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PlayerDrcTouchCB Class Reference

#include <PlayerDrcTouchCB.h>

Inherits ActorCollisionDrcTouchCallback.

Public Member Functions

bool ccSetTouchNormal (ActorCollisionCheck *cc, const sead::Vector2f &pos) override
void ccOnTouch (ActorCollisionCheck *cc, const sead::Vector2f &pos) override
bool bcSetTouchNormal (BgCollision *bg_collision, const sead::Vector2f &pos) override
Public Member Functions inherited from ActorCollisionDrcTouchCallback
virtual bool ccSetTouchDamage (ActorCollisionCheck *cc, const sead::Vector2f &pos)
virtual void ccOnHold (ActorCollisionCheck *cc, const sead::Vector2f &pos)
virtual void ccOnRelease (ActorCollisionCheck *cc)
virtual bool bcSetTouchDamage (BgCollision *bg_collision, const sead::Vector2f &pos)
virtual void bcOnTouch (BgCollision *bg_collision, const sead::Vector2f &pos)
virtual void bcOnHold (BgCollision *bg_collision, const sead::Vector2f &pos)
virtual void bcOnRelease (BgCollision *bg_collision)

Member Function Documentation

◆ ccSetTouchNormal()

bool PlayerDrcTouchCB::ccSetTouchNormal ( ActorCollisionCheck * cc,
const sead::Vector2f & pos )
overridevirtual

Reimplemented from ActorCollisionDrcTouchCallback.

◆ ccOnTouch()

void PlayerDrcTouchCB::ccOnTouch ( ActorCollisionCheck * cc,
const sead::Vector2f & pos )
inlineoverridevirtual

Reimplemented from ActorCollisionDrcTouchCallback.

◆ bcSetTouchNormal()

bool PlayerDrcTouchCB::bcSetTouchNormal ( BgCollision * bg_collision,
const sead::Vector2f & pos )
inlineoverridevirtual

Reimplemented from ActorCollisionDrcTouchCallback.