#include <FieldPlayerData.h>
◆ is_entry
| bool FieldPlayerData::is_entry |
◆ life_cnt
| s32 FieldPlayerData::life_cnt |
◆ player_mode
◆ character
◆ character_color
◆ _14
◆ mii_slot
◆ mii_cap_visible
| bool FieldPlayerData::mii_cap_visible |
◆ is_connected
| bool FieldPlayerData::is_connected |
◆ has_star
| bool FieldPlayerData::has_star |
◆ _1f
◆ fukidashi_flag
| Bitfield<64> FieldPlayerData::fukidashi_flag |
◆ _28
| u32 FieldPlayerData::_28[(0x34 - 0x28)/sizeof(u32)] |
◆ coin_cnt
| s32 FieldPlayerData::coin_cnt |
◆ _38
| u32 FieldPlayerData::_38[(0x48 - 0x38)/sizeof(u32)] |