New Super Mario Bros. U Headers
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PlayerPowerTurnData Struct Reference

#include <PlayerHIO_Gravity.h>

Public Attributes

f32 normal
f32 saka_up
f32 saka_down
f32 _c

Member Data Documentation

◆ normal

f32 PlayerPowerTurnData::normal

◆ saka_up

f32 PlayerPowerTurnData::saka_up

◆ saka_down

f32 PlayerPowerTurnData::saka_down

◆ _c

f32 PlayerPowerTurnData::_c