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GamesceneBase Class Reference

#include <GamesceneBase.h>

Public Member Functions

virtual void create ()
virtual void enterScene ()
virtual void execute ()
virtual void vf24 ()
virtual void vf2C ()
virtual void setCoinNumText (s32 coin_num)
virtual void vf3C ()
virtual void vf44 ()
virtual void vf4C ()
virtual void vf54 ()
virtual void vf5C ()
virtual void vf64 ()
void registerActor (ActorUniqueID id)

Protected Attributes

u32 _0 [0x14A0/sizeof(u32)]

Member Function Documentation

◆ create()

virtual void GamesceneBase::create ( )
inlinevirtual

◆ enterScene()

virtual void GamesceneBase::enterScene ( )
inlinevirtual

◆ execute()

virtual void GamesceneBase::execute ( )
inlinevirtual

◆ vf24()

virtual void GamesceneBase::vf24 ( )
inlinevirtual

◆ vf2C()

virtual void GamesceneBase::vf2C ( )
inlinevirtual

◆ setCoinNumText()

virtual void GamesceneBase::setCoinNumText ( s32 coin_num)
virtual

◆ vf3C()

virtual void GamesceneBase::vf3C ( )
inlinevirtual

◆ vf44()

virtual void GamesceneBase::vf44 ( )
virtual

◆ vf4C()

virtual void GamesceneBase::vf4C ( )
inlinevirtual

◆ vf54()

virtual void GamesceneBase::vf54 ( )
inlinevirtual

◆ vf5C()

virtual void GamesceneBase::vf5C ( )
inlinevirtual

◆ vf64()

virtual void GamesceneBase::vf64 ( )
virtual

◆ registerActor()

void GamesceneBase::registerActor ( ActorUniqueID id)

Member Data Documentation

◆ _0

u32 GamesceneBase::_0[0x14A0/sizeof(u32)]
protected