#include <seadGameFramework.h>
Inherits sead::Framework.
Inherited by sead::GameFrameworkCafe.
◆ DisplayState
| Enumerator |
|---|
| cDisplayState_Hide | |
| cDisplayState_Ready | |
| cDisplayState_Show | |
◆ GameFramework()
| sead::GameFramework::GameFramework |
( |
| ) |
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◆ ~GameFramework()
| virtual sead::GameFramework::~GameFramework |
( |
| ) |
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virtual |
◆ initialize()
| void sead::GameFramework::initialize |
( |
const InitializeArg & | arg | ) |
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static |
◆ createSystemTasks()
◆ createControllerMgr()
| virtual void sead::GameFramework::createControllerMgr |
( |
TaskBase * | | ) |
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virtual |
◆ createHostIOMgr()
◆ createProcessMeter()
| virtual void sead::GameFramework::createProcessMeter |
( |
TaskBase * | root_task | ) |
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virtual |
◆ createSeadMenuMgr()
| virtual void sead::GameFramework::createSeadMenuMgr |
( |
TaskBase * | | ) |
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virtual |
◆ createInfLoopChecker()
| virtual void sead::GameFramework::createInfLoopChecker |
( |
TaskBase * | , |
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const TickSpan & | ) |
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virtual |
◆ calcFps()
| virtual f32 sead::GameFramework::calcFps |
( |
| ) |
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pure virtual |
◆ saveScreenShot()
| virtual void sead::GameFramework::saveScreenShot |
( |
const SafeString & | | ) |
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inlinevirtual |
◆ isScreenShotBusy()
| virtual bool sead::GameFramework::isScreenShotBusy |
( |
| ) |
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inlinevirtual |
◆ waitStartDisplayLoop_()
| virtual void sead::GameFramework::waitStartDisplayLoop_ |
( |
| ) |
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protectedvirtual |
◆ mDisplayState
◆ mCalcMeter
◆ mDrawMeter
◆ mGPUMeter
◆ mCheckerThread
| InfLoopCheckerThread* sead::GameFramework::mCheckerThread |
|
protected |