3#include <system/LineNodeMgr.h>
5#include <container/seadSafeArray.h>
6#include <heap/seadDisposer.h>
7#include <math/seadBoundBox.h>
8#include <math/seadVector.h>
9#include <prim/seadBitFlag.h>
29 static_assert(
sizeof(
Vec2) == 8);
59 static_assert(
sizeof(
Kind) == 4);
120 static_assert(
sizeof(
Attack) == 4);
175 static_assert(
sizeof(
Status) == 4);
200 static_assert(
sizeof(
Info) == 4);
225 return mCollisionData.shape_type;
230 mCollisionData.shape_type = type;
235 return mCollisionData.shape_type == type;
240 return mCollisionData.center_offset.x;
245 mCollisionData.center_offset.x = center_offset_x;
250 return mCollisionData.center_offset.y;
255 mCollisionData.center_offset.y = center_offset_y;
260 return mCollisionData.center_offset;
265 mCollisionData.center_offset = center_offset;
270 mCollisionData.center_offset.x = center_offset_x;
271 mCollisionData.center_offset.y = center_offset_y;
281 return mCollisionData.half_size.x;
286 mCollisionData.half_size.x = half_size_x;
291 return mCollisionData.half_size.y;
296 mCollisionData.half_size.y = half_size_y;
301 return mCollisionData.half_size;
306 mCollisionData.half_size = half_size;
311 mCollisionData.half_size.x = half_size_x;
312 mCollisionData.half_size.y = half_size_y;
320 void setSizeOffset(
const sead::Vector2f& half_size,
const sead::Vector2f& center_offset)
328 return mCollisionData.kind;
336 return mCollisionData.kind == kind;
341 return mCollisionData.vs_kind;
353 return mCollisionData.vs_kind & vs_kind;
358 return mCollisionData.attack;
363 mCollisionData.attack = attack;
368 return mCollisionData.attack == attack;
373 return mCollisionData.vs_damage;
378 mCollisionData.vs_damage = vs_damage;
383 mCollisionData.vs_damage = DamageFrom(mCollisionData.vs_damage | vs_damage);
388 mCollisionData.vs_damage = DamageFrom(mCollisionData.vs_damage & ~vs_damage);
393 return mCollisionData.vs_damage & vs_damage;
398 return mCollisionData.status;
403 mCollisionData.status = status;
408 mCollisionData.status = Status(mCollisionData.status | status);
413 mCollisionData.status = Status(mCollisionData.status & ~status);
418 return mCollisionData.status & status;
428 mCollisionMask = line_kind;
456 return sead::Vector2f(getCenterPosX(), getCenterPosY());
461 return sead::Vector2f(
469 return sead::Vector2f(
480 template <
typename T>
483 return sead::DynamicCast<T>(mOwner);
498 return static_cast<s32>(mIndex);
508 mCollisionData.callback = callback;
513 return mCollisionData.callback;
518 return mInfo & cInfo_NoHit;
523 mInfo &= ~cInfo_NoHit;
528 mInfo |= cInfo_NoHit;
533 return mCollisionMask.getDirect() != 0;
543 return mCollisionData;
548 return mDaikei[index];
563 return sead::BoundBox2f(
571 const sead::BoundBox2f& a = getBoundBox();
572 const sead::BoundBox2f& b = cc_other.getBoundBox();
574 const sead::Vector2f& min_a = a.getMin();
575 const sead::Vector2f& min_b = b.getMin();
577 const sead::Vector2f& max_a = a.getMax();
578 const sead::Vector2f& max_b = b.getMax();
580 return min_a.x < max_b.x && max_a.x > min_b.x &&
581 min_a.y < max_b.y && max_a.y > min_b.y;
CcLineKind
Definition ActorCollisionCheck.h:12
@ cCcLineKind_1
Definition ActorCollisionCheck.h:14
@ cCcLineKind_0
Definition ActorCollisionCheck.h:13
@ cCcLineKind_2
Definition ActorCollisionCheck.h:15
Definition ActorCollisionCheck.h:22
const Vec2 & getCenterOffset() const
Definition ActorCollisionCheck.h:258
f32 getHalfSizeY() const
Definition ActorCollisionCheck.h:289
bool isOverlap(const ActorCollisionCheck &cc_other)
Definition ActorCollisionCheck.h:569
CollisionData mCollisionData
Definition ActorCollisionCheck.h:604
void disableCallback()
Definition ActorCollisionCheck.h:526
TargetKind getVsKind() const
Definition ActorCollisionCheck.h:339
Actor * mOwner
Definition ActorCollisionCheck.h:591
sead::BoundBox2f getBoundBox() const
Definition ActorCollisionCheck.h:561
const Vec2 & getHalfSize() const
Definition ActorCollisionCheck.h:299
void setHalfSize(const sead::Vector2f &half_size)
Definition ActorCollisionCheck.h:315
const sead::Vector2f & getDrcTouchPos() const
Definition ActorCollisionCheck.h:486
bool isShapeType(ShapeType type) const
Definition ActorCollisionCheck.h:233
void enableCallback()
Definition ActorCollisionCheck.h:521
f32 getCenterOffsetY() const
Definition ActorCollisionCheck.h:248
f32 getDaikei(s32 index) const
Definition ActorCollisionCheck.h:546
bool isAttack(Attack attack) const
Definition ActorCollisionCheck.h:366
bool hasDamage(DamageFrom vs_damage) const
Definition ActorCollisionCheck.h:391
ShapeType
Definition ActorCollisionCheck.h:32
@ cShapeType_Box
Definition ActorCollisionCheck.h:33
@ cShapeType_DaikeiLR
Definition ActorCollisionCheck.h:36
@ cShapeType_DaikeiUD
Definition ActorCollisionCheck.h:35
@ cShapeType_Circle
Definition ActorCollisionCheck.h:34
f32 getHalfSizeX() const
Definition ActorCollisionCheck.h:279
Status getStatus() const
Definition ActorCollisionCheck.h:396
void setIndex(u32 index)
Definition ActorCollisionCheck.h:421
void setCenterOffsetY(f32 center_offset_y)
Definition ActorCollisionCheck.h:253
ActorCollisionDrcTouchCallback * getDrcTouchCallback() const
Definition ActorCollisionCheck.h:536
u8 getLayer() const
Definition ActorCollisionCheck.h:501
Info
Definition ActorCollisionCheck.h:197
@ cInfo_NoHit
Definition ActorCollisionCheck.h:198
void offVsKind(TargetKind vs_kind)
List::Node mExecuteNode
Definition ActorCollisionCheck.h:587
void setCenterOffset(f32 center_offset_x, f32 center_offset_y)
Definition ActorCollisionCheck.h:268
void setHalfSizeY(f32 half_size_y)
Definition ActorCollisionCheck.h:294
DamageFrom mAttacksPerformed
Definition ActorCollisionCheck.h:597
void setHalfSize(f32 half_size_x, f32 half_size_y)
Definition ActorCollisionCheck.h:309
sead::Vector2f getCenterPos() const
Definition ActorCollisionCheck.h:454
List::Node mTouchDrcCheckNode
Definition ActorCollisionCheck.h:590
void setHalfSize(const Vec2 &half_size)
Definition ActorCollisionCheck.h:304
bool hasStatus(Status status)
Definition ActorCollisionCheck.h:416
void setCenterOffset(const Vec2 ¢er_offset)
Definition ActorCollisionCheck.h:263
void setStatus(Status status)
Definition ActorCollisionCheck.h:401
void(* CallBack)(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)
Definition ActorCollisionCheck.h:177
ShapeType getShapeType() const
Definition ActorCollisionCheck.h:223
bool hasVsKind(TargetKind vs_kind) const
Definition ActorCollisionCheck.h:351
s32 getIndex() const
Definition ActorCollisionCheck.h:496
void onDamage(DamageFrom vs_damage)
Definition ActorCollisionCheck.h:381
f32 getRevisionY(Kind kind) const
Definition ActorCollisionCheck.h:556
void offStatus(Status status)
Definition ActorCollisionCheck.h:411
Kind getKind() const
Definition ActorCollisionCheck.h:326
void set(Actor *owner, const CollisionData &collision_data, ActorCollisionDrcTouchCallback *drc_touch_callback=nullptr)
Kind
Definition ActorCollisionCheck.h:41
@ cKind_Unk14
Definition ActorCollisionCheck.h:56
@ cKind_Item
Definition ActorCollisionCheck.h:47
@ cKind_Unk12
Definition ActorCollisionCheck.h:54
@ cKind_PlayerAttack
Definition ActorCollisionCheck.h:43
@ cKind_Yoshi
Definition ActorCollisionCheck.h:44
@ cKind_Num
Definition ActorCollisionCheck.h:57
@ cKind_PlayerBody
Definition ActorCollisionCheck.h:42
@ cKind_Balloon
Definition ActorCollisionCheck.h:46
@ cKind_Tama
Definition ActorCollisionCheck.h:48
@ cKind_DrcTouch
Definition ActorCollisionCheck.h:53
@ cKind_ChibiYoshi
Definition ActorCollisionCheck.h:51
@ cKind_GoalPole
Definition ActorCollisionCheck.h:50
@ cKind_Enemy
Definition ActorCollisionCheck.h:45
@ cKind_Unk13
Definition ActorCollisionCheck.h:55
@ cKind_Unk10
Definition ActorCollisionCheck.h:52
@ cKind_Killer
Definition ActorCollisionCheck.h:49
void setDamage(DamageFrom vs_damage)
Definition ActorCollisionCheck.h:376
u8 mInfo
Definition ActorCollisionCheck.h:602
void setLine(const sead::BitFlag8 &line_kind)
Definition ActorCollisionCheck.h:426
List::Node mTouchDrcHoldNode
Definition ActorCollisionCheck.h:589
bool isDisableCallback() const
Definition ActorCollisionCheck.h:516
u8 mLayer
Definition ActorCollisionCheck.h:601
f32 getRevisionX(Kind kind) const
Definition ActorCollisionCheck.h:551
const CollisionData & getCollisionData() const
Definition ActorCollisionCheck.h:541
void onStatus(Status status)
Definition ActorCollisionCheck.h:406
Actor * getOwner() const
Definition ActorCollisionCheck.h:475
ActorCollisionDrcTouchCallback * mDrcTouchCallback
Definition ActorCollisionCheck.h:603
void setAttack(Attack attack)
Definition ActorCollisionCheck.h:361
void setCenterOffset(const sead::Vector2f ¢er_offset)
Definition ActorCollisionCheck.h:274
void setVsKind(TargetKind vs_kind)
sead::Vector2f mDrcTouchPos
Definition ActorCollisionCheck.h:594
f32 getCenterOffsetX() const
Definition ActorCollisionCheck.h:238
sead::Vector2f getMaxPos() const
Definition ActorCollisionCheck.h:467
sead::UnsafeArray< f32, 4 > mDaikei
Definition ActorCollisionCheck.h:605
void set(Actor *owner, const CollisionData &collision_data, const sead::BitFlag8 &collision_mask, ActorCollisionDrcTouchCallback *drc_touch_callback=nullptr)
void setCenterOffsetX(f32 center_offset_x)
Definition ActorCollisionCheck.h:243
LineNodeMgr< ActorCollisionCheck > List
Definition ActorCollisionCheck.h:585
void setShapeType(ShapeType type)
Definition ActorCollisionCheck.h:228
sead::UnsafeArray< f32, cKind_Num > mMoveX
Definition ActorCollisionCheck.h:606
Attack
Definition ActorCollisionCheck.h:88
@ cAttack_ChibiYoshiAwa
Definition ActorCollisionCheck.h:113
@ cAttack_Spin
Definition ActorCollisionCheck.h:101
@ cAttack_YoshiFire
Definition ActorCollisionCheck.h:110
@ cAttack_Shell
Definition ActorCollisionCheck.h:99
@ cAttack_None
Definition ActorCollisionCheck.h:89
@ cAttack_Cannon
Definition ActorCollisionCheck.h:107
@ cAttack_SpinLiftUp
Definition ActorCollisionCheck.h:108
@ cAttack_PenguinSlip
Definition ActorCollisionCheck.h:100
@ cAttack_Unk27
Definition ActorCollisionCheck.h:117
@ cAttack_ChibiYoshiLight
Definition ActorCollisionCheck.h:116
@ cAttack_NetPunch
Definition ActorCollisionCheck.h:98
@ cAttack_Explosion
Definition ActorCollisionCheck.h:104
@ cAttack_Intermittent
Definition ActorCollisionCheck.h:112
@ cAttack_Unk25
Definition ActorCollisionCheck.h:115
@ cAttack_IceBreak
Definition ActorCollisionCheck.h:94
@ cAttack_KoopaFire
Definition ActorCollisionCheck.h:96
@ cAttack_YoshiBullet
Definition ActorCollisionCheck.h:109
@ cAttack_Star
Definition ActorCollisionCheck.h:93
@ cAttack_YoshiEat
Definition ActorCollisionCheck.h:105
@ cAttack_Slip
Definition ActorCollisionCheck.h:95
@ cAttack_YoshiMouth
Definition ActorCollisionCheck.h:106
@ cAttack_IceBall
Definition ActorCollisionCheck.h:92
@ cAttack_FireBall
Definition ActorCollisionCheck.h:91
@ cAttack_HipAttack
Definition ActorCollisionCheck.h:97
@ cAttack_YoshiIce
Definition ActorCollisionCheck.h:111
@ cAttack_SpinFall
Definition ActorCollisionCheck.h:103
sead::Vector2f mHitPos
Definition ActorCollisionCheck.h:595
void onVsKind(TargetKind vs_kind)
DamageFrom
Definition ActorCollisionCheck.h:123
@ cDamageFrom_IceBreak
Definition ActorCollisionCheck.h:127
@ cDamageFrom_Explosion
Definition ActorCollisionCheck.h:137
@ cDamageFrom_Unk27
Definition ActorCollisionCheck.h:150
@ cDamageFrom_Intermittent
Definition ActorCollisionCheck.h:145
@ cDamageFrom_SpinLiftUp
Definition ActorCollisionCheck.h:141
@ cDamageFrom_NetPunch
Definition ActorCollisionCheck.h:131
@ cDamageFrom_ChibiYoshiAwa
Definition ActorCollisionCheck.h:146
@ cDamageFrom_Cannon
Definition ActorCollisionCheck.h:140
@ cDamageFrom_YoshiBullet
Definition ActorCollisionCheck.h:142
@ cDamageFrom_IceBall
Definition ActorCollisionCheck.h:125
@ cDamageFrom_Star
Definition ActorCollisionCheck.h:126
@ cDamageFrom_All
Definition ActorCollisionCheck.h:153
@ cDamageFrom_HipAttack
Definition ActorCollisionCheck.h:130
@ cDamageFrom_SpinFall
Definition ActorCollisionCheck.h:136
@ cDamageFrom_FireBall
Definition ActorCollisionCheck.h:124
@ cDamageFrom_Spin
Definition ActorCollisionCheck.h:134
@ cDamageFrom_PenguinSlip
Definition ActorCollisionCheck.h:133
@ cDamageFrom_YoshiEat
Definition ActorCollisionCheck.h:138
@ cDamageFrom_KoopaFire
Definition ActorCollisionCheck.h:129
@ cDamageFrom_ChibiYoshiLight
Definition ActorCollisionCheck.h:149
@ cDamageFrom_None
Definition ActorCollisionCheck.h:152
@ cDamageFrom_YoshiIce
Definition ActorCollisionCheck.h:144
@ cDamageFrom_YoshiMouth
Definition ActorCollisionCheck.h:139
@ cDamageFrom_Unk25
Definition ActorCollisionCheck.h:148
@ cDamageFrom_YoshiFire
Definition ActorCollisionCheck.h:143
@ cDamageFrom_Slip
Definition ActorCollisionCheck.h:128
@ cDamageFrom_Shell
Definition ActorCollisionCheck.h:132
Status
Definition ActorCollisionCheck.h:158
@ cStatus_NoSameActor
Definition ActorCollisionCheck.h:160
@ cStatus_NoPassInfo
Definition ActorCollisionCheck.h:161
@ cStatus_BurnerKill
Definition ActorCollisionCheck.h:168
@ cStatus_ForceGetRevision
Definition ActorCollisionCheck.h:169
@ cStatus_NoRevision
Definition ActorCollisionCheck.h:159
@ cStatus_None
Definition ActorCollisionCheck.h:173
@ cStatus_NoRevisionEnemy
Definition ActorCollisionCheck.h:170
@ cStatus_NoCheckLimit
Definition ActorCollisionCheck.h:163
@ cStatus_SlideKill
Definition ActorCollisionCheck.h:167
@ cStatus_FireKill
Definition ActorCollisionCheck.h:166
@ cStatus_MoveKill
Definition ActorCollisionCheck.h:171
@ cStatus_NoSameActorGroup
Definition ActorCollisionCheck.h:162
sead::BitFlag8 mCollisionMask
Definition ActorCollisionCheck.h:600
f32 getCenterPosX() const
TargetKind
Definition ActorCollisionCheck.h:63
@ cTargetKind_Balloon
Definition ActorCollisionCheck.h:68
@ cTargetKind_None
Definition ActorCollisionCheck.h:82
@ cTargetKind_Unk10
Definition ActorCollisionCheck.h:74
@ cTargetKind_Player
Definition ActorCollisionCheck.h:80
@ cTargetKind_Unk13
Definition ActorCollisionCheck.h:77
@ cTargetKind_Tama
Definition ActorCollisionCheck.h:70
@ cTargetKind_DrcTouch
Definition ActorCollisionCheck.h:75
@ cTargetKind_Unk14
Definition ActorCollisionCheck.h:78
@ cTargetKind_Item
Definition ActorCollisionCheck.h:69
@ cTargetKind_PlayerAttack
Definition ActorCollisionCheck.h:65
@ cTargetKind_Yoshi
Definition ActorCollisionCheck.h:66
@ cTargetKind_GoalPole
Definition ActorCollisionCheck.h:72
@ cTargetKind_ChibiYoshi
Definition ActorCollisionCheck.h:73
@ cTargetKind_Killer
Definition ActorCollisionCheck.h:71
@ cTargetKind_Enemy
Definition ActorCollisionCheck.h:67
@ cTargetKind_PlayerBody
Definition ActorCollisionCheck.h:64
@ cTargetKind_Unk12
Definition ActorCollisionCheck.h:76
@ cTargetKind_All
Definition ActorCollisionCheck.h:83
Attack getAttack() const
Definition ActorCollisionCheck.h:356
Actor * mFriend
Definition ActorCollisionCheck.h:592
T * getOwner() const
Definition ActorCollisionCheck.h:481
bool isKind(Kind kind) const
Definition ActorCollisionCheck.h:334
void setCallBack(CallBack callback)
Definition ActorCollisionCheck.h:506
const sead::Vector2f & getHitPos() const
Definition ActorCollisionCheck.h:491
TargetKind mHit
Definition ActorCollisionCheck.h:596
void setSizeOffset(const sead::Vector2f &half_size, const sead::Vector2f ¢er_offset)
Definition ActorCollisionCheck.h:320
f32 getCenterPosY() const
CallBack getCallBack() const
Definition ActorCollisionCheck.h:511
void setHalfSizeX(f32 half_size_x)
Definition ActorCollisionCheck.h:284
void setLayer(u8 layer)
Definition ActorCollisionCheck.h:431
DamageFrom mAttacksReceived
Definition ActorCollisionCheck.h:598
List::Node mCreateNode
Definition ActorCollisionCheck.h:588
static bool checkCollision(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)
void offDamage(DamageFrom vs_damage)
Definition ActorCollisionCheck.h:386
sead::Vector2f getMinPos() const
Definition ActorCollisionCheck.h:459
void setDrcTouchCallback(ActorCollisionDrcTouchCallback *drc_touch_callback)
Definition ActorCollisionCheck.h:436
bool isCollidable() const
Definition ActorCollisionCheck.h:531
u32 _48
Definition ActorCollisionCheck.h:593
DamageFrom getDamage() const
Definition ActorCollisionCheck.h:371
void set(Actor *owner, const CollisionData &collision_data, const sead::BitFlag8 &collision_mask, u8 layer, ActorCollisionDrcTouchCallback *drc_touch_callback=nullptr)
u32 mIndex
Definition ActorCollisionCheck.h:599
sead::UnsafeArray< f32, cKind_Num > mMoveY
Definition ActorCollisionCheck.h:607
~ActorCollisionCheck() override
Definition ActorCollisionDrcTouchCallback.h:10
Definition ActorCollisionCheck.h:180
DamageFrom vs_damage
Definition ActorCollisionCheck.h:187
Vec2 center_offset
Definition ActorCollisionCheck.h:181
Vec2 half_size
Definition ActorCollisionCheck.h:182
Kind kind
Definition ActorCollisionCheck.h:184
TargetKind vs_kind
Definition ActorCollisionCheck.h:186
static const CollisionData cDefault
Definition ActorCollisionCheck.h:192
ShapeType shape_type
Definition ActorCollisionCheck.h:183
CallBack callback
Definition ActorCollisionCheck.h:189
Attack attack
Definition ActorCollisionCheck.h:185
Status status
Definition ActorCollisionCheck.h:188
Definition ActorCollisionCheck.h:25
f32 x
Definition ActorCollisionCheck.h:26
f32 y
Definition ActorCollisionCheck.h:27