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ModelG3dShadowUtil Class Reference
#include <
ModelG3dShadowUtil.h
>
Static Public Member Functions
static void
allocBuffer
(
sead::Buffer
<
sead::BitFlag32
> &buffer, s32 num_shape,
sead::Heap
*heap, s32 alignment=0x20)
Member Function Documentation
◆
allocBuffer()
void ModelG3dShadowUtil::allocBuffer
(
sead::Buffer
<
sead::BitFlag32
> &
buffer
,
s32
num_shape
,
sead::Heap
*
heap
,
s32
alignment
=
0x20
)
static
ModelG3dShadowUtil
Generated by
1.14.0