#include <GameAudio.h>
Public Member Functions | |
| SoundID (const char *label) | |
| operator const char * () const | |
| template<typename T> | |
| void | startSound (T &obj, const sead::Vector3f &pos, nw::snd::OutputLine line_flag=nw::snd::OUTPUT_LINE_MAIN) const |
| void | startSoundEmy (const sead::Vector3f &pos, nw::snd::OutputLine line_flag=nw::snd::OUTPUT_LINE_MAIN) const |
| void | startSoundMap (const sead::Vector3f &pos, nw::snd::OutputLine line_flag=nw::snd::OUTPUT_LINE_MAIN) const |
Private Attributes | |
| const char * | mLabel |
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