#include <Mii_IconFacelineShader.h>
◆ Uniform
| Enumerator |
|---|
| cUniform_WorldMtx | |
| cUniform_ViewMtx | |
| cUniform_ProjMtx | |
| cUniform_ResolutionX | |
| cUniform_ResolutionY | |
| cUniform_LineWidth | |
| cUniform_Num | |
◆ Sampler
| Enumerator |
|---|
| cSampler_Depth | |
| cSampler_Color | |
| cSampler_Num | |
◆ IconFacelineShader()
| Mii::IconFacelineShader::IconFacelineShader |
( |
| ) |
|
◆ ~IconFacelineShader()
| Mii::IconFacelineShader::~IconFacelineShader |
( |
| ) |
|
|
inline |
◆ initializeShader()
◆ initialize()
| bool Mii::IconFacelineShader::initialize |
( |
| ) |
|
◆ destroy()
| void Mii::IconFacelineShader::destroy |
( |
| ) |
|
◆ activate()
| void Mii::IconFacelineShader::activate |
( |
| ) |
const |
|
inline |
◆ setViewUniform()
◆ setResolutionUniform()
| void Mii::IconFacelineShader::setResolutionUniform |
( |
u32 | width, |
|
|
u32 | height ) const |
◆ setLineWidthUniform()
| void Mii::IconFacelineShader::setLineWidthUniform |
( |
s32 | line_width | ) |
const |
◆ activateTexture()
◆ initializeShader_()
| bool Mii::IconFacelineShader::initializeShader_ |
( |
| ) |
|
|
private |
◆ mShaderArchive
◆ mShaderProgram
◆ mTextureSampler