New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
PlayerRideUtil Class Reference

#include <PlayerRideUtil.h>

Static Public Member Functions

static u32 getRideFlag (ActorUniqueID *ice_actor_id_array, u32 *ice_actor_id_num, const BgCollision &bg_collision)
static u32 getRideFlag (const BgCollision &bg_collision)

Static Public Attributes

static const u32 cIceActorIDArraySize = 16

Member Function Documentation

◆ getRideFlag() [1/2]

u32 PlayerRideUtil::getRideFlag ( ActorUniqueID * ice_actor_id_array,
u32 * ice_actor_id_num,
const BgCollision & bg_collision )
static

◆ getRideFlag() [2/2]

u32 PlayerRideUtil::getRideFlag ( const BgCollision & bg_collision)
inlinestatic

Member Data Documentation

◆ cIceActorIDArraySize

const u32 PlayerRideUtil::cIceActorIDArraySize = 16
static