#include <ModelG3d.h>
Public Member Functions | |
| void | initialize (const agl::ShaderProgram *shader_program) |
| void | updateLocation () |
|
inline |
|
inline |
| const agl::ShaderProgram* ModelG3d::ShaderAssign::shader_program |
| agl::UniformBlockLocation ModelG3d::ShaderAssign::env_location |
| agl::UniformBlockLocation ModelG3d::ShaderAssign::mtx_location |
| agl::UniformBlockLocation ModelG3d::ShaderAssign::shp_location |
| agl::UniformBlockLocation ModelG3d::ShaderAssign::mat_location |
| agl::SamplerLocation ModelG3d::ShaderAssign::sdw_location |
| agl::SamplerLocation ModelG3d::ShaderAssign::rfl_location |