#include <ActorBgCollisionMgr.h>
◆ getActiveList()
◆ entry()
| void ActorBgCollisionMgr::entry |
( |
const BgCollision & | bg_collision | ) |
|
◆ release()
| void ActorBgCollisionMgr::release |
( |
const BgCollision & | bg_collision | ) |
|
◆ getSolidList()
◆ getNonSolidList()
◆ getCoinList()
◆ getPoleList()
◆ entryPole()
| void ActorBgCollisionMgr::entryPole |
( |
const BgCollision & | bg_collision | ) |
|
◆ releasePole()
| void ActorBgCollisionMgr::releasePole |
( |
const BgCollision & | bg_collision | ) |
|
◆ mActiveList
◆ mSolidList
◆ mNonSolidList
◆ mCoinList
◆ mPoleList
◆ mTouchDrcCheckNoDamageList
◆ mTouchDrcHoldList