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FieldPlayerData Struct Reference

#include <FieldPlayerData.h>

Public Attributes

bool is_entry
s32 life_cnt
PlayerMode player_mode
PlayerCharacter character
PlayerCharacter character_color
s32 _14
Mii::SlotID mii_slot
bool mii_cap_visible
bool is_connected
bool has_star
u8 _1f
Bitfield< 64 > fukidashi_flag
u32 _28 [(0x34 - 0x28)/sizeof(u32)]
s32 coin_cnt
u32 _38 [(0x48 - 0x38)/sizeof(u32)]

Member Data Documentation

◆ is_entry

bool FieldPlayerData::is_entry

◆ life_cnt

s32 FieldPlayerData::life_cnt

◆ player_mode

PlayerMode FieldPlayerData::player_mode

◆ character

PlayerCharacter FieldPlayerData::character

◆ character_color

PlayerCharacter FieldPlayerData::character_color

◆ _14

s32 FieldPlayerData::_14

◆ mii_slot

Mii::SlotID FieldPlayerData::mii_slot

◆ mii_cap_visible

bool FieldPlayerData::mii_cap_visible

◆ is_connected

bool FieldPlayerData::is_connected

◆ has_star

bool FieldPlayerData::has_star

◆ _1f

u8 FieldPlayerData::_1f

◆ fukidashi_flag

Bitfield<64> FieldPlayerData::fukidashi_flag

◆ _28

u32 FieldPlayerData::_28[(0x34 - 0x28)/sizeof(u32)]

◆ coin_cnt

s32 FieldPlayerData::coin_cnt

◆ _38

u32 FieldPlayerData::_38[(0x48 - 0x38)/sizeof(u32)]