#include <Angle3.h>
Public Member Functions | |
| Angle3 () | |
| Angle3 (const Angle &x, const Angle &y, const Angle &z) | |
| Angle3 (const Angle3 &other)=default | |
| Angle3 (const Angle *p) | |
| Angle3 (const sead::Vector3i &v) | |
| Angle3 (const sead::Vector3u &v) | |
| Angle & | x () |
| const Angle & | x () const |
| Angle & | y () |
| const Angle & | y () const |
| Angle & | z () |
| const Angle & | z () const |
| operator Angle * () | |
| operator const Angle * () const | |
| operator sead::Vector3i () const | |
| operator sead::Vector3u () const | |
| Angle3 & | operator= (const Angle3 &rhs) |
| Angle3 & | operator+= (const Angle3 &rhs) |
| Angle3 & | operator-= (const Angle3 &rhs) |
| Angle3 | operator+ () const |
| Angle3 | operator- () const |
| Angle3 | operator+ (const Angle3 &rhs) |
| Angle3 | operator- (const Angle3 &rhs) |
| bool | operator== (const Angle3 &rhs) const |
| bool | operator!= (const Angle3 &rhs) const |
Protected Attributes | |
| Angle | mX |
| Angle | mY |
| Angle | mZ |
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