#include <seadFramework.h>
Inherited by sead::GameFramework.
◆ ResetEvent
◆ ProcessPriority
| Enumerator |
|---|
| cProcessPriority_Idle | |
| cProcessPriority_Normal | |
| cProcessPriority_High | |
| cProcessPriority_RealTime | |
◆ Framework()
| sead::Framework::Framework |
( |
| ) |
|
◆ ~Framework()
| sead::Framework::~Framework |
( |
| ) |
|
|
virtual |
◆ run()
◆ createSystemTasks()
◆ getMethodFrameBuffer()
| virtual FrameBuffer * sead::Framework::getMethodFrameBuffer |
( |
s32 | method_type | ) |
const |
|
pure virtual |
◆ getMethodLogicalFrameBuffer()
| virtual LogicalFrameBuffer * sead::Framework::getMethodLogicalFrameBuffer |
( |
s32 | method_type | ) |
const |
|
inlinevirtual |
◆ setProcessPriority()
◆ reserveReset()
| virtual void sead::Framework::reserveReset |
( |
void * | param | ) |
|
|
inlinevirtual |
◆ initRun_()
| virtual void sead::Framework::initRun_ |
( |
Heap * | | ) |
|
|
inlineprotectedvirtual |
◆ runImpl_()
| virtual void sead::Framework::runImpl_ |
( |
| ) |
|
|
inlineprotectedvirtual |
◆ createMethodTreeMgr_()
◆ procReset_()
| virtual void sead::Framework::procReset_ |
( |
| ) |
|
|
protectedvirtual |
◆ getTaskMgr()
| TaskMgr * sead::Framework::getTaskMgr |
( |
| ) |
|
|
inline |
◆ getMethodTreeMgr()
◆ mReserveReset
| bool sead::Framework::mReserveReset |
|
protected |
◆ mResetParameter
| void* sead::Framework::mResetParameter |
|
protected |
◆ mResetEvent
◆ mTaskMgr
◆ mMethodTreeMgr
◆ mMethodTreeMgrHeap
| Heap* sead::Framework::mMethodTreeMgrHeap |
|
protected |