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ActorBgCollisionCheckResult Class Reference

#include <ActorBgCollisionCheck.h>

Public Member Functions

 ActorBgCollisionCheckResult ()
void initialize ()
BgCollisiongetOwner () const
void setOwner (BgCollision *)

Private Attributes

u8 _0
u8 _1
u8 _2
u8 _3
u32 _4
Angle mAngle
sead::Vector2f _c
sead::Vector2f _14
ActorUniqueID mActorUniqueID
BgCollisionmOwner
u64 mBgCheckData
f32 _30
u32 _34

Constructor & Destructor Documentation

◆ ActorBgCollisionCheckResult()

ActorBgCollisionCheckResult::ActorBgCollisionCheckResult ( )

Member Function Documentation

◆ initialize()

void ActorBgCollisionCheckResult::initialize ( )

◆ getOwner()

BgCollision * ActorBgCollisionCheckResult::getOwner ( ) const

◆ setOwner()

void ActorBgCollisionCheckResult::setOwner ( BgCollision * )

Member Data Documentation

◆ _0

u8 ActorBgCollisionCheckResult::_0
private

◆ _1

u8 ActorBgCollisionCheckResult::_1
private

◆ _2

u8 ActorBgCollisionCheckResult::_2
private

◆ _3

u8 ActorBgCollisionCheckResult::_3
private

◆ _4

u32 ActorBgCollisionCheckResult::_4
private

◆ mAngle

Angle ActorBgCollisionCheckResult::mAngle
private

◆ _c

sead::Vector2f ActorBgCollisionCheckResult::_c
private

◆ _14

sead::Vector2f ActorBgCollisionCheckResult::_14
private

◆ mActorUniqueID

ActorUniqueID ActorBgCollisionCheckResult::mActorUniqueID
private

◆ mOwner

BgCollision* ActorBgCollisionCheckResult::mOwner
private

◆ mBgCheckData

u64 ActorBgCollisionCheckResult::mBgCheckData
private

◆ _30

f32 ActorBgCollisionCheckResult::_30
private

◆ _34

u32 ActorBgCollisionCheckResult::_34
private