New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
IceMgr::IceStatus Struct Reference

#include <IceMgr.h>

Public Member Functions

 IceStatus ()
 IceStatus (s32 melt_time_type_, s32 ice_act_1_, s32 ice_act_2_)

Public Attributes

union { 
   struct { 
      u8   melt_time_type 
      u8   ice_act_1 
      u8   ice_act_2 
   } 
   u32   _0 
}; 

Constructor & Destructor Documentation

◆ IceStatus() [1/2]

IceMgr::IceStatus::IceStatus ( )
inline

◆ IceStatus() [2/2]

IceMgr::IceStatus::IceStatus ( s32 melt_time_type_,
s32 ice_act_1_,
s32 ice_act_2_ )
inline

Member Data Documentation

◆ melt_time_type

u8 IceMgr::IceStatus::melt_time_type

◆ ice_act_1

u8 IceMgr::IceStatus::ice_act_1

◆ ice_act_2

u8 IceMgr::IceStatus::ice_act_2

◆ _0

u32 IceMgr::IceStatus::_0

◆ [union]

union { ... } IceMgr::IceStatus