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FrameBufferUtil Class Reference

#include <FrameBufferKeeper.h>

Static Public Member Functions

static void setModelG3dTexture (Model *model, s32 frame_buffer_index, const sead::SafeString &texture_name)
static void setModelG3dMaterialTexSrtMtx (Model *model, s32 material_index, s32 tex_mtx_index)

Member Function Documentation

◆ setModelG3dTexture()

void FrameBufferUtil::setModelG3dTexture ( Model * model,
s32 frame_buffer_index,
const sead::SafeString & texture_name )
static

◆ setModelG3dMaterialTexSrtMtx()

void FrameBufferUtil::setModelG3dMaterialTexSrtMtx ( Model * model,
s32 material_index,
s32 tex_mtx_index )
static