#include <ModelG3d.h>
Public Attributes | |
| agl::UniformBlock | uniform_block |
| LightMap | light_map |
| sead::Buffer< nw::g3d::fnd::GfxBuffer > | vtx_buffer |
| agl::UniformBlock ModelG3d::Shape::uniform_block |
| LightMap ModelG3d::Shape::light_map |
| sead::Buffer<nw::g3d::fnd::GfxBuffer> ModelG3d::Shape::vtx_buffer |