#include <GameAudio.h>
Classes | |
| class | AudioObjctCmnEmy |
| class | AudioObjctCmnMap |
| class | AudioObjctEmy |
| class | AudioObjctPly |
| class | SoundID |
Public Member Functions | |
| void | initSound () |
Static Public Member Functions | |
| static GameAudio * | instance () |
| static void | convertAudioObjctPos (sead::Vector2f *screen_pos, const sead::Vector2f &bg_pos) |
| static void | convertAudioObjctPos (sead::Vector2f *screen_pos, const sead::Vector3f &bg_pos) |
| static void | setClapSE () |
| static nw::snd::OutputLine | getRemotePlayer (s32 player_no) |
| static SndObjctPly::PlyMode | getPlyMode (PlayerMode player_mode) |
| static AudioObjctCmnEmy * | getAudioObjEmy () |
| static AudioObjctCmnMap * | getAudioObjMap () |
Static Private Attributes | |
| static GameAudio * | sInstance |
| static AudioObjctCmnEmy * | sAudioObjEmy |
| static AudioObjctCmnMap * | sAudioObjMap |
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| void GameAudio::initSound | ( | ) |
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