New Super Mario Bros. U Headers
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ActorBgHitCheckCallback Class Reference

#include <ActorBgHitCheckCallback.h>

Inherits BgHitCheckCallback.

Public Member Functions

 ActorBgHitCheckCallback (ActorBgCollisionCheck *bc)
bool hit (const BgCollisionCheckResultPoint &hit_res) override
bool hit (const BgCollisionCheckResultArea &hit_res) override

Protected Attributes

ActorBgCollisionCheckmBgCollisionCheck

Constructor & Destructor Documentation

◆ ActorBgHitCheckCallback()

ActorBgHitCheckCallback::ActorBgHitCheckCallback ( ActorBgCollisionCheck * bc)
inline

Member Function Documentation

◆ hit() [1/2]

bool ActorBgHitCheckCallback::hit ( const BgCollisionCheckResultPoint & hit_res)
overridevirtual

Implements BgHitCheckCallback.

◆ hit() [2/2]

bool ActorBgHitCheckCallback::hit ( const BgCollisionCheckResultArea & hit_res)
overridevirtual

Implements BgHitCheckCallback.

Member Data Documentation

◆ mBgCollisionCheck

ActorBgCollisionCheck* ActorBgHitCheckCallback::mBgCollisionCheck
protected