#include <Quake.h>
Public Types | |
| enum | ShockType { cShockType_4 = 4 , cShockType_5 , cShockType_PlayerImpact = 8 , cShockType_PlayerRepeat , cShockType_Pow = 12 , cShockType_Max = 26 } |
| enum | ShockFlag { cShockFlag_ShockCamera = 1 << 0 , cShockFlag_ShockMotor = 1 << 1 } |
Public Member Functions | |
| Quake () | |
| void | shockMotor (s8 player_no, ShockType type, s32 unk_flag=0, bool motor_related=false) |
| void | startShock (s8 player_no, ShockType type, s32 shock_flag, s32 unk_flag, bool motor_related) |
| u32 | getFlag () const |
| const sead::Vector2f & | getOffset () const |
Private Attributes | |
| u32 | _10 [(0x38 - 0x10)/sizeof(u32)] |
| u32 | mFlag |
| u32 | _3c [(0x4C - 0x3C)/sizeof(u32)] |
| sead::Vector2f | mOffset |
| u32 | _54 |
| enum Quake::ShockType |
| enum Quake::ShockFlag |
| Quake::Quake | ( | ) |
| void Quake::shockMotor | ( | s8 | player_no, |
| ShockType | type, | ||
| s32 | unk_flag = 0, | ||
| bool | motor_related = false ) |
| void Quake::startShock | ( | s8 | player_no, |
| ShockType | type, | ||
| s32 | shock_flag, | ||
| s32 | unk_flag, | ||
| bool | motor_related ) |
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