#include <FukidashiMgr.h>
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| void | show (s32 player_no, s32 action) |
| void | hide (s32 player_no, s32 action, u32=0) |
| void | hideTemp (s32 player_no, s32 action, u32=0) |
| void | setComplete (s32 player_no, s32 action) |
| bool | isVisible (s32 player_no) |
◆ show()
| void FukidashiMgr::show |
( |
s32 | player_no, |
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|
s32 | action ) |
◆ hide()
| void FukidashiMgr::hide |
( |
s32 | player_no, |
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s32 | action, |
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u32 | = 0 ) |
◆ hideTemp()
| void FukidashiMgr::hideTemp |
( |
s32 | player_no, |
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s32 | action, |
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u32 | = 0 ) |
◆ setComplete()
| void FukidashiMgr::setComplete |
( |
s32 | player_no, |
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|
s32 | action ) |
◆ isVisible()
| bool FukidashiMgr::isVisible |
( |
s32 | player_no | ) |
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