New Super Mario Bros. U Headers
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12345678]
 CActorBaseBase interface class for all actors in the game. Lifecycle is handled by ActorMgr
 CActorBgCollisionCheck
 CActorBgCollisionCheck::Sensor
 CActorBgCollisionCheckResult
 CActorBgCollisionCheckUtil
 CActorBgCollisionMgr
 CActorBgCollisionPlayerCheck::PcCheckArea
 CActorBgCollisionPlayerCheck::VineResult
 CActorCoinMgr
 CActorCoinMgr::CoinJumpArg
 CActorCollisionCheck::CollisionData
 CActorCollisionCheck::Vec2
 CActorCollisionCheckMgr
 CActorCollisionDrcTouchCallback
 CActorCreateInfo
 CActorCreateParam
 CActorCullRange
 CActorCullUtil
 CActorFindFunc
 CActorMgr
 CActorParamEx0
 CActorParamEx1
 CActorPtrCache
 CActorResLoader
 CActorStatus
 CActorUniqueIDSafe identifier handle used as an alternative to raw actor pointers
 CActorUtil
 CAmiUtil
 CAngle
 CAngle3
 CAnimation
 CAnimExpDecayCalcRatio
 CAnimModel
 CAreaData
 CAreaLayerMgr
 CAttentionMgr
 CAttentionScreen
 CAudAudioComponents
 CAudAudioMgr
 CAudFxSocket
 CBalloonMgr
 CBasicBgCollisionCheck
 CBasicRideLine
 CBg
 CBgCollision::BoxInitArg
 CBgCollision::CircleInitArg
 CBgCollision::EllipseInitArg
 CBgCollision::InitArg
 CBgCollision::LineInitArg
 CBgCollision::PoleRopeInitArg
 CBgCollisionCheckHitResult
 CBgCollisionCheckParam
 CBgCollisionCheckResultArea
 CBgCollisionCheckResultPoint
 CBgGlobal
 CBgHitCheckCallback
 CBgRenderer
 CBgScrollMgr
 CBgTexMgr
 CBgTexMgr::AnimeParam
 CBgUnitCode
 CBitfield< BitNum >
 CBitfield< 32 >
 CBitfield< 64 >
 CCaptureRenderBuffer
 CCaptureRenderBuffer::TextureInfo
 CChangeMgr
 CChangePlayerNum
 CChibiYoshiAwaDataDefines parameters for interaction with bubbles from the blue Baby Yoshi
 CChibiYoshiEatData
 CChibiYoshiMgr
 CCoinBattleScoreMgr
 CCombo
 CCommonWindow
 CCommonWindowMgr
 CCourseData
 CCourseDataFile
 CCourseInfo
 CCourseSelectCollisionCheck
 CCourseSelectCollisionCheck::CollisionData
 CCourseSelectCollisionCheck::Vec3
 CCourseSelectCollisionCheckMgr
 CCourseSelectLayerMgr
 CCourseSelectMap
 CCourseSelectMgr
 CCourseSelectParallelExecuter
 CCourseTimer
 CCullViewFrustum
 CCullViewFrustum::Plane
 CDistantViewData
 CDistantViewMgr
 CDVEnvTagMgr
 CDynamicLightRenderer
 CEatData
 CEffect
 CEffectCreateUtil
 CEnemyBoyoMgr
 CEnemyDeathInfo
 CEnemyDeathInfo::Arg
 CEnemyFumiCheck
 CEnemyFumiProc
 CEnvSetReader
 CEventMgr
 CFieldGame
 CFieldGameData
 CFieldGameMode
 CFieldPlayerData
 CFinalKoopa
 CFlagCtrl
 CFlagCtrl::Flag
 CFollowArg
 CFragmentMgr
 CFrameBufferUtil
 CFrameCtrl
 CFukidashiMgr
 CGameAudio
 CGameAudio::SoundID
 CGamesceneBase
 CGfxParameter
 CHipdropExEffect
 CIceInfo
 CIceMgr
 CIceMgr::IceStatus
 CIceMgr::TimeInfo
 CInfoStats
 CInputMgr
 CIState
 CIStateFactory
 CItemMgr
 CJointBlendModelCalcRatio
 CKinokoDrawKasa
 CKinokoDrawUtil
 CKinokoLiftDraw
 CKinokoLiftResHIO
 CLightMask
 CLightMaskRenderer
 CLineMgr
 CLineNodeMgr< T >
 CLineNodeMgr< T >::Node
 CLocation
 CLoopRideLineBgCollisionUtil
 CMainGame
 CMapActor
 CMapActor::Profile
 CMapActorData
 CMapModel
 CMaskMgr
 CMaterial
 CMathUtil
 CMii::CafeResInitializer
 CMii::CentralMgr
 CMii::IconFacelineObj::Vertex
 CMii::IconFacelineShader
 CMii::ModelGpuInitializer
 CMii::ModelGpuInitializer::Element
 CMii::Shader
 CMii::Shader::LightParam
 CMii::Shader::Material
 CMii::Shader::RimParam
 CMii::Shader::SpecularParam
 CMii::SlotID
 CMii::WmModeDB
 CModelEnvView
 CModelEnvView::Member
 CModelFFL::InitArg< T >
 CModelG3d::BoundingFlagArray
 CModelG3d::DrawInfo
 CModelG3d::LightMap
 CModelG3d::ShaderAssign
 CModelG3d::Shape
 CModelG3d::ShapeRenderInfo
 CModelG3dShadowUtil
 CModelResourceMgr
 CModelShaderArchive
 CModelUtil
 CMosaicFilter
 CMulti2D::Animation
 CMulti2D::AnimRes
 CNext
 CNextGoto
 CNMNonPosSndObject::SoundHandlePrm
 CNMSndObjectCmn::SoundHandlePrm
 CNodeTransform
 Cnw::font::TagProcessorBase< char16 > [external]
 Cnw::snd::SoundStartable [external]
 Cnw::ut::IAllocator [external]
 CObjBgCollisionCullCheck
 COptions
 CPaCursor
 CPairObjChild
 CParallelExecuter
 CParallelExecuterID
 CParentMovementMgr
 CPlayerAirHIO
 CPlayerBase::ActionType
 CPlayerBase::DemoActionType
 CPlayerBase::DemoSubActionType
 CPlayerBase::JumpInf
 CPlayerBgPointHIO
 CPlayerCommon
 CPlayerDemoMgr
 CPlayerGravityHIO
 CPlayerJumpGravityData
 CPlayerKey
 CPlayerMask
 CPlayerMgr
 CPlayerModelBaseMgr
 CPlayerObjectResHIO
 CPlayerPowerData
 CPlayerPowerTurnData
 CPlayerRideUtil
 CPlayerSpeedHIO
 CPlayerTurnHIO
 CPlyOrchestra
 CProfile
 CProfileInfo
 CPropelParts
 CPropelParts::Part
 CPtclCalcCallback
 CPtclEmitterUserDataUtil
 CPtclMgr
 CPtclMgr::PlayerNoSetter
 CPtclParam
 CPtclParamMgr
 CPtclUserShaderCallback
 CPtclUserShaderCallback::AreaLoopShaderVtxUniform
 CQuake
 CRailInfo
 CRailPoint
 CRDashMgr
 CRenderer
 CRenderer::LayerSetter
 CRenderObjBase
 CRenderObjRenderMgr::CallbackBase
 CRenderObjRenderMgr::ViewInfo
 CResMgr
 CRotShake
 CRotShake::Arg
 CSaveData
 CSaveData::AmbushData
 CSaveData::AmbushEnemy
 CSaveData::BoostRushData
 CSaveData::ChallengeData
 CSaveData::ChallengeReplay
 CSaveData::CoinEditCoin
 CSaveData::CoinEditData
 CSaveData::CoinEditLevel
 CSaveData::CoinEditStarCoin
 CSaveData::CSLocation
 CSaveData::Header
 CSaveData::LevelStatData
 CSaveData::MiiData
 CSaveData::Records
 CSaveData::SaveSlot
 CSaveData::SaveSlots
 CSaveData::Statistics
 CSaveMgr
 CScene
 CScene::FaderInfo
 CScoreMgr
 CScrollEffectMgr
 Csead::AudioPlayer [external]
 Csead::ControllerBase [external]
 Csead::Framework [external]
 Csead::IDisposer [external]
 Csead::INamable [external]
 Csead::ListImpl [external]
 Csead::Policies< typename T >::Mtx34Base [external]
 Csead::TreeNode [external]
 CSegment
 CSelectCursor
 CShaderHolder
 CSmallScoreMgr
 CSnd2DCalc
 CSnd2DCalc::Param
 CSndBgmMgr
 CSndBgmMgr::Bgm
 CSndSceneMgr
 CStateID
 CStateID::NumberMemo
 CStateIDHolder
 CStateMethod
 CStateMgr< T, Factory >
 CStateMgr< ActorState, FStateFactory >
 CStateMgr< AttentionScreen, FStateFactory >
 CStateMgr< ChangePlayerNum, FStateFactory >
 CStateMgr< CommonWindow, FStateFactory >
 CStateMgr< LineMgr, FStateFactory >
 CStateMgr< PaCursor, FStateFactory >
 CStateMgr< ParentMovementMgr, FStateFactory >
 CStateMgr< PlayerBase, FStateFactory >
 CStateMgr< T, FStateFactory >
 CStateStateMgr< T, Factory >
 CStateStateMgr< ActorMultiState, FStateFactory >
 CStateStateMgr< T, FStateFactory >
 CSubjectMgr
 CSwitchFlagMgr
 CSwitchFlagMgr::FlagStruct1
 CSwitchFlagMgr::FlagStruct2
 CSysControllerMgr
 CTarzanIvyBase::Unk1
 CTarzanIvyBase::Unk3
 CTexQuadMgr
 CThreadUtil
 CTottenMgr
 CUnitBgCollisionHolder
 CUtilCursorButtonMgr
 CZoomHio
 CZoomHioData