#include <UnitBgCollisionHolder.h>
Public Member Functions | |
| UnitBgCollisionHolder () | |
| void | setFromBgUnit (const sead::Vector2f &pos, u8 layer, const sead::BitFlag8 &collision_mask) |
| void | setFromSlopeBottomBgUnit (const sead::Vector2f &pos, u8 layer, const sead::BitFlag8 &collision_mask) |
| void | setFromReverseSlopeTopBgUnit (const sead::Vector2f &pos, u8 layer, const sead::BitFlag8 &collision_mask) |
| BgCollision * | getBgCollision () const |
| UnitBgCollisionHolder::UnitBgCollisionHolder | ( | ) |
| void UnitBgCollisionHolder::setFromBgUnit | ( | const sead::Vector2f & | pos, |
| u8 | layer, | ||
| const sead::BitFlag8 & | collision_mask ) |
| void UnitBgCollisionHolder::setFromSlopeBottomBgUnit | ( | const sead::Vector2f & | pos, |
| u8 | layer, | ||
| const sead::BitFlag8 & | collision_mask ) |
| void UnitBgCollisionHolder::setFromReverseSlopeTopBgUnit | ( | const sead::Vector2f & | pos, |
| u8 | layer, | ||
| const sead::BitFlag8 & | collision_mask ) |
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