#include <EffectCreateUtil.h>
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| static bool | createEffect (EffectID id, const sead::Vector3f *trans=nullptr, const Angle3 *angle=nullptr, const sead::Vector3f *scale=nullptr) |
| static bool | createEffect (EffectID id, const sead::Matrixf &mtx, bool mtx_has_scale) |
| static bool | createPlayerEffect (s32 player_no, EffectID id, const sead::Vector3f *trans=nullptr, const Angle3 *angle=nullptr, const sead::Vector3f *scale=nullptr) |
| static bool | createPlayerEffect (s32 player_no, EffectID id, const sead::Matrixf &mtx, bool mtx_has_scale) |
| static bool | createPlayerEffect (s32 player_no, EffectObj *effect, EffectID id, const sead::Vector3f *trans=nullptr, const Angle3 *angle=nullptr, const sead::Vector3f *scale=nullptr) |
| static bool | createPlayerEffect (s32 player_no, EffectObj *effect, EffectID id, const sead::Matrixf &mtx, bool mtx_has_scale) |
| static bool | createPlayerEffect (s32 player_no, FollowEffect *effect, EffectID id, const sead::Vector3f *trans=nullptr, const Angle3 *angle=nullptr, const sead::Vector3f *scale=nullptr) |
| static bool | createPlayerEffect (s32 player_no, FollowEffect *effect, EffectID id, const sead::Matrixf &mtx, bool mtx_has_scale) |
| static bool | isCreateAboveLayer0 (const sead::Vector3f &effect_pos) |
◆ createEffect() [1/2]
◆ createEffect() [2/2]
◆ createPlayerEffect() [1/6]
◆ createPlayerEffect() [2/6]
| bool EffectCreateUtil::createPlayerEffect |
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s32 | player_no, |
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EffectID | id, |
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const sead::Matrixf & | mtx, |
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bool | mtx_has_scale ) |
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◆ createPlayerEffect() [3/6]
◆ createPlayerEffect() [4/6]
◆ createPlayerEffect() [5/6]
◆ createPlayerEffect() [6/6]
◆ isCreateAboveLayer0()
| bool EffectCreateUtil::isCreateAboveLayer0 |
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const sead::Vector3f & | effect_pos | ) |
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static |