#include <PlayerModel.h>
| sead::SafeString PlayerObjectResHIO::model_res_key |
| sead::SafeString PlayerObjectResHIO::anm_res_key |
| sead::SafeString PlayerObjectResHIO::body_mdl_name[cPlayerModeModel_Num] |
| sead::SafeString PlayerObjectResHIO::head_mdl_name[cPlayerModeModel_Num] |
| f32 PlayerObjectResHIO::head_top_offs[cPlayerModeModel_Num] |