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Animation Class Referenceabstract

#include <Animation.h>

Inherited by ShaderParamAnimation, ShapeAnimation, SkeletalAnimation, TexturePatternAnimation, and VisibilityAnimation.

Public Member Functions

 Animation ()
virtual void calc ()=0
void playFrameCtrl ()
FrameCtrlgetFrameCtrl ()
const FrameCtrlgetFrameCtrl () const

Protected Attributes

FrameCtrl mFrameCtrl

Constructor & Destructor Documentation

◆ Animation()

Animation::Animation ( )

Member Function Documentation

◆ calc()

virtual void Animation::calc ( )
pure virtual

◆ playFrameCtrl()

void Animation::playFrameCtrl ( )

◆ getFrameCtrl() [1/2]

FrameCtrl & Animation::getFrameCtrl ( )
inline

◆ getFrameCtrl() [2/2]

const FrameCtrl & Animation::getFrameCtrl ( ) const
inline

Member Data Documentation

◆ mFrameCtrl

FrameCtrl Animation::mFrameCtrl
protected