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ActorCollisionDrcTouchCallback Class Reference

#include <ActorCollisionDrcTouchCallback.h>

Inherited by BirikyuDrcTouchCB, BomheiDrcTouchCB, BossDrcTouchCB, BrosDrcTouchCB, ChangeBlockCoinDrcTouchCB, KotonDrcTouchCB, KuriboBase::DrcTouchCB, MechaKoopaDrcTouchCB, PairObjChildDrcTouchCB, and PlayerDrcTouchCB.

Public Member Functions

virtual bool ccSetTouchDamage (ActorCollisionCheck *cc, const sead::Vector2f &pos)
virtual bool ccSetTouchNormal (ActorCollisionCheck *cc, const sead::Vector2f &pos)
virtual void ccOnTouch (ActorCollisionCheck *cc, const sead::Vector2f &pos)
virtual void ccOnHold (ActorCollisionCheck *cc, const sead::Vector2f &pos)
virtual void ccOnRelease (ActorCollisionCheck *cc)
virtual bool bcSetTouchDamage (BgCollision *bg_collision, const sead::Vector2f &pos)
virtual bool bcSetTouchNormal (BgCollision *bg_collision, const sead::Vector2f &pos)
virtual void bcOnTouch (BgCollision *bg_collision, const sead::Vector2f &pos)
virtual void bcOnHold (BgCollision *bg_collision, const sead::Vector2f &pos)
virtual void bcOnRelease (BgCollision *bg_collision)

Member Function Documentation

◆ ccSetTouchDamage()

virtual bool ActorCollisionDrcTouchCallback::ccSetTouchDamage ( ActorCollisionCheck * cc,
const sead::Vector2f & pos )
virtual

◆ ccSetTouchNormal()

virtual bool ActorCollisionDrcTouchCallback::ccSetTouchNormal ( ActorCollisionCheck * cc,
const sead::Vector2f & pos )
inlinevirtual

◆ ccOnTouch()

virtual void ActorCollisionDrcTouchCallback::ccOnTouch ( ActorCollisionCheck * cc,
const sead::Vector2f & pos )
virtual

◆ ccOnHold()

virtual void ActorCollisionDrcTouchCallback::ccOnHold ( ActorCollisionCheck * cc,
const sead::Vector2f & pos )
inlinevirtual

◆ ccOnRelease()

virtual void ActorCollisionDrcTouchCallback::ccOnRelease ( ActorCollisionCheck * cc)
inlinevirtual

◆ bcSetTouchDamage()

virtual bool ActorCollisionDrcTouchCallback::bcSetTouchDamage ( BgCollision * bg_collision,
const sead::Vector2f & pos )
virtual

◆ bcSetTouchNormal()

virtual bool ActorCollisionDrcTouchCallback::bcSetTouchNormal ( BgCollision * bg_collision,
const sead::Vector2f & pos )
inlinevirtual

◆ bcOnTouch()

virtual void ActorCollisionDrcTouchCallback::bcOnTouch ( BgCollision * bg_collision,
const sead::Vector2f & pos )
virtual

Reimplemented in PairObjChildDrcTouchCB.

◆ bcOnHold()

virtual void ActorCollisionDrcTouchCallback::bcOnHold ( BgCollision * bg_collision,
const sead::Vector2f & pos )
inlinevirtual

◆ bcOnRelease()

virtual void ActorCollisionDrcTouchCallback::bcOnRelease ( BgCollision * bg_collision)
inlinevirtual