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PlayerJumpGravityData Struct Reference

#include <PlayerHIO_Gravity.h>

Public Attributes

f32 thresholds [PLAYER_JUMP_GRAVITY_MAX_STAGES]
f32 normal_gravity [PLAYER_JUMP_GRAVITY_MAX_STAGES+1]
f32 button_gravity [PLAYER_JUMP_GRAVITY_MAX_STAGES+1]

Member Data Documentation

◆ thresholds

f32 PlayerJumpGravityData::thresholds[PLAYER_JUMP_GRAVITY_MAX_STAGES]

◆ normal_gravity

f32 PlayerJumpGravityData::normal_gravity[PLAYER_JUMP_GRAVITY_MAX_STAGES+1]

◆ button_gravity

f32 PlayerJumpGravityData::button_gravity[PLAYER_JUMP_GRAVITY_MAX_STAGES+1]