#include <ActorCollisionCheckMgr.h>
◆ getActiveList()
◆ isInActiveList()
| bool ActorCollisionCheckMgr::isInActiveList |
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const ActorCollisionCheck & | collision_check | ) |
const |
◆ addToActiveList()
◆ removeFromActiveList()
| void ActorCollisionCheckMgr::removeFromActiveList |
( |
const ActorCollisionCheck & | collision_check | ) |
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◆ getCreateList()
◆ isInCreateList()
| bool ActorCollisionCheckMgr::isInCreateList |
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const ActorCollisionCheck & | collision_check | ) |
const |
◆ addToCreateList()
◆ removeFromCreateList()
| void ActorCollisionCheckMgr::removeFromCreateList |
( |
const ActorCollisionCheck & | collision_check | ) |
|
◆ getTouchDrcHoldList()
◆ isInTouchDrcHoldList()
| bool ActorCollisionCheckMgr::isInTouchDrcHoldList |
( |
const ActorCollisionCheck & | collision_check | ) |
const |
◆ addToTouchDrcHoldList()
| void ActorCollisionCheckMgr::addToTouchDrcHoldList |
( |
const ActorCollisionCheck & | collision_check | ) |
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◆ removeFromTouchDrcHoldList()
| void ActorCollisionCheckMgr::removeFromTouchDrcHoldList |
( |
const ActorCollisionCheck & | collision_check | ) |
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◆ getTouchDrcCheckList()
◆ isInTouchDrcCheckList()
| bool ActorCollisionCheckMgr::isInTouchDrcCheckList |
( |
const ActorCollisionCheck & | collision_check | ) |
const |
◆ addToTouchDrcCheckList()
| void ActorCollisionCheckMgr::addToTouchDrcCheckList |
( |
const ActorCollisionCheck & | collision_check | ) |
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◆ removeFromTouchDrcCheckList()
| void ActorCollisionCheckMgr::removeFromTouchDrcCheckList |
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const ActorCollisionCheck & | collision_check | ) |
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◆ entry()
◆ release()
◆ execute()
| void ActorCollisionCheckMgr::execute |
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| ) |
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◆ create_()
| void ActorCollisionCheckMgr::create_ |
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| ) |
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private |
◆ mActiveList
◆ mCreateList
◆ mTouchDrcHoldList
◆ mTouchDrcCheckList