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ActorCoinMgr Class Reference

#include <ActorCoinMgr.h>

Classes

struct  CoinJumpArg

Public Member Functions

 ActorCoinMgr ()
void spawnItemCoin (const sead::Vector3f &pos, DirType dir, s32 player_no) const
void spawnCoinJump (const CoinJumpArg &arg, u32 flag=3) const
void spawnCoinJump (const CoinJumpArg &arg, bool alter_dir, s32 player_no) const
void spawnCoinSpringFunsui (const sead::Vector3f &pos, s32 player_no, s32 coin_count, s32 angle_type, Actor *eat_die_actor)

Constructor & Destructor Documentation

◆ ActorCoinMgr()

ActorCoinMgr::ActorCoinMgr ( )

Member Function Documentation

◆ spawnItemCoin()

void ActorCoinMgr::spawnItemCoin ( const sead::Vector3f & pos,
DirType dir,
s32 player_no ) const

◆ spawnCoinJump() [1/2]

void ActorCoinMgr::spawnCoinJump ( const CoinJumpArg & arg,
u32 flag = 3 ) const

◆ spawnCoinJump() [2/2]

void ActorCoinMgr::spawnCoinJump ( const CoinJumpArg & arg,
bool alter_dir,
s32 player_no ) const

◆ spawnCoinSpringFunsui()

void ActorCoinMgr::spawnCoinSpringFunsui ( const sead::Vector3f & pos,
s32 player_no,
s32 coin_count,
s32 angle_type,
Actor * eat_die_actor )