New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
Class Index
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
J
|
K
|
L
|
M
|
N
|
O
|
P
|
Q
|
R
|
S
|
T
|
U
|
V
|
W
|
Y
|
Z
A
PlayerBase::ActionType
Actor
ActorAdditionalHeap
ActorBase
ActorBgCollisionCheck
ActorBgCollisionCheckResult
ActorBgCollisionCheckUtil
ActorBgCollisionEnemyCheck
ActorBgCollisionMgr
ActorBgCollisionObjCheck
ActorBgCollisionPlayerCheck
ActorBgHitCheckCallback
ActorBlockAngle
ActorBlockBase
ActorBlockMakeDRC
ActorBoxBgCollision
ActorCircleBgCollision
ActorCoinMgr
ActorCollision
ActorCollisionCheck
ActorCollisionCheckMgr
ActorCollisionDrcTouchCallback
ActorCreateIndexFindFunc
ActorCreateInfo
ActorCreateParam
ActorCullRange
ActorCullUtil
ActorEllipseBgCollision
ActorFindFunc
ActorLineBgCollision
ActorMgr
ActorMultiState
ActorParamEx0
ActorParamEx1
ActorPolygonBgCollision
ActorPolylineBgCollision
ActorProfileFindFunc
ActorPtrCache
ActorResLoader
ActorState
ActorStatus
ActorUniqueID
ActorUtil
SaveData::AmbushData
SaveData::AmbushEnemy
AmiUtil
Angle
Angle3
Animation
Multi2D::Animation
BgTexMgr::AnimeParam
AnimExpDecayCalcRatio
AnimLayout
AnimLayoutBase
AnimModel
Multi2D::AnimRes
ApplicationFramework
AreaData
AreaLayerMgr
PtclUserShaderCallback::AreaLoopShaderVtxUniform
AreaTask
EnemyDeathInfo::Arg
RotShake::Arg
AttentionLookat
AttentionMgr
AttentionScreen
AudAudioComponents
AudAudioMgr
AudAudioPlayer
AudFxSocket
GameAudio::AudioObjctCmnEmy
GameAudio::AudioObjctCmnMap
GameAudio::AudioObjctEmy
GameAudio::AudioObjctPly
B
BalloonChibiYoshi
BalloonHangActor
BalloonMgr
BasicBgCollisionCheck
BasicRideLine
BasicRideLineBgCollision
Bg
BgCenter
BgCollision
BgCollisionCheckHitResult
BgCollisionCheckParam
BgCollisionCheckResultArea
BgCollisionCheckResultPoint
BgGlobal
BgHitCheckCallback
SndBgmMgr::Bgm
BgRenderer
BgScrollMgr
BgTexMgr
BgUnitCode
Birikyu
BirikyuDrcTouchCB
Bitfield
BlockCoinBase
Bomhei
BomheiDrcTouchCB
SaveData::BoostRushData
Boss
BossDemo
BossDrcTouchCB
ModelG3d::BoundingFlagArray
BgCollision::BoxInitArg
BrosBase
BrosDrcTouchCB
BubbleChibiYoshi
BunDemoKameck
C
CafeResInitializer
(
Mii
)
LightMapMgr::CalcObj
RenderObjRenderMgr::CallbackBase
CaptureRenderBuffer
CarryEnemy
CarryObjBase
CentralMgr
(
Mii
)
SaveData::ChallengeData
SaveData::ChallengeReplay
ChallengeResCacheMgr
ChangeBlockCoinBase
ChangeBlockCoinDrcTouchCB
ChangeMgr
ChangePlayerNum
ChibiYoshiAwaData
ChibiYoshiBase
ChibiYoshiEatData
ChibiYoshiMgr
ChikuwaBlockBase
BgCollision::CircleInitArg
CircleLightMask
CoinBattleScoreMgr
SaveData::CoinEditCoin
SaveData::CoinEditData
SaveData::CoinEditLevel
SaveData::CoinEditStarCoin
ActorCoinMgr::CoinJumpArg
CoinOrigin
ActorCollisionCheck::CollisionData
CourseSelectCollisionCheck::CollisionData
Combo
CommentMgr
CommonWindow
CommonWindowMgr
ResMgr::CourseArchiveResHolder
CourseData
CourseDataFile
CourseInfo
CourseSelectActor
CourseSelectCollisionCheck
CourseSelectCollisionCheckMgr
CourseSelectLayerMgr
CourseSelectMap
CourseSelectMgr
CourseSelectParallelExecuter
CourseSelectTask
CourseTask
CourseTimer
SaveData::CSLocation
CullViewFrustum
D
PlayerBase::DemoActionType
PlayerBase::DemoSubActionType
DistantViewData
DistantViewMgr
ModelG3d::DrawInfo
KuriboBase::DrcTouchCB
DVCameraParam
DVCameraParamList
DVEnvTagMgr
DynamicLightRenderer
E
EatData
Effect
EffectCreateUtil
EffectObj
EffectObjBase
ModelGpuInitializer::Element
(
Mii
)
BgCollision::EllipseInitArg
Enemy
EnemyBoyoMgr
EnemyChibiYoshiAwaData
EnemyChibiYoshiEatData
EnemyDeathInfo
EnemyEatData
EnemyFumiCheck
EnemyFumiProc
EnvSetReader
EventBase
EventDemoNextGotoBlock
EventDown
EventGoalActorStop
EventMgr
EventPlayerChange
EventStartCoinBattle
F
Scene::FaderInfo
FieldGame
FieldGameData
FieldGameMode
FieldPlayerData
FinalKoopa
FlagCtrl::Flag
FlagCtrl
SwitchFlagMgr::FlagStruct1
SwitchFlagMgr::FlagStruct2
FollowArg
FollowEffect
FragmentMgr
FrameBufferUtil
FrameCtrl
FState
FStateFactory
FStateID
FStateMgr
FStateStateMgr
FStateVirtualID
FukidashiMgr
G
GameAudio
GamesceneBase
GfxParameter
H
SaveData::Header
HipdropExEffect
I
Ice
IceBallPakkun
IceInfo
IceMgr
IceMgr::IceStatus
IconFacelineObj
(
Mii
)
IconFacelineShader
(
Mii
)
IconRenderBuffer
(
Mii
)
InfoStats
BgCollision::InitArg
ModelFFL::InitArg
InputMgr
IState
IStateFactory
ItemBase
ItemMgr
ItemObj
J
JointBlendModel
JointBlendModelCalcRatio
PlayerBase::JumpInf
K
KillerHoudai
KinokoDrawKasa
KinokoDrawUtil
KinokoLiftDraw
KinokoLiftResHIO
KinopioModel
Koton
KotonDrcTouchCB
Kuribo
KuriboBase
L
LayerMgr
Renderer::LayerSetter
LayoutAllocator
SaveData::LevelStatData
Light
LightChibiYoshi
ModelG3d::LightMap
LightMapMgr
LightMask
LightMaskRenderer
Shader::LightParam
(
Mii
)
BgCollision::LineInitArg
LineMgr
LineNodeMgr
LkuriboBase
Location
LoopRideLineBgCollision
LoopRideLineBgCollisionUtil
M
MainGame
MapActor
MapActorData
MapModel
MarioModel
MaskMgr
Material
Shader::Material
(
Mii
)
MaterialG3d
MathUtil
MechaKoopa
MechaKoopaDrcTouchCB
ModelEnvView::Member
MiddleKuribo
SaveData::MiiData
MiiModel
Model
ModelEnvView
ModelFFL
ModelG3d
ModelG3dShadowUtil
ModelGpuInitializer
(
Mii
)
ModelResource
ModelResourceMgr::ModelResourceHolder
ModelResourceMgr
ModelShaderArchive
ModelUtil
MosaicFilter
Mtxf
Multi2D
N
Next
NextGoto
NMNonPosSndObject
NMSndObject
NMSndObjectBase
NMSndObjectCmn
LineNodeMgr::Node
NodeTransform
Nokonoko
StateID::NumberMemo
O
ObjBgCollisionCullCheck
Options
ActorBgCollisionCheck::Output
P
PaCursor
PairObjChild
PairObjChildDrcTouchCB
ParallelExecuter
ParallelExecuterID
Snd2DCalc::Param
Parameter
ParameterBase
ParameterListBase
ParentMovementMgr
PropelParts::Part
PartsAnimLayout
PartsAnimLayoutBase
PataKuribo
ActorBgCollisionPlayerCheck::PcCheckArea
PentaroIce
CullViewFrustum::Plane
PlayerAirHIO
PlayerBase
PlayerBgPointHIO
PlayerCommon
PlayerDemoMgr
PlayerDrcTouchCB
PlayerEatData
PlayerGravityHIO
PlayerJumpGravityData
PlayerKey
PlayerMask
PlayerMgr
PlayerModel
PlayerModelBase
PlayerModelBaseMgr
PlayerModelMgr
PtclMgr::PlayerNoSetter
PlayerObject
PlayerObjectResHIO
PlayerPowerData
PlayerPowerTurnData
PlayerRideUtil
PlayerSpeedHIO
PlayerTurnHIO
PlyIce
PlyOrchestra
PoleRopeBgCollision
BgCollision::PoleRopeInitArg
ProcLayerBase
MapActor::Profile
Profile
ProfileInfo
Propeller
PropelParts
PtclCalcCallback
PtclEmitterColorMgr
PtclEmitterUserDataUtil
PtclMgr
PtclParallelExecuter
PtclParam
PtclParamMgr
PtclUserShaderCallback
Q
Quake
QuestPrizeItem
R
RailInfo
RailPoint
RDashMgr
SaveData::Records
BgTexMgr::RenderCallback
Renderer
RenderObj
RenderObjBase
RenderObjLayer
RenderObjLayerBase
RenderObjRenderMgr
ResMgr::ResHolder
ResMgr
Shader::RimParam
(
Mii
)
RootTask
RotShake
RyusaBgHitCheckCallback
S
SaveData
SaveMgr
SaveData::SaveSlot
SaveData::SaveSlots
Scene
ScoreMgr
ScrollEffectMgr
Segment
SelectCursor
ActorBgCollisionCheck::Sensor
ActorBgCollisionCheck::SensorFlag
Shader
(
Mii
)
ModelG3d::ShaderAssign
ShaderHolder
ShaderParamAnimation
ShadowModel
ModelG3d::Shape
ShapeAnimation
ModelG3d::ShapeRenderInfo
SimpleBoxBgCollision
SimpleShapeBgCollision
SkeletalAnimation
SlotID
(
Mii
)
SlotMgr
(
Mii
)
SmallScoreMgr
Snd2DCalc
SndAudioMgr
SndBgmMgr
SndObjctCmnEmy
SndObjctCmnMap
SndObjctEmy
SndObjctPly
SndSceneMgr
NMNonPosSndObject::SoundHandlePrm
NMSndObject::SoundHandlePrm
NMSndObjectCmn::SoundHandlePrm
GameAudio::SoundID
Shader::SpecularParam
(
Mii
)
StateID
StateIDHolder
StateMethod
StateMgr
StateStateMethod
StateStateMgr
SaveData::Statistics
SubjectMgr
SwitchFlagMgr
SysController
SysControllerMgr
SysControllerWrapper
T
TagProcessor
TarzanIvy
TarzanIvyBase
TexQuadMgr
CaptureRenderBuffer::TextureInfo
TexturePatternAnimation
ThreadUtil
IceMgr::TimeInfo
TitleScene
TottenMgr
TrackingMgr
U
UnitBgCollision
UnitBgCollisionHolder
UnitQuadBgCollision
UnitTriangleBgCollision
TarzanIvyBase::Unk1
TarzanIvyBase::Unk2
TarzanIvyBase::Unk3
UtilCursorButtonMgr
V
ActorCollisionCheck::Vec2
CourseSelectCollisionCheck::Vec3
IconFacelineObj::Vertex
(
Mii
)
RenderObjRenderMgr::ViewInfo
ActorBgCollisionPlayerCheck::VineResult
VisibilityAnimation
W
WmModeDB
(
Mii
)
Y
Yoshi
Z
ZoomHio
ZoomHioData
Generated by
1.14.0