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ModelG3dShadowUtil Class Reference

#include <ModelG3dShadowUtil.h>

Static Public Member Functions

static void allocBuffer (sead::Buffer< sead::BitFlag32 > &buffer, s32 num_shape, sead::Heap *heap, s32 alignment=0x20)

Member Function Documentation

◆ allocBuffer()

void ModelG3dShadowUtil::allocBuffer ( sead::Buffer< sead::BitFlag32 > & buffer,
s32 num_shape,
sead::Heap * heap,
s32 alignment = 0x20 )
static