#include <ActorCoinMgr.h>
Classes | |
| struct | CoinJumpArg |
Public Member Functions | |
| ActorCoinMgr () | |
| void | spawnItemCoin (const sead::Vector3f &pos, DirType dir, s32 player_no) const |
| void | spawnCoinJump (const CoinJumpArg &arg, u32 flag=3) const |
| void | spawnCoinJump (const CoinJumpArg &arg, bool alter_dir, s32 player_no) const |
| void | spawnCoinSpringFunsui (const sead::Vector3f &pos, s32 player_no, s32 coin_count, s32 angle_type, Actor *eat_die_actor) |
| ActorCoinMgr::ActorCoinMgr | ( | ) |
| void ActorCoinMgr::spawnItemCoin | ( | const sead::Vector3f & | pos, |
| DirType | dir, | ||
| s32 | player_no ) const |
| void ActorCoinMgr::spawnCoinJump | ( | const CoinJumpArg & | arg, |
| u32 | flag = 3 ) const |
| void ActorCoinMgr::spawnCoinJump | ( | const CoinJumpArg & | arg, |
| bool | alter_dir, | ||
| s32 | player_no ) const |
| void ActorCoinMgr::spawnCoinSpringFunsui | ( | const sead::Vector3f & | pos, |
| s32 | player_no, | ||
| s32 | coin_count, | ||
| s32 | angle_type, | ||
| Actor * | eat_die_actor ) |