New Super Mario Bros. U Headers
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PlayerPowerTurnData Struct Reference
#include <
PlayerHIO_Gravity.h
>
Public Attributes
f32
normal
f32
saka_up
f32
saka_down
f32
_c
Member Data Documentation
◆
normal
f32 PlayerPowerTurnData::normal
◆
saka_up
f32 PlayerPowerTurnData::saka_up
◆
saka_down
f32 PlayerPowerTurnData::saka_down
◆
_c
f32 PlayerPowerTurnData::_c
PlayerPowerTurnData
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1.14.0