|
| | SimpleBoxBgCollision () |
| | SimpleShapeBgCollision () |
| | SimpleShapeBgCollision (s32 point_num, sead::Vector2f *point_buf, BasicRideLine *line_buf, BasicRideLine *line_prev_buf) |
| bool | checkPointInside (bool *on_edge, const sead::Vector2f &p) const override |
| | LoopRideLineBgCollision () |
| | LoopRideLineBgCollision (s32 point_num, sead::Vector2f *point_buf, BasicRideLine *line_buf, BasicRideLine *line_prev_buf) |
| virtual | ~LoopRideLineBgCollision () |
| void | vf34 () override |
| void | execute () override |
| bool | checkAreaBasic (BgCollisionCheckResultArea *res, const BasicBgCollisionCheck &bc, const sead::Vector2f &p0, const sead::Vector2f &p1, u8 hit_dir_mask) override |
| bool | checkAreaActor (ActorBgCollisionCheckResult *, sead::Vector2f *, sead::Vector2f *, u8 direction, ActorBgCollisionCheck *) override |
| bool | vf5C (u32 *) override |
| void | vf64 () override |
| void | vf6C () override |
| void | onBgCheckDataChange (const u64 &bc_data) override |
| bool | checkPointInsideOrWithinDistance (const sead::Vector2f &p, f32 distance) const override |
| virtual void | vf84 () |
| void | setCommon (const FollowArg &follow_arg, const InitArg &init_arg) |
| void | set (Actor *owner, const InitArg &arg) |
| void | set (Actor *owner, const InitArg &arg, s32 point_num, sead::Heap *heap=nullptr) |
| const sead::Buffer< sead::Vector2f > & | getPoints () const |
| const sead::Buffer< BasicRideLine > & | getRideLine () const |
| const sead::Buffer< BasicRideLine > & | getRideLinePrev () const |
| | BgCollision () |
| virtual | ~BgCollision () |
| virtual bool | vf24 (u32 *, u32) |
| virtual u32 | vf2C (u32 *) |
| const sead::BoundBox2f | getAffectedArea () const |
| Actor * | getOwner () const |
| template<typename T> |
| T * | getOwner () const |
| Actor * | getIgnoreActor () const |
| const FollowArg & | getFollowArg () const |
| sead::Vector2f & | getPosOffset () |
| const sead::Vector2f & | getPosOffset () const |
| const sead::Vector2f & | getPosOffset2 () const |
| sead::Vector2f & | getTypeOffset () |
| const sead::Vector2f & | getTypeOffset () const |
| f32 | getPosX () const |
| f32 | getPosY () const |
| sead::Vector2f | getPos () const |
| f32 | getPosPrevX () const |
| f32 | getPosPrevY () const |
| sead::Vector2f | getPosPrev () const |
| f32 | getTypePosX () const |
| f32 | getTypePosY () const |
| sead::Vector2f | getTypePos () const |
| f32 | getTypePosPrevX () const |
| f32 | getTypePosPrevY () const |
| sead::Vector2f | getTypePosPrev () const |
| bool | isInactive () const |
| Angle | getAngle () const |
| void | setAngle (Angle angle) |
| const BcList & | getBcListFoot () const |
| const BcList & | getBcListHead () const |
| const BcList & | getBcListWallR () const |
| const BcList & | getBcListWallL () const |
| void | entryBcFoot (ActorBgCollisionCheck *bc_check) |
| void | releaseBcFoot (ActorBgCollisionCheck *bc_check) |
| bool | isEntryBcFoot (ActorBgCollisionCheck *bc_check) const |
| void | reset () |
| void | clearBcList () |
| void | setType (Type type) |
| Type | getType () const |
| void | setBgCheckData (const u64 &bc_data) |
| const u64 & | getBgCheckData () const |
| void | setHitType (BgUnitCode::HitType hit_type) |
| void | setAttr (BgUnitCode::Attr attr) |
| void | setSlipAttr (BgUnitCode::SlipAttr slip_attr) |
| void | update () |
| sead::Vector2f | addDokanMoveDiff (sead::Vector2f pos) |
| void | setFlag (u32 flag) |
| void | resetFlag (u32 mask) |
| void | clearFlag () |
| bool | isFlag (s32 bit) const |
| void | setCallback (Callback callback_foot, Callback callback_head, CallbackWall callback_wall) |
| | Register callbacks for interacting with a sensor of another actor.
|
| void | setCheckRev (CheckRev check_rev_foot, CheckRev check_rev_head, CheckRevWall check_rev_wall) |
| void | setDrcTouchCallback (ActorCollisionDrcTouchCallback *drc_touch_callback) |
| | IDisposer () |
| virtual | ~IDisposer () |
|
| enum | Type {
cType_Normal = 0
, cType_Coin = 1
, cType_GreenCoin = 2
, cType_BlueCoin = 3
,
cType_CoinOutline = 4
, cType_Fence = 5
, cType_Vine = 6
, cType_QuestionBlock = 7
,
cType_BrickBlock = 8
, cType_QuestionBlockBig = 9
, cType_BrickBlockBig = 10
, cType_BlockUsedBig = 11
,
cType_BlockUsed = 12
, cType_WoodBlock = 13
, cType_StoneBlock = 14
, cType_RedBlock = 15
,
cType_DonutBlock = 16
, cType_BoostBlock = 17
, cType_UnknownLiquid = 18
, cType_Water = 19
,
cType_Lava = 20
, cType_Poison = 21
, cType_Quicksand = 22
, cType_Carpet = 23
,
cType_Leaves = 24
, cType_Wood = 25
, cType_Cloud = 26
, cType_SwingingVine = 27
,
cType_SwingingChain = 28
, cType_RopeLadder = 29
, cType_Ice = 30
, cType_BreakableIce = 31
,
cType_BreakableIce2 = 32
, cType_GrrrolPassage = 33
, cType_SpikesUp = 34
, cType_StreamCurrent = 35
,
cType_AirshipHand = 36
, cType_WaterGeyser = 37
, cType_Unknown10 = 38
, cType_SpineCoaster = 39
,
cType_Urchin = 40
, cType_InvisibleBlock = 41
} |
| typedef LineNodeMgr< ActorBgCollisionCheck > | BcList |
| typedef void(* | Callback) (BgCollision *, ActorBgCollisionCheck *) |
| typedef void(* | CallbackWall) (BgCollision *, ActorBgCollisionCheck *, u8 direction) |
| typedef bool(* | CheckRev) (Actor *, Actor *) |
| typedef bool(* | CheckRevWall) (Actor *, Actor *, u8 direction) |
| static bool | CheckRevUpperSpeed (Actor *actor_self, Actor *actor_other) |
| static bool | CheckRevUnderSpeed (Actor *actor_self, Actor *actor_other) |
| static bool | CheckRevSideSpeed (Actor *actor_self, Actor *actor_other, u8 direction) |
| typedef LineNodeMgr< BgCollision > | List |