.h:711
@ RP_Bunbun_DownShallow
Definition EffectID.h:326
@ RP_Cmn_LavaSplash2_05
Definition EffectID.h:812
@ RP_Cmn_LandingSand_12
Definition EffectID.h:668
@ rp_Koopa_FireFlame2_0
Definition EffectID.h:2331
@ RP_Cmn_PoisonSplash_05
Definition EffectID.h:846
@ RP_Cmn_LavaSplash_34
Definition EffectID.h:789
@ RP_Cmn_PoisonSplashL_0
Definition EffectID.h:883
@ RP_TsuraraBig_Landing
Definition EffectID.h:3046
@ RP_NokoLarge_ShellBlur_G_0
Definition EffectID.h:2686
@ RP_WtrCurrent_R4unit
Definition EffectID.h:3408
@ RP_Met_ShellBlur_3
Definition EffectID.h:2581
@ RP_DRCStar_WaterSplash
Definition EffectID.h:1500
@ RP_Cmn_SlipIce_2
Definition EffectID.h:945
@ RP_Cmn_LavaSplash_15
Definition EffectID.h:770
@ RP_Cmn_EnemyBurst_39
Definition EffectID.h:547
@ RP_UI_FeverMode
Definition EffectID.h:3141
@ RP_CSelect_PointChange
Definition EffectID.h:1217
@ RP_Cmn_PoisonSplash_03
Definition EffectID.h:844
@ RP_WaterPakkun_Sweat
Definition EffectID.h:3268
@ RP_Cmn_LavaSplash_23
Definition EffectID.h:778
@ RP_Goal_Fireworks_green_1
Definition EffectID.h:1727
@ RP_BossKK_ElecBall_1
Definition EffectID.h:142
@ RP_Demo_ShipDamage
Definition EffectID.h:1400
@ RP_Demo_DashSmoke_1
Definition EffectID.h:1365
@ RP_PowerUP_1
Definition EffectID.h:2818
@ RP_Cmn_PoisonSplash_10
Definition EffectID.h:851
@ RP_Gabon_BallB_Break
Definition EffectID.h:1690
@ RP_Enm_ShellMoveNml_05
Definition EffectID.h:1590
@ RP_Enm_Collision_4
Definition EffectID.h:1558
@ RP_WoodBox_nml2x4_Break
Definition EffectID.h:3358
@ RP_Demo_DashSmoke_3
Definition EffectID.h:1367
@ RP_Demo_CannonShoot_1
Definition EffectID.h:1354
@ RP_Cmn_LandingSnow_14
Definition EffectID.h:745
@ rp_Koopa_FireFlame2_1
Definition EffectID.h:2332
@ RP_CSelect_RunSmoke_0
Definition EffectID.h:1232
@ rp_swim_0
Definition EffectID.h:2981
@ RP_Enm_ShellMoveIce_2
Definition EffectID.h:1575
@ RP_Cmn_WaterSplash_06
Definition EffectID.h:999
@ RP_Enm_ShellMoveSnow_0
Definition EffectID.h:1614
@ RP_Noko_ShellBlur_R_0
Definition EffectID.h:2704
@ RP_Cmn_Explosion_0
Definition EffectID.h:559
@ RP_Cmn_SlipIce_3
Definition EffectID.h:946
@ RP_Cmn_WaterSplash_42
Definition EffectID.h:1035
@ RP_Met_ShellBlur_1
Definition EffectID.h:2579
@ RP_HipDrop_Ice_1
Definition EffectID.h:1813
@ RP_Taru_Break
Definition EffectID.h:3010
@ RP_Poltergeist_Blur
Definition EffectID.h:2797
@ rp_Koopa_Swing
Definition EffectID.h:2352
@ RP_Cmn_LandingSmoke_19
Definition EffectID.h:698
@ RP_ice_A1_app_wtr_2
Definition EffectID.h:1896
@ RP_Musa_GlideUp
Definition EffectID.h:2670
@ RP_Cmn_WaterSplash_11
Definition EffectID.h:1004
@ RP_Shadowkun_brake_ice
Definition EffectID.h:2934
@ RP_Fugu_SwimSplash
Definition EffectID.h:1669
@ RP_UI_ItemList_Landing_3
Definition EffectID.h:3159
@ RP_HipDrop_0
Definition EffectID.h:1782
@ RP_Yoshi_Fireball
Definition EffectID.h:3428
@ RP_Iggy_ShellBlur
Definition EffectID.h:2003
@ RP_CoinStarGet
Definition EffectID.h:1116
@ RP_Cmn_LandingSand_08
Definition EffectID.h:664
@ RP_TurnBrakeSand_3
Definition EffectID.h:3085
@ RP_CSelect_Mario_Star_2
Definition EffectID.h:1207
@ RP_Cmn_LandingPillarWtr_01
Definition EffectID.h:633
@ RP_Cmn_DashSand_0
Definition EffectID.h:481
@ RP_Demo_ShipCrash
Definition EffectID.h:1395
@ RP_boss_ChangeShell_8
Definition EffectID.h:193
@ RP_CSelect_HouseBound
Definition EffectID.h:1172
@ RP_Gorogoro_move_1
Definition EffectID.h:1755
@ RP_Cmn_LandingSnow_03
Definition EffectID.h:734
@ RP_Mario_Shock_2
Definition EffectID.h:2555
@ RP_KPElec_ElecLine
Definition EffectID.h:2377
@ RP_Iggy_Magic_st
Definition EffectID.h:1998
@ RP_Cmn_LavaSplash_14
Definition EffectID.h:769
@ RP_Teresa_SweatL
Definition EffectID.h:3030
@ RP_Cmn_PoisonSplash_31
Definition EffectID.h:872
@ RP_HipDrop_Ice_2
Definition EffectID.h:1814
@ RP_Cmn_LandingSnow_06
Definition EffectID.h:737
@ RP_TurnBrake_3
Definition EffectID.h:3061
@ RP_ParmLeafNormal_l
Definition EffectID.h:2752
@ RP_Cmn_LandingSmoke_42
Definition EffectID.h:721
@ RP_DRCStar_LandingPillarWtr
Definition EffectID.h:1460
@ RP_Prop_SpinDrop
Definition EffectID.h:2849
@ RP_Cmn_LavaSplash2_17
Definition EffectID.h:824
@ RP_Cmn_LandingSnow_00
Definition EffectID.h:731
@ RP_Cmn_RunSand_4
Definition EffectID.h:920
@ RP_BossShip_PlayerIn_2
Definition EffectID.h:176
@ RP_BossKK_ElecBall_Hit_1
Definition EffectID.h:148
@ RP_Cmn_EnemyBurst_06
Definition EffectID.h:514
@ RP_boss_shell_land_nml_02
Definition EffectID.h:251
@ RP_boss_damage_nml_13
Definition EffectID.h:227
@ RP_Switch_Koopa_On
Definition EffectID.h:3000
@ RP_TurnBrakePillarWtr_1
Definition EffectID.h:3075
@ RP_Cmn_WaterSplash_02
Definition EffectID.h:995
@ RP_Cmn_DashIce_4
Definition EffectID.h:466
@ RP_Cmn_DashSmoke_1
Definition EffectID.h:490
@ RP_Goal_Fireworks_1up
Definition EffectID.h:1715
@ RP_Cmn_WaterSplash_19
Definition EffectID.h:1012
@ RP_Wendy_OpSpin
Definition EffectID.h:3283
@ RP_Bunbun_DownSmoke_0
Definition EffectID.h:331
@ RP_ObakeDoor_Disapp
Definition EffectID.h:2727
@ RP_Cmn_LandingSmoke_43
Definition EffectID.h:722
@ RP_Cmn_WaterSplash_28
Definition EffectID.h:1021
@ RP_Cmn_EnemyBurst_18
Definition EffectID.h:526
@ RP_CSelect_RunSmoke_1
Definition EffectID.h:1233
@ RP_Cmn_LavaSplash_17
Definition EffectID.h:772
@ rp_KoopaL_Fire3
Definition EffectID.h:2267
@ RP_CoinGet_Mask_1
Definition EffectID.h:1091
@ RP_Cmn_EnemyBurst_07
Definition EffectID.h:515
@ RP_Noko_ShellCrash_PillarWtr_0
Definition EffectID.h:2716
@ RP_boss_damage_end_00
Definition EffectID.h:198
@ RP_Cmn_RunSand_1
Definition EffectID.h:917
@ RP_Dosun_Landing_0
Definition EffectID.h:1439
@ RP_Woogan_Disapp
Definition EffectID.h:3378
@ RP_Cmn_EnemyBurst_32
Definition EffectID.h:540
@ RP_ice_A2_break_wtr_1
Definition EffectID.h:1951
@ RP_Yoshi_TongueGet
Definition EffectID.h:3452
@ RP_boss_damage_nml_06
Definition EffectID.h:220
@ RP_Choropoo_ManholeClose
Definition EffectID.h:446
@ RP_boss_damage_nml_05
Definition EffectID.h:219
@ RP_Choropoo_SpannerBlur
Definition EffectID.h:451
@ RP_Enm_ShellMoveIce_4
Definition EffectID.h:1577
@ RP_ice_A1_app_2
Definition EffectID.h:1889
@ RP_Bunbun_HandBlur_R2_1
Definition EffectID.h:354
@ RP_Demo_DongriTreeLeaf
Definition EffectID.h:1372
@ RP_Cmn_DashSnow_4
Definition EffectID.h:502
@ RP_Bunbun_Pun
Definition EffectID.h:387
@ RP_MarinSnow_inWtr
Definition EffectID.h:2534
@ RP_Choropoo_App
Definition EffectID.h:436
@ RP_Cmn_WaterSplash_00
Definition EffectID.h:993
@ RP_UI_ItemList_PowerUP_0
Definition EffectID.h:3169
@ RP_Enm_ShellMoveIce_6
Definition EffectID.h:1579
@ RP_Shadowkun_brake_sand
Definition EffectID.h:2949
@ RP_Demo_CannonHit_1
Definition EffectID.h:1343
@ RP_Enm_ShellMoveNml_00
Definition EffectID.h:1585
@ RP_Penta_SwimSplash
Definition EffectID.h:2782
@ RP_Cmn_LandingSmoke_21
Definition EffectID.h:700
@ RP_Birikyu_Elec
Definition EffectID.h:106
@ RP_Cmn_PoisonSplash_13
Definition EffectID.h:854
@ RP_TurnBrake_1
Definition EffectID.h:3059
@ RP_boss_damage_nml_04
Definition EffectID.h:218
@ RP_Noko_ShellBlur_G_1
Definition EffectID.h:2699
@ RP_UI_LandingSmoke_2
Definition EffectID.h:3192
@ RP_Goal_Fireworks_yellow_0
Definition EffectID.h:1748
@ RP_Cmn_LandingIce_09
Definition EffectID.h:616
@ RP_Cmn_PoisonSplash_14
Definition EffectID.h:855
@ RP_Cmn_WaterSplash_27
Definition EffectID.h:1020
@ RP_Cmn_LandingSmoke_44
Definition EffectID.h:723
@ RP_Dosun_Landing_1
Definition EffectID.h:1440
@ RP_Kameck_Magic2_st
Definition EffectID.h:2172
@ RP_Cmn_WaterSplash_40
Definition EffectID.h:1033
@ RP_HipDropEX_3
Definition EffectID.h:1801
@ RP_Cmn_PoisonSplash_00
Definition EffectID.h:841
@ RP_ice_A2_app_0
Definition EffectID.h:1929
@ RP_Huhu_BreathOut
Definition EffectID.h:1867
@ RP_WoodBox_blue4x4_Break
Definition EffectID.h:3348
@ RP_Cmn_WaterSplash_10
Definition EffectID.h:1003
@ RP_HipDropEX_1
Definition EffectID.h:1799
@ RP_Lemmy_BallBound
Definition EffectID.h:2424
@ RP_boss_shell_land_nml_06
Definition EffectID.h:255
@ RP_Cmn_WaterSplash_35
Definition EffectID.h:1028
@ RP_Demo_DashSmoke_2
Definition EffectID.h:1366
@ RP_Cmn_EnemyBurst_05
Definition EffectID.h:513
@ Wm_ob_sandpillar
Definition EffectID.h:3485
@ RP_boss_damage_end_07
Definition EffectID.h:205
@ RP_Cmn_LavaSplash2_01
Definition EffectID.h:808
@ RP_Cmn_Iceball_3
Definition EffectID.h:597
@ RP_JrClown_FireflameHit
Definition EffectID.h:2058
@ RP_Morton_DekaSanboApp
Definition EffectID.h:2627
@ RP_CSelect_WaterPillar_top
Definition EffectID.h:1332
@ RP_Cmn_LandingSmoke_27
Definition EffectID.h:706
@ RP_Lemmy_BallSlipSmoke
Definition EffectID.h:2434
@ RP_Goal_Fireworks_star
Definition EffectID.h:1743
@ RP_Cmn_EnemyBurst_26
Definition EffectID.h:534
@ RP_Cmn_EnemyBurst_15
Definition EffectID.h:523
@ RP_Coinedit_StarCoin_on
Definition EffectID.h:1085
@ RP_Cmn_LandingSmoke_16
Definition EffectID.h:695
@ RP_Morton_ShellBlur
Definition EffectID.h:2652
@ RP_boss_damage_end_06
Definition EffectID.h:204
@ RP_Cmn_RunIce_6
Definition EffectID.h:901
@ RP_TurnBrake_0
Definition EffectID.h:3058
@ RP_Cmn_SlipSnow_3
Definition EffectID.h:987
@ RP_PataBig_Sweat
Definition EffectID.h:2772
@ RP_ice_A2_wait_1
Definition EffectID.h:1958
@ RP_Kuribo_Split_0
Definition EffectID.h:2392
@ RP_Bubble_Dead
Definition EffectID.h:290
@ RP_AssistBlock_Burst_Blue
Definition EffectID.h:24
@ RP_JrClown_PunchHit
Definition EffectID.h:2083
@ RP_Cmn_LavaSplash_33
Definition EffectID.h:788
@ RP_boss_damage_end_04
Definition EffectID.h:202
@ RP_HipDrop_Sand_3
Definition EffectID.h:1839
@ RP_Cmn_WaterSplash_16
Definition EffectID.h:1009
@ RP_Cmn_RunPillarWtr_2
Definition EffectID.h:908
@ RP_Cmn_EnemyBurst_08
Definition EffectID.h:516
@ RP_Cmn_WaterSplash_23
Definition EffectID.h:1016
@ RP_Enm_ShellMoveNml_04
Definition EffectID.h:1589
@ rp_KoopaL_Landing
Definition EffectID.h:2272
@ RP_UI_Spin_2
Definition EffectID.h:3216
@ RP_Mario_ElecShock_1
Definition EffectID.h:2540
@ RP_Bunbun_LandingIce
Definition EffectID.h:359
@ RP_Killer_FlySmoke
Definition EffectID.h:2235
@ RP_Wendy_RingHit
Definition EffectID.h:3293
@ RP_CSelect_FlyingSmoke_0
Definition EffectID.h:1160
@ RP_CSelect_RunSmoke_2
Definition EffectID.h:1234
@ RP_Cmn_PoisonSplash_17
Definition EffectID.h:858
@ RP_Cmn_PoisonSplash_19
Definition EffectID.h:860
@ RP_Cmn_SlipSand_2
Definition EffectID.h:963
@ RP_Cmn_LandingIce_05
Definition EffectID.h:612
@ RP_HipDrop_Normal_3
Definition EffectID.h:1823
@ RP_icecoin_melt
Definition EffectID.h:1882
@ RP_Cmn_RunSnow_3
Definition EffectID.h:936
@ RP_Shadowkun_brake_pw
Definition EffectID.h:2944
@ RP_Mario_ElecShock_0
Definition EffectID.h:2539
@ RP_Cmn_LavaSplash_30
Definition EffectID.h:785
@ RP_CSelect_LandingSmoke_2
Definition EffectID.h:1194
@ RP_Enm_ShellMoveSand_3
Definition EffectID.h:1609
@ RP_Cmn_LandingSand_07
Definition EffectID.h:663
@ RP_boss_damage_nml_12
Definition EffectID.h:226
@ RP_Cmn_LavaSplash_36
Definition EffectID.h:791
@ RP_Jugemu_CloudDisapp
Definition EffectID.h:2122
@ RP_CSelect_FlyingSmoke_1
Definition EffectID.h:1161
@ RP_Cmn_LavaSplashL_1
Definition EffectID.h:830
@ rp_swim_2
Definition EffectID.h:2983
@ rp_Chorobon_Drop_0
Definition EffectID.h:430
@ RP_CoinGreenGet
Definition EffectID.h:1096
@ cEffectID_NumOriginal
Definition EffectID.h:3508
@ RP_ice_A1_break_wtr_1
Definition EffectID.h:1909
@ RP_Demo_CannonHit_DV
Definition EffectID.h:1348
@ RP_Larry_Magic_hit_0
Definition EffectID.h:2403
@ RP_Iggy_Magic_core2
Definition EffectID.h:1981
@ RP_Bunbun_LandingSmoke_1
Definition EffectID.h:370
@ RP_Cmn_LavaSplash_26
Definition EffectID.h:781
@ RP_Cmn_LandingIce_20
Definition EffectID.h:627
@ RP_Morton_LandingL
Definition EffectID.h:2647
@ rp_Koopa_OpRoar
Definition EffectID.h:2342
@ RP_HipDropEX_0
Definition EffectID.h:1798
@ RP_Enm_ShellMovePillaWtr_0
Definition EffectID.h:1600
@ RP_ice_A2_break_1
Definition EffectID.h:1944
@ cEffectID_None
Definition EffectID.h:3507
@ RP_Unizo_WaterSplash
Definition EffectID.h:3236
@ RP_Cmn_LandingSand_15
Definition EffectID.h:671
@ RP_boss_damage_end_11
Definition EffectID.h:209
@ RP_Cmn_LavaSplash_01
Definition EffectID.h:756
@ RP_KillerMag_FlySmoke
Definition EffectID.h:2214
@ RP_Cmn_LavaSplash2_04
Definition EffectID.h:811
@ RP_Teresa_Sweat
Definition EffectID.h:3025
@ RP_UI_Player_1up
Definition EffectID.h:3197
@ RP_Cmn_DashSnow_3
Definition EffectID.h:501
@ RP_Cmn_RunSnow_2
Definition EffectID.h:935
@ RP_Cmn_RunSnow_4
Definition EffectID.h:937
@ RP_Cmn_LandingSnow_07
Definition EffectID.h:738
@ RP_Moai_SandSmoke
Definition EffectID.h:2622
@ RP_TurnBrakePillarWtr_3
Definition EffectID.h:3077
@ RP_Cmn_SlipSmoke_2
Definition EffectID.h:973
@ RP_Iggy_Magic_hit_1
Definition EffectID.h:1987
@ RP_ChangeBlock_Change
Definition EffectID.h:425
@ RP_Cmn_LandingSnow_18
Definition EffectID.h:749
@ RP_Cmn_LandingSmoke_28
Definition EffectID.h:707
@ RP_boss_damage_nml_00
Definition EffectID.h:214
@ RP_FlagPass_2
Definition EffectID.h:1649
@ RP_MiniG_PanelGetFail_0
Definition EffectID.h:2601
@ rp_swimPaddle_0
Definition EffectID.h:2988
@ RP_Demo_KPHandHit
Definition EffectID.h:1382
@ rp_Jr_FireBall
Definition EffectID.h:2107
@ RP_Cmn_LavaSplash_02
Definition EffectID.h:757
@ RP_FPillar_Top
Definition EffectID.h:1664
@ RP_Teresa_Disapp
Definition EffectID.h:3015
@ RP_UI_ItemList_PMusa
Definition EffectID.h:3164
@ RP_Dosun_Blur_1
Definition EffectID.h:1434
@ RP_Wendy_SkatingKick
Definition EffectID.h:3303
@ RP_Crasher_PunchSwing
Definition EffectID.h:1121
@ RP_Cmn_EnemyBurst_46
Definition EffectID.h:554
@ RP_Cmn_EnemyBurst_36
Definition EffectID.h:544
@ RP_Cmn_HitEX
Definition EffectID.h:584
@ RP_WallKick_2
Definition EffectID.h:3243
@ RP_Cmn_WaterSplash_12
Definition EffectID.h:1005
@ RP_Cmn_EnemyBurst_27
Definition EffectID.h:535
@ RP_DRCStar_PoisonSplash
Definition EffectID.h:1490
@ RP_Cmn_EnemyBurst_03
Definition EffectID.h:511
@ RP_GoalFlagPLY_App_2
Definition EffectID.h:1710
@ RP_Spin_2
Definition EffectID.h:2976
@ RP_HipDrop_Normal_0
Definition EffectID.h:1820
@ RP_Enm_ShellMoveSnow_3
Definition EffectID.h:1617
@ RP_Cmn_LavaSplash_27
Definition EffectID.h:782
@ rp_KoopaL_OpRoar
Definition EffectID.h:2277
@ RP_UI_ItemList_ItemDisapp_DRCMode
Definition EffectID.h:3151
@ RP_Teresa_Glow
Definition EffectID.h:3020
@ RP_Cmn_RunSmoke_2
Definition EffectID.h:928
@ RP_Cmn_LavaSplash_03
Definition EffectID.h:758
@ RP_Huhu_body
Definition EffectID.h:1857
@ RP_Mario_Firejump_Smoke_2
Definition EffectID.h:2548
@ RP_Cmn_WaterSplash_36
Definition EffectID.h:1029
@ RP_CSelect_Kameck_Magic
Definition EffectID.h:1187
@ RP_HipDrop_PillarWtr_1
Definition EffectID.h:1829
@ rp_KoopaL_Fire1
Definition EffectID.h:2262
@ RP_JrClown_Accele
Definition EffectID.h:2038
@ RP_boss_damage_nml_01
Definition EffectID.h:215
@ RP_Ludwig_Magic_hit_1
Definition EffectID.h:2488
@ RP_Cmn_LandingSmoke_26
Definition EffectID.h:705
@ RP_boss_shell_land_nml_03
Definition EffectID.h:252
@ RP_BossKK_ElecBall_HitSplit_1
Definition EffectID.h:154
@ RP_Cmn_LandingPillarWtr_09
Definition EffectID.h:641
@ RP_KoopaAshiba_Cut
Definition EffectID.h:2257
@ RP_Enm_ShellMoveIce_0
Definition EffectID.h:1573
@ RP_Demo_LandingSmoke_0
Definition EffectID.h:1387
@ RP_Cmn_LavaSplash2_00
Definition EffectID.h:807
@ rp_Koopa_Fire2
Definition EffectID.h:2302
@ RP_Cmn_EnemyBurst_43
Definition EffectID.h:551
@ RP_Bunbun_DashSmoke_0
Definition EffectID.h:315
@ RP_Cmn_LavaSplash_31
Definition EffectID.h:786
@ RP_WoodBox_nml2x2_Break
Definition EffectID.h:3353
@ RP_Cmn_SlipSmoke_5
Definition EffectID.h:976
@ RP_HipDrop_Ice_3
Definition EffectID.h:1815
@ RP_boss_notice_6
Definition EffectID.h:239
@ RP_Demo_DashSmoke_0
Definition EffectID.h:1364
@ RP_Cmn_Explosion_1
Definition EffectID.h:560
@ RP_Cmn_PoisonSplash_08
Definition EffectID.h:849
@ RP_Cmn_LavaSplash_41
Definition EffectID.h:796
@ RP_Cmn_EnemyBurst_28
Definition EffectID.h:536
@ RP_Cmn_LavaSplash2_10
Definition EffectID.h:817
@ RP_DV_TorchA
Definition EffectID.h:1509
@ RP_HipDrop_Ice_0
Definition EffectID.h:1812
@ RP_Cmn_LandingSand_03
Definition EffectID.h:659
@ RP_Cmn_IceballHit
Definition EffectID.h:602
@ RP_DRCStar_LandingSmoke
Definition EffectID.h:1470
@ RP_Cmn_LandingIce_18
Definition EffectID.h:625
@ RP_UI_ItemList_Spin_1
Definition EffectID.h:3177
@ RP_Cmn_LavaSplash_16
Definition EffectID.h:771
@ RP_Ray_HWtr
Definition EffectID.h:2859
@ RP_Cmn_LavaSplash_19
Definition EffectID.h:774
@ RP_Cmn_LandingIce_12
Definition EffectID.h:619
@ RP_Cmn_LavaSplash2_03
Definition EffectID.h:810
@ RP_Cmn_LavaSplash_12
Definition EffectID.h:767
@ RP_Bubble_inWtr
Definition EffectID.h:295
@ RP_BossKK_Shiko
Definition EffectID.h:169
@ RP_Cmn_DashPillarWtr_1
Definition EffectID.h:473
@ RP_Cmn_PoisonSplash_23
Definition EffectID.h:864
@ RP_Cmn_WaterSplash_01
Definition EffectID.h:994
@ RP_Cmn_PoisonSplash_26
Definition EffectID.h:867
@ RP_Cmn_LandingSmoke_41
Definition EffectID.h:720
@ RP_Cmn_RunIce_4
Definition EffectID.h:899
@ RP_Cmn_DashSand_3
Definition EffectID.h:484
@ RP_UI_DRC_Touch_Fever
Definition EffectID.h:3136
@ RP_ice_A1_wait_1
Definition EffectID.h:1916
@ RP_Cmn_LandingSand_11
Definition EffectID.h:667
@ RP_Cmn_WaterSplash_32
Definition EffectID.h:1025
@ RP_Shadowkun_brake_nml
Definition EffectID.h:2939
@ RP_AssistBlock_Burst_Red
Definition EffectID.h:39
@ RP_Cmn_LandingPillarWtr_04
Definition EffectID.h:636
@ RP_Cmn_SlipSnow_2
Definition EffectID.h:986
@ RP_Cmn_DashSnow_1
Definition EffectID.h:499
@ RP_Cmn_LavaSplash_22
Definition EffectID.h:777
@ RP_Cmn_DashSmoke_3
Definition EffectID.h:492
@ RP_LiftTenbin_WaterSplash
Definition EffectID.h:2472
@ RP_Lemmy_BombIgnite_1
Definition EffectID.h:2457
@ RP_Cmn_WaterSplashL_1
Definition EffectID.h:1046
@ RP_Cmn_LandingSmoke_06
Definition EffectID.h:685
@ RP_HipDrop_Snow_2
Definition EffectID.h:1846
@ RP_Cmn_LavaSplash_00
Definition EffectID.h:755
@ rp_Koopa_FireBall
Definition EffectID.h:2307
@ RP_Kameck_Magic_core
Definition EffectID.h:2177
@ RP_CSelect_AppSmoke_1
Definition EffectID.h:1137
@ RP_Block_break_chika
Definition EffectID.h:117
@ RP_Cmn_WaterSplash_29
Definition EffectID.h:1022
@ RP_UI_Spin_0
Definition EffectID.h:3214
@ RP_BossShip_PlayerIn_6
Definition EffectID.h:180
@ RP_Demo_SlipSmoke_0
Definition EffectID.h:1420
@ RP_Cmn_EnemyBurst_11
Definition EffectID.h:519
@ RP_Cmn_DashSnow_5
Definition EffectID.h:503
@ RP_boss_notice_5
Definition EffectID.h:238
@ RP_Cmn_DashSmoke_4
Definition EffectID.h:493
@ RP_WoodBox_blue2x4_Break
Definition EffectID.h:3338
@ RP_Cmn_WaterSplash_15
Definition EffectID.h:1008
@ RP_boss_notice_3
Definition EffectID.h:236
@ RP_CSelect_StarCoin_Open
Definition EffectID.h:1302
@ RP_MetHone_EyeFlash
Definition EffectID.h:2573
@ RP_Cmn_LandingSmoke_22
Definition EffectID.h:701
@ RP_Kuribo_BurnSmoke
Definition EffectID.h:2382
@ RP_boss_notice_0
Definition EffectID.h:233
@ RP_Cmn_RunPillarWtr_3
Definition EffectID.h:909
@ rp_KoopaL_ShellBlur
Definition EffectID.h:2282
@ RP_UI_Player_Star_2
Definition EffectID.h:3209
@ RP_Moai_Dosun
Definition EffectID.h:2617
@ RP_Cmn_PoisonSplash_37
Definition EffectID.h:878
@ RP_UI_Player_Star_0
Definition EffectID.h:3207
@ RP_RingGet_Mask
Definition EffectID.h:2864
@ RP_CSelect_CannonShoot
Definition EffectID.h:1145
@ RP_boss_shell_land_pwl
Definition EffectID.h:264
@ RP_Cmn_PoisonSplash_11
Definition EffectID.h:852
@ RP_PakkunSead_Hatch
Definition EffectID.h:2732
@ rp_Koopa_FireBallHit_0
Definition EffectID.h:2312
@ RP_JrClown_ArmApp
Definition EffectID.h:2043
@ RP_Cmn_SlipSnow_1
Definition EffectID.h:985
@ RP_Cmn_RunPillarWtr_0
Definition EffectID.h:906
@ RP_CSelect_StarGate_Landing
Definition EffectID.h:1317
@ RP_Cmn_LavaSplash2_14
Definition EffectID.h:821
@ RP_Crasher_PunchSwingLeft
Definition EffectID.h:1126
@ RP_Cmn_WaterSplash_25
Definition EffectID.h:1018
@ RP_Enm_ShellMoveSand_0
Definition EffectID.h:1606
@ RP_Noko_ShellCrash_PillarSnd_0
Definition EffectID.h:2710
@ RP_Iggy_Magic_core
Definition EffectID.h:1976
@ RP_Cmn_LandingPillarWtr_12
Definition EffectID.h:644
@ RP_KickHit_0
Definition EffectID.h:2203
@ RP_Enm_ShellMoveNml_03
Definition EffectID.h:1588
@ RP_Cmn_DashSnow_2
Definition EffectID.h:500
@ RP_Cmn_WaterSplash_09
Definition EffectID.h:1002
@ RP_WtrCurrent_M4unit
Definition EffectID.h:3403
@ RP_CSelect_AppSmoke_3
Definition EffectID.h:1139
@ RP_Cmn_LandingSmoke_01
Definition EffectID.h:680
@ RP_Demo_LandingSmoke_3
Definition EffectID.h:1390
@ RP_Bunbun_HandBlur_R1
Definition EffectID.h:348
@ RP_Enm_Collision_5
Definition EffectID.h:1559
@ RP_CSelect_SnowFall
Definition EffectID.h:1297
@ RP_Cmn_LandingPillarWtr_02
Definition EffectID.h:634
@ RP_Cmn_PoisonSplashL_2
Definition EffectID.h:885
@ RP_FlagPass_1
Definition EffectID.h:1648
@ RP_Cmn_WaterSplash_33
Definition EffectID.h:1026
@ rp_KoopaL_Stamp
Definition EffectID.h:2287
@ RP_BurnerSign
Definition EffectID.h:410
@ RP_Cmn_LandingSand_10
Definition EffectID.h:666
@ rp_Koopa_FireBallHit_1
Definition EffectID.h:2313
@ RP_Cmn_LandingPillarWtr_05
Definition EffectID.h:637
@ RP_Koton_Landing
Definition EffectID.h:2367
@ RP_BrosMega_WalkSmoke
Definition EffectID.h:285
@ RP_boss_damage_nml_03
Definition EffectID.h:217
@ RP_Bunbun_Pun2_1
Definition EffectID.h:393
@ RP_Cmn_WaterSplashFW
Definition EffectID.h:1040
@ RP_Bakubaku_vacuum
Definition EffectID.h:64
@ RP_Spin_1
Definition EffectID.h:2975
@ RP_Cmn_PoisonSplash_21
Definition EffectID.h:862
@ RP_Mario_Star_3
Definition EffectID.h:2563
@ RP_Cmn_LandingIce_15
Definition EffectID.h:622
@ RP_Bunbun_HandBlur_L2_1
Definition EffectID.h:343
@ RP_Cmn_RunSand_5
Definition EffectID.h:921
@ RP_Cmn_PoisonSplash_09
Definition EffectID.h:850
@ RP_boss_shell_land_nml_01
Definition EffectID.h:250
@ RP_Cmn_LavaSplash_44
Definition EffectID.h:799
@ rp_Koopa_FireBallHit2_0
Definition EffectID.h:2319
@ RP_Enm_ShellMoveNml_06
Definition EffectID.h:1591
@ RP_Cmn_LandingSnow_19
Definition EffectID.h:750
@ RP_KPElec_Elec
Definition EffectID.h:2372
@ RP_Cmn_WaterSplash_20
Definition EffectID.h:1013
@ RP_TurnBrakeSand_2
Definition EffectID.h:3084
@ RP_JrClown_GloveHit
Definition EffectID.h:2063
@ RP_boss_shell_land_nml_07
Definition EffectID.h:256
@ RP_Noko_ShellBlur_R_1
Definition EffectID.h:2705
@ RP_Cmn_EnemyBurst_00
Definition EffectID.h:508
@ RP_1upGet_1
Definition EffectID.h:13
@ RP_Fugu_WaterSplash_0
Definition EffectID.h:1679
@ RP_Cmn_SlipPillarWtr_1
Definition EffectID.h:953
@ RP_Cmn_EnemyBurst_45
Definition EffectID.h:553
@ RP_Choropoo_AppSign
Definition EffectID.h:441
@ RP_Cmn_EnemyBurst_14
Definition EffectID.h:522
@ RP_ice_A1_wait_wtr_1
Definition EffectID.h:1923
@ RP_Cmn_LavaSplashL_0
Definition EffectID.h:829
@ RP_Yoshi_Sweat_Escape
Definition EffectID.h:3442
@ RP_Enm_ShellMoveSnow_1
Definition EffectID.h:1615
@ RP_Cmn_WaterSplash_21
Definition EffectID.h:1014
@ RP_Cmn_LandingPillarWtr_14
Definition EffectID.h:646
@ RP_Wendy_Ring
Definition EffectID.h:3288
@ RP_Bunbun_ScaleUp_0
Definition EffectID.h:398
@ RP_CSelect_Mario_PMusa
Definition EffectID.h:1200
@ RP_Spin_0
Definition EffectID.h:2974
@ RP_Cmn_LavaSplash_38
Definition EffectID.h:793
@ RP_Cmn_LandingSnow_02
Definition EffectID.h:733
@ RP_CSelect_Puku_WaterDrop
Definition EffectID.h:1227
@ RP_Cmn_LandingIce_07
Definition EffectID.h:614
@ RP_Enm_Collision_3
Definition EffectID.h:1557
@ RP_HalfSpin_0
Definition EffectID.h:1760
@ RP_Cmn_LandingSmoke_13
Definition EffectID.h:692
@ RP_Cmn_LandingSmoke_47
Definition EffectID.h:726
@ RP_boss_damage_nml_09
Definition EffectID.h:223
@ RP_Cmn_LandingPillarWtr_18
Definition EffectID.h:650
@ RP_Demo_CannonShoot_DV
Definition EffectID.h:1359
@ RP_ice_A1_break_2
Definition EffectID.h:1903
@ RP_Cmn_SlipSand_0
Definition EffectID.h:961
@ RP_Bunbun_OpSpin
Definition EffectID.h:376
@ RP_UI_Spin_1
Definition EffectID.h:3215
@ RP_Firesnake_Head_Dead
Definition EffectID.h:1637
@ RP_ParmLeafNormal_s
Definition EffectID.h:2757
@ RP_CSelect_AppSmoke_0
Definition EffectID.h:1136
@ RP_ice_A1_break_wtr_0
Definition EffectID.h:1908
@ RP_Lemmy_BombDisapp_0
Definition EffectID.h:2444
@ RP_Cmn_PoisonSplash_25
Definition EffectID.h:866
@ RP_ice_A2_wait_0
Definition EffectID.h:1957
@ RP_Cmn_Explosion_3
Definition EffectID.h:562
@ RP_BossCannon_Shoot
Definition EffectID.h:132
@ RP_HipDropEX_2
Definition EffectID.h:1800
@ RP_Wanwan_Bite
Definition EffectID.h:3248
@ RP_Cmn_SlipSmoke_6
Definition EffectID.h:977
@ RP_WoodBox_nml4x4_Break
Definition EffectID.h:3368
@ RP_Cmn_WaterSplash_22
Definition EffectID.h:1015
@ RP_Musa_WallCatch_1
Definition EffectID.h:2681
@ RP_UI_DRC_Touch
Definition EffectID.h:3131
@ RP_Prop_Rise
Definition EffectID.h:2844
@ RP_Cmn_DashPillarWtr_2
Definition EffectID.h:474
@ RP_Cmn_EnemyBurst_37
Definition EffectID.h:545
@ RP_Cmn_LandingSmoke_24
Definition EffectID.h:703
@ RP_Hana_PoisonSplash
Definition EffectID.h:1772
@ RP_Iggy_Magic_hit2_1
Definition EffectID.h:1993
@ RP_KameckBlock_App
Definition EffectID.h:2132
@ RP_Iggy_Magic_hit_0
Definition EffectID.h:1986
@ RP_Mario_Star_2
Definition EffectID.h:2562
@ RP_boss_damage_nml_02
Definition EffectID.h:216
@ RP_Cmn_LandingSmoke_40
Definition EffectID.h:719
@ RP_HipDrop_PillarWtr_0
Definition EffectID.h:1828
@ RP_Goal_Fireworks_blue_0
Definition EffectID.h:1720
@ RP_Cmn_WaterSplashS_2
Definition EffectID.h:1055
@ RP_boss_shell_land_nml_08
Definition EffectID.h:257
@ RP_Roy_CannonShoot
Definition EffectID.h:2899
@ RP_Daikonbou_Hit
Definition EffectID.h:1337
@ rp_Koopa_FireFlame_0
Definition EffectID.h:2325
@ RP_Cmn_LandingSnow_08
Definition EffectID.h:739
@ RP_boss_shell_move_nml_1
Definition EffectID.h:270
@ RP_Cmn_PoisonSplash_28
Definition EffectID.h:869
@ RP_BossShip_PlayerIn_4
Definition EffectID.h:178
@ RP_ice_A2_break_wtr_0
Definition EffectID.h:1950
@ RP_Cmn_WaterSplash_30
Definition EffectID.h:1023
@ RP_Cmn_WaterSplash_38
Definition EffectID.h:1031
@ RP_Cmn_DashSnow_0
Definition EffectID.h:498
@ RP_MiddleFlag_Change
Definition EffectID.h:2591
@ RP_Kameck_Magic_st
Definition EffectID.h:2188
@ RP_YoshiChibi_Flash
Definition EffectID.h:3418
@ RP_Cmn_EnemyBurst_44
Definition EffectID.h:552
@ RP_Cmn_LandingSand_06
Definition EffectID.h:662
@ RP_BrosMega_HipDropBlur
Definition EffectID.h:280
@ RP_Cmn_LavaSplash_18
Definition EffectID.h:773
@ RP_boss_damage_nml_11
Definition EffectID.h:225
@ RP_FlagPass_0
Definition EffectID.h:1647
@ RP_Cmn_LavaSplash_08
Definition EffectID.h:763
@ RP_Sanbo_move_sand_1
Definition EffectID.h:2919
@ RP_KameckIce_DisApp
Definition EffectID.h:2147
@ RP_Met_ShellBlur_0
Definition EffectID.h:2578
@ RP_CSelect_RunSmoke_3
Definition EffectID.h:1235
@ RP_WoodBox_blue4x2_Break
Definition EffectID.h:3343
@ RP_boss_notice_2
Definition EffectID.h:235
@ RP_ice_A2_app_wtr_1
Definition EffectID.h:1937
@ RP_Morton_HammerCharge
Definition EffectID.h:2637
@ RP_TurnBrakePillarWtr_2
Definition EffectID.h:3076
@ RP_Cmn_PoisonSplash_04
Definition EffectID.h:845
@ RP_CSelect_StarGate_Fall
Definition EffectID.h:1312
@ RP_DRCStar
Definition EffectID.h:1445
@ RP_AssistBlock_MarkDisapp
Definition EffectID.h:49
@ RP_RingRedGet
Definition EffectID.h:2889
@ RP_Cmn_EnemyBurst_19
Definition EffectID.h:527
@ RP_Cmn_WaterSplash_24
Definition EffectID.h:1017
@ RP_Cmn_LandingIce_11
Definition EffectID.h:618
@ Wm_en_keronpafire
Definition EffectID.h:3462
@ RP_Cmn_SlipSand_5
Definition EffectID.h:966
@ RP_boss_shell_land_nml_09
Definition EffectID.h:258
@ RP_JrClown_Pika
Definition EffectID.h:2078
@ RP_UI_ItemList_Star_2
Definition EffectID.h:3185
@ RP_Unizo_Big_WaterSplash
Definition EffectID.h:3231
@ RP_Shadowkun_brake_snow
Definition EffectID.h:2954
@ RP_CSelect_SlipSmoke_0
Definition EffectID.h:1290
@ RP_Cmn_RunSnow_1
Definition EffectID.h:934
@ RP_Cmn_WaterSplash_13
Definition EffectID.h:1006
@ RP_Cmn_LandingSnow_10
Definition EffectID.h:741
@ RP_Bunbun_HandBlur_L2_0
Definition EffectID.h:342
@ RP_Cmn_SlipPillarWtr_0
Definition EffectID.h:952
@ RP_TurnBrakeSmoke_2
Definition EffectID.h:3092
@ RP_Gorogoro_move_0
Definition EffectID.h:1754
@ RP_Crasher_PunchSwingRight
Definition EffectID.h:1131
@ RP_Cmn_EnemyBurst_42
Definition EffectID.h:550
@ RP_Cmn_LandingSnow_16
Definition EffectID.h:747
@ RP_UI_ItemList_ItemDisapp
Definition EffectID.h:3146
@ RP_Goal_Fireworks_pink_1
Definition EffectID.h:1738
@ RP_TurnBrakeIce_0
Definition EffectID.h:3066
@ RP_Cmn_LandingSmoke_15
Definition EffectID.h:694
@ RP_CSelect_SlipSmoke_1
Definition EffectID.h:1291
@ RP_Cmn_LandingSand_04
Definition EffectID.h:660
@ RP_NokoLarge_ShellBlur_R_0
Definition EffectID.h:2692
@ RP_Enm_Collision_0
Definition EffectID.h:1554
@ RP_Cmn_WaterSplash_05
Definition EffectID.h:998
@ RP_DRCStar_TouchGet
Definition EffectID.h:1495
@ RP_Cmn_LandingIce_08
Definition EffectID.h:615
@ RP_Larry_Magic_hit_1
Definition EffectID.h:2404
@ RP_Kameck_Magic_hit_1
Definition EffectID.h:2183
@ RP_HipDropBlur_0
Definition EffectID.h:1790
@ RP_boss_damage_nml_08
Definition EffectID.h:222
@ RP_GoalFlagPLY_App_1
Definition EffectID.h:1709
@ RP_Cmn_Fireball
Definition EffectID.h:574
@ RP_Cmn_LandingSmoke_12
Definition EffectID.h:691
@ RP_Cmn_LavaSplash_46
Definition EffectID.h:801
@ RP_CoinBlueGet
Definition EffectID.h:1075
@ RP_Cmn_LavaSplash2_15
Definition EffectID.h:822
@ RP_Block_break_yougan2
Definition EffectID.h:122
@ RP_Cmn_PoisonSplash_02
Definition EffectID.h:843
@ RP_boss_damage_nml_10
Definition EffectID.h:224
@ RP_MiniG_CannonFire
Definition EffectID.h:2596
@ RP_Woochan_MoveSplash
Definition EffectID.h:3323
@ RP_Bunbun_DashSmoke_1
Definition EffectID.h:316
@ RP_WaterPakkun_BreathBall
Definition EffectID.h:3253
@ RP_Cmn_LandingSand_14
Definition EffectID.h:670
@ RP_Cmn_LavaSplash2_16
Definition EffectID.h:823
@ RP_CoinRedGet
Definition EffectID.h:1111
@ RP_HipDrop_Normal_2
Definition EffectID.h:1822
@ RP_Cmn_LandingIce_00
Definition EffectID.h:607
@ RP_Cmn_RunSand_2
Definition EffectID.h:918
@ RP_Cmn_EnemyBurst_16
Definition EffectID.h:524
@ RP_Cmn_SlipPillarWtr_2
Definition EffectID.h:954
@ RP_UI_BoostLine_loop
Definition EffectID.h:3111
@ RP_Fugu_WaterSplash_1
Definition EffectID.h:1680
@ RP_Cmn_LandingSmoke_38
Definition EffectID.h:717
@ RP_Cmn_WaterSplash_04
Definition EffectID.h:997
@ RP_Unabon_bubble_loop
Definition EffectID.h:3226
@ RP_Cmn_PoisonSplash_22
Definition EffectID.h:863
@ RP_WaterPakkun_BreathMin
Definition EffectID.h:3263
@ RP_Cmn_LandingPillarWtr_10
Definition EffectID.h:642
@ RP_Cmn_PoisonSplash_12
Definition EffectID.h:853
@ RP_Bunbun_DownSmoke_1
Definition EffectID.h:332
@ RP_WallKick_1
Definition EffectID.h:3242
@ RP_Cmn_EnemyBurst_35
Definition EffectID.h:543
@ RP_ice_A1_app_wtr_1
Definition EffectID.h:1895
@ RP_Cmn_WaterSplash_34
Definition EffectID.h:1027
@ Wm_ob_wpillarout
Definition EffectID.h:3500
@ RP_CSelect_ShipJr_Crash
Definition EffectID.h:1251
@ RP_RingGreenGet
Definition EffectID.h:2879
@ RP_Cmn_PoisonSplash_16
Definition EffectID.h:857
@ RP_CSelect_ShipSmoke
Definition EffectID.h:1280
@ RP_Huhu_dead01
Definition EffectID.h:1872
@ RP_HipDrop_Snow_3
Definition EffectID.h:1847
@ RP_MagicHand_Pa_Landing
Definition EffectID.h:2529
@ RP_Cmn_LandingPillarWtr_03
Definition EffectID.h:635
@ rp_Koopa_FireFlame_1
Definition EffectID.h:2326
@ RP_boss_ChangeShell_0
Definition EffectID.h:185
@ RP_Cmn_PoisonSplash_32
Definition EffectID.h:873
@ RP_EggY_yellow
Definition EffectID.h:1549
@ RP_CSelect_JrClown_Enter
Definition EffectID.h:1182
@ RP_JrClown_Hipdrop_landing_nml
Definition EffectID.h:2073
@ RP_Wendy_SpinJump
Definition EffectID.h:3308
@ RP_Kameck_App
Definition EffectID.h:2152
@ RP_WallKick_0
Definition EffectID.h:3241
@ RP_TurnBrakeSmoke_1
Definition EffectID.h:3091
@ RP_RingGoalGet
Definition EffectID.h:2869
@ RP_Cmn_FireballHit
Definition EffectID.h:579
@ RP_Ludwig_SplitBlur
Definition EffectID.h:2503
@ RP_DRCStar_LandingSnow
Definition EffectID.h:1475
@ RP_Cmn_LandingPillarWtr_07
Definition EffectID.h:639
@ RP_Cmn_DashSmoke_2
Definition EffectID.h:491
@ RP_Mario_ElecShock_2
Definition EffectID.h:2541
@ RP_Ludwig_SplitCharge
Definition EffectID.h:2508
@ RP_CSelect_HouseDisapp
Definition EffectID.h:1177
@ RP_JrBlock_break1
Definition EffectID.h:2028
@ RP_Kameck_Magic
Definition EffectID.h:2167
@ RP_Shadowkun_Sweat2
Definition EffectID.h:2969
@ RP_Dosun_Blur_0
Definition EffectID.h:1433
@ RP_Larry_ShellBlur
Definition EffectID.h:2414
@ RP_Lemmy_BombExp_0
Definition EffectID.h:2450
@ RP_PoyoCloud_L_Ridden
Definition EffectID.h:2824
@ RP_Prop_FallSpin
Definition EffectID.h:2839
@ RP_HipDrop_3
Definition EffectID.h:1785
@ RP_Mario_Shock_0
Definition EffectID.h:2553
@ RP_Cmn_LandingSmoke_30
Definition EffectID.h:709
@ RP_Enm_ShellMoveNml_07
Definition EffectID.h:1592
@ RP_MagicHand_Gu_Landing_0
Definition EffectID.h:2523
@ RP_CSelect_Penta_Glide_ice
Definition EffectID.h:1212
@ RP_1upGet_0
Definition EffectID.h:12
@ RP_Lemmy_BallSlip
Definition EffectID.h:2429
@ RP_Enm_ShellMoveIce_7
Definition EffectID.h:1580
@ RP_Cmn_EnemyBurst_41
Definition EffectID.h:549
@ RP_DRCStar_LavaSplash2
Definition EffectID.h:1485
@ RP_Cmn_LandingSmoke_08
Definition EffectID.h:687
@ Wm_ob_waterpillar
Definition EffectID.h:3495
@ RP_Block_break_0
Definition EffectID.h:111
@ RP_Bakubaku_bubble
Definition EffectID.h:59
@ RP_boss_damage_end_10
Definition EffectID.h:208
@ RP_Cmn_LandingPillarWtr_16
Definition EffectID.h:648
@ RP_TurnBrakeIce_2
Definition EffectID.h:3068
@ RP_ice_A2_wait_wtr_2
Definition EffectID.h:1966
@ RP_Cmn_LandingSand_05
Definition EffectID.h:661
@ RP_Cmn_WaterSplash_14
Definition EffectID.h:1007
@ RP_boss_shell_move_nml_0
Definition EffectID.h:269
@ RP_Cmn_LandingSnow_13
Definition EffectID.h:744
@ RP_boss_ChangeShell_5
Definition EffectID.h:190
@ RP_Wendy_JumpSt
Definition EffectID.h:3273
@ RP_Cmn_LavaSplash_47
Definition EffectID.h:802
@ RP_TurnBrakeIce_3
Definition EffectID.h:3069
@ RP_Cmn_LandingSmoke_46
Definition EffectID.h:725
@ RP_Koton_Blur
Definition EffectID.h:2362
@ RP_Yoshi_Sweat_Jump
Definition EffectID.h:3447
@ RP_KillerMag_Shoot
Definition EffectID.h:2224
@ RP_CSelect_LandingSmoke_3
Definition EffectID.h:1195
@ RP_Cmn_LavaSplash_04
Definition EffectID.h:759
@ RP_UI_ItemList_Star_0
Definition EffectID.h:3183
@ RP_Cmn_LandingSnow_11
Definition EffectID.h:742
@ RP_Cmn_LavaSplash_05
Definition EffectID.h:760
@ RP_Cmn_LavaSplash_24
Definition EffectID.h:779
@ RP_KameckIce_App
Definition EffectID.h:2137
@ RP_Cmn_LandingSmoke_02
Definition EffectID.h:681
@ RP_Cmn_LavaSplashL_2
Definition EffectID.h:831
@ RP_Ludwig_Magic_hit_0
Definition EffectID.h:2487
@ RP_Enm_ShellMoveIce_1
Definition EffectID.h:1574
@ RP_UI_ItemList_Landing_0
Definition EffectID.h:3156
@ RP_Cmn_FeatherFall_2
Definition EffectID.h:569
@ RP_Cmn_LavaSplash_39
Definition EffectID.h:794
@ RP_CSelect_StarGate_Enter
Definition EffectID.h:1307
@ RP_Killer_Shoot_0
Definition EffectID.h:2245
@ RP_Yoshi_Stamp
Definition EffectID.h:3437
@ RP_Bunbun_LandingShallow
Definition EffectID.h:364
@ RP_Larry_Magic_core
Definition EffectID.h:2398
@ RP_Bubble_Tail
Definition EffectID.h:300
@ RP_ice_EnemyDead_wtr
Definition EffectID.h:1971
@ RP_MechaPuku_Screw
Definition EffectID.h:2568
@ RP_Cmn_WaterSplash_31
Definition EffectID.h:1024
@ RP_BossKK_Piyori
Definition EffectID.h:164
@ RP_Cmn_LandingSmoke_11
Definition EffectID.h:690
@ RP_Cmn_DashSand_2
Definition EffectID.h:483
@ RP_Cmn_WaterSplashL_3
Definition EffectID.h:1048
@ RP_Cmn_LavaSplash_07
Definition EffectID.h:762
@ RP_Cmn_PoisonSplash_20
Definition EffectID.h:861
@ RP_Switch_P_On
Definition EffectID.h:3005
@ RP_Roy_ShellBlur
Definition EffectID.h:2909
@ RP_Cmn_RunPillarWtr_5
Definition EffectID.h:911
@ RP_CoinBattle_ResultTop
Definition EffectID.h:1060
@ RP_MiniG_PanelOpne_Koopa
Definition EffectID.h:2612
@ RP_Lemmy_BombApp
Definition EffectID.h:2439
@ RP_TurnBrakeSnow_2
Definition EffectID.h:3100
@ RP_Cmn_FeatherFall_1
Definition EffectID.h:568
@ RP_Gabon_BallA_Break
Definition EffectID.h:1685
@ RP_Mario_Firejump_Smoke_0
Definition EffectID.h:2546
@ RP_Cmn_LavaSplash_43
Definition EffectID.h:798
@ RP_Cmn_SlipSnow_0
Definition EffectID.h:984
@ RP_Bunbun_DownIce
Definition EffectID.h:321
@ RP_Cmn_LavaSplash_45
Definition EffectID.h:800
@ RP_Cmn_EnemyBurst_04
Definition EffectID.h:512
@ RP_ice_A1_break_wtr_2
Definition EffectID.h:1910
@ RP_Cmn_LandingSand_00
Definition EffectID.h:656
@ RP_CSelect_LandingSmoke_1
Definition EffectID.h:1193
@ rp_Koopa_EndMagicGlow
Definition EffectID.h:2292
@ RP_Cmn_DashIce_5
Definition EffectID.h:467
@ RP_NokoLarge_ShellBlur_G_1
Definition EffectID.h:2687
@ RP_Cmn_RunPillarWtr_4
Definition EffectID.h:910
@ RP_Demo_CannonShoot_0
Definition EffectID.h:1353
@ RP_Cmn_EnemyBurst_12
Definition EffectID.h:520
@ RP_Larry_Magic_st
Definition EffectID.h:2409
@ RP_Kameck_DisApp
Definition EffectID.h:2162
@ RP_HipDropBlur_3
Definition EffectID.h:1793
@ RP_Cmn_EnemyBurst_17
Definition EffectID.h:525
@ RP_BossKK_Landing_nml
Definition EffectID.h:159
@ RP_Musa_Glide
Definition EffectID.h:2665
@ RP_Enm_Collision_2
Definition EffectID.h:1556
@ RP_boss_shell_land_nml_05
Definition EffectID.h:254
@ RP_Bunbun_Spin_1
Definition EffectID.h:405
@ RP_CoinNormalTail
Definition EffectID.h:1106
@ RP_Cmn_WaterSplash_41
Definition EffectID.h:1034
@ RP_Cmn_LandingPillarWtr_00
Definition EffectID.h:632
@ rp_Koopa_FireBallHit_2
Definition EffectID.h:2314
@ RP_Cmn_LavaSplash2_13
Definition EffectID.h:820
@ RP_Cmn_DashIce_3
Definition EffectID.h:465
@ RP_Cmn_EnemyBurst_34
Definition EffectID.h:542
@ RP_Ludwig_Magic_core
Definition EffectID.h:2482
@ RP_Poltergeist_Disapp
Definition EffectID.h:2802
@ RP_LiftKoopa_LavaSplash
Definition EffectID.h:2467
@ RP_Enm_Collision_1
Definition EffectID.h:1555
@ RP_MiniG_PanelGetFail_1
Definition EffectID.h:2602
@ RP_Firesnake_Head_Firechip
Definition EffectID.h:1642
@ RP_Cmn_DashSmoke_0
Definition EffectID.h:489
@ RP_Torpedo_Screw
Definition EffectID.h:3041
@ RP_Ludwig_Disapp
Definition EffectID.h:2477
@ RP_Enm_ShellMoveNml_09
Definition EffectID.h:1594
@ RP_Cmn_LandingIce_13
Definition EffectID.h:620
@ RP_UI_Coin_GetCount
Definition EffectID.h:3121
@ RP_Cmn_EnemyBurst_23
Definition EffectID.h:531
@ RP_JrClown_Hipdrop
Definition EffectID.h:2068
@ RP_Cmn_SlipSand_3
Definition EffectID.h:964
@ RP_Cmn_LandingSnow_12
Definition EffectID.h:743
@ RP_ice_A2_break_0
Definition EffectID.h:1943
@ RP_Cmn_EnemyBurst_01
Definition EffectID.h:509
@ RP_Cmn_LandingSmoke_31
Definition EffectID.h:710
@ RP_CSelect_ShadowCourseIn
Definition EffectID.h:1241
@ RP_HipDrop_Sand_2
Definition EffectID.h:1838
@ RP_NokoLarge_ShellBlur_R_1
Definition EffectID.h:2693
@ RP_Goal_Fireworks_yellow_1
Definition EffectID.h:1749
@ RP_Pakkun_IceballShoot
Definition EffectID.h:2747
@ RP_Cmn_EnemyBurst_02
Definition EffectID.h:510
@ RP_ParmLeafSand_l
Definition EffectID.h:2762
@ RP_HipDrop_2
Definition EffectID.h:1784
@ RP_Tsurara_Break_2
Definition EffectID.h:3053
@ RP_UI_CourseClear
Definition EffectID.h:3126
@ RP_Cmn_WaterSplash_26
Definition EffectID.h:1019
@ RP_Demo_SlipSmoke_3
Definition EffectID.h:1423
@ RP_Bunbun_Piyori_0
Definition EffectID.h:381
@ RP_Firesnake_Body_Firechip
Definition EffectID.h:1632
@ RP_Cmn_LandingSmoke_10
Definition EffectID.h:689