#include <ActorBgCollisionCheck.h>
◆ ActorBgCollisionCheckResult()
| ActorBgCollisionCheckResult::ActorBgCollisionCheckResult |
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◆ initialize()
| void ActorBgCollisionCheckResult::initialize |
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◆ getOwner()
| BgCollision * ActorBgCollisionCheckResult::getOwner |
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const |
◆ setOwner()
| void ActorBgCollisionCheckResult::setOwner |
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BgCollision * | | ) |
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◆ _0
| u8 ActorBgCollisionCheckResult::_0 |
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private |
◆ _1
| u8 ActorBgCollisionCheckResult::_1 |
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private |
◆ _2
| u8 ActorBgCollisionCheckResult::_2 |
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private |
◆ _3
| u8 ActorBgCollisionCheckResult::_3 |
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private |
◆ _4
| u32 ActorBgCollisionCheckResult::_4 |
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private |
◆ mAngle
| Angle ActorBgCollisionCheckResult::mAngle |
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private |
◆ _c
◆ _14
◆ mActorUniqueID
◆ mOwner
◆ mBgCheckData
| u64 ActorBgCollisionCheckResult::mBgCheckData |
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private |
◆ _30
| f32 ActorBgCollisionCheckResult::_30 |
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private |
◆ _34
| u32 ActorBgCollisionCheckResult::_34 |
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private |