#include <ChangePlayerNum.h>
◆ ChangePlayerNum()
| ChangePlayerNum::ChangePlayerNum |
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◆ ~ChangePlayerNum()
| virtual ChangePlayerNum::~ChangePlayerNum |
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virtual |
◆ create()
| void ChangePlayerNum::create |
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◆ execute()
| void ChangePlayerNum::execute |
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◆ draw()
◆ drawBtn()
◆ gather()
| void ChangePlayerNum::gather |
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◆ setPlayerCharacter()
| void ChangePlayerNum::setPlayerCharacter |
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s32 | character, |
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s32 | player_no ) |
◆ resetPlayerCharacter()
| void ChangePlayerNum::resetPlayerCharacter |
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s32 | character, |
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s32 | player_no ) |
◆ open()
| void ChangePlayerNum::open |
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inline |
◆ isVisible()
| bool ChangePlayerNum::isVisible |
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const |
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inline |
◆ isCloseRequest()
| bool ChangePlayerNum::isCloseRequest |
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const |
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inline |
◆ mStateMgr
◆ mLayout
◆ _ec4
| u32 ChangePlayerNum::_ec4[(0xB798 - 0xEC4)/sizeof(u32)] |
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protected |
◆ mIsOpen
| bool ChangePlayerNum::mIsOpen |
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protected |
◆ _b799
| u8 ChangePlayerNum::_b799 |
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protected |
◆ mIsVisible
| bool ChangePlayerNum::mIsVisible |
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protected |
◆ _b79c
| u32 ChangePlayerNum::_b79c[(0xB7A0 - 0xB79C)/sizeof(u32)] |
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protected |