New Super Mario Bros. U Headers
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
1
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3
]
N
Mii
C
CafeResInitializer
C
CentralMgr
C
IconFacelineObj
C
Vertex
C
IconFacelineShader
C
IconRenderBuffer
C
ModelGpuInitializer
C
Element
C
Shader
C
LightParam
C
Material
C
RimParam
C
SpecularParam
C
SlotID
C
SlotMgr
C
WmModeDB
C
Actor
C
ActorAdditionalHeap
C
ActorBase
Base interface class for all actors in the game. Lifecycle is handled by
ActorMgr
C
ActorBgCollisionCheck
C
Output
C
Sensor
C
SensorFlag
C
ActorBgCollisionCheckResult
C
ActorBgCollisionCheckUtil
C
ActorBgCollisionEnemyCheck
C
ActorBgCollisionMgr
C
ActorBgCollisionObjCheck
C
ActorBgCollisionPlayerCheck
C
PcCheckArea
C
VineResult
C
ActorBgHitCheckCallback
C
ActorBlockAngle
C
ActorBlockBase
C
ActorBlockMakeDRC
C
ActorBoxBgCollision
C
ActorCircleBgCollision
C
ActorCoinMgr
C
CoinJumpArg
C
ActorCollision
C
ActorCollisionCheck
C
CollisionData
C
Vec2
C
ActorCollisionCheckMgr
C
ActorCollisionDrcTouchCallback
C
ActorCreateIndexFindFunc
C
ActorCreateInfo
C
ActorCreateParam
C
ActorCullRange
C
ActorCullUtil
C
ActorEllipseBgCollision
C
ActorFindFunc
C
ActorLineBgCollision
C
ActorMgr
C
ActorMultiState
C
ActorParamEx0
C
ActorParamEx1
C
ActorPolygonBgCollision
C
ActorPolylineBgCollision
A ride collider which is shaped using a polyline and stores the points which make it up
C
ActorProfileFindFunc
C
ActorPtrCache
C
ActorResLoader
C
ActorState
C
ActorStatus
C
ActorUniqueID
Safe identifier handle used as an alternative to raw actor pointers
C
ActorUtil
C
AmiUtil
C
Angle
C
Angle3
C
Animation
C
AnimExpDecayCalcRatio
C
AnimLayout
C
AnimLayoutBase
C
AnimModel
C
ApplicationFramework
C
AreaData
C
AreaLayerMgr
C
AreaTask
C
AttentionLookat
C
AttentionMgr
C
AttentionScreen
C
AudAudioComponents
C
AudAudioMgr
C
AudAudioPlayer
C
AudFxSocket
C
BalloonChibiYoshi
C
BalloonHangActor
C
BalloonMgr
C
BasicBgCollisionCheck
C
BasicRideLine
C
BasicRideLineBgCollision
C
Bg
C
BgCenter
C
BgCollision
C
BoxInitArg
C
CircleInitArg
C
EllipseInitArg
C
InitArg
C
LineInitArg
C
PoleRopeInitArg
C
BgCollisionCheckHitResult
C
BgCollisionCheckParam
C
BgCollisionCheckResultArea
C
BgCollisionCheckResultPoint
C
BgGlobal
C
BgHitCheckCallback
C
BgRenderer
C
BgScrollMgr
C
BgTexMgr
C
AnimeParam
C
RenderCallback
C
BgUnitCode
C
Birikyu
C
BirikyuDrcTouchCB
C
Bitfield
C
BlockCoinBase
C
Bomhei
C
BomheiDrcTouchCB
C
Boss
C
BossDemo
C
BossDrcTouchCB
C
BrosBase
C
BrosDrcTouchCB
C
BubbleChibiYoshi
C
BunDemoKameck
C
CaptureRenderBuffer
C
TextureInfo
C
CarryEnemy
C
CarryObjBase
C
ChallengeResCacheMgr
C
ChangeBlockCoinBase
C
ChangeBlockCoinDrcTouchCB
C
ChangeMgr
C
ChangePlayerNum
C
ChibiYoshiAwaData
Defines parameters for interaction with bubbles from the blue Baby
Yoshi
C
ChibiYoshiBase
C
ChibiYoshiEatData
C
ChibiYoshiMgr
C
ChikuwaBlockBase
Base class for Chikuwa (Donut) blocks
C
CircleLightMask
C
CoinBattleScoreMgr
C
CoinOrigin
C
Combo
C
CommentMgr
C
CommonWindow
C
CommonWindowMgr
C
CourseData
C
CourseDataFile
C
CourseInfo
C
CourseSelectActor
C
CourseSelectCollisionCheck
C
CollisionData
C
Vec3
C
CourseSelectCollisionCheckMgr
C
CourseSelectLayerMgr
C
CourseSelectMap
C
CourseSelectMgr
C
CourseSelectParallelExecuter
C
CourseSelectTask
C
CourseTask
C
CourseTimer
C
CullViewFrustum
C
Plane
C
DistantViewData
C
DistantViewMgr
C
DVCameraParam
C
DVCameraParamList
C
DVEnvTagMgr
C
DynamicLightRenderer
C
EatData
C
Effect
C
EffectCreateUtil
C
EffectObj
C
EffectObjBase
C
Enemy
C
EnemyBoyoMgr
C
EnemyChibiYoshiAwaData
C
EnemyChibiYoshiEatData
C
EnemyDeathInfo
C
Arg
C
EnemyEatData
C
EnemyFumiCheck
C
EnemyFumiProc
C
EnvSetReader
C
EventBase
C
EventDemoNextGotoBlock
C
EventDown
C
EventGoalActorStop
C
EventMgr
C
EventPlayerChange
C
EventStartCoinBattle
C
FieldGame
C
FieldGameData
C
FieldGameMode
C
FieldPlayerData
C
FinalKoopa
C
FlagCtrl
C
Flag
C
FollowArg
C
FollowEffect
C
FragmentMgr
C
FrameBufferUtil
C
FrameCtrl
C
FState
C
FStateFactory
C
FStateID
C
FStateMgr
C
FStateStateMgr
C
FStateVirtualID
C
FukidashiMgr
C
GameAudio
C
AudioObjctCmnEmy
C
AudioObjctCmnMap
C
AudioObjctEmy
C
AudioObjctPly
C
SoundID
C
GamesceneBase
C
GfxParameter
C
HipdropExEffect
C
Ice
C
IceBallPakkun
C
IceInfo
C
IceMgr
C
IceStatus
C
TimeInfo
C
InfoStats
C
InputMgr
C
IState
C
IStateFactory
C
ItemBase
C
ItemMgr
C
ItemObj
C
JointBlendModel
C
JointBlendModelCalcRatio
C
KillerHoudai
C
KinokoDrawKasa
C
KinokoDrawUtil
C
KinokoLiftDraw
C
KinokoLiftResHIO
C
KinopioModel
C
Koton
C
KotonDrcTouchCB
C
Kuribo
C
KuriboBase
C
DrcTouchCB
C
LayerMgr
C
LayoutAllocator
C
Light
C
LightChibiYoshi
C
LightMapMgr
C
CalcObj
C
LightMask
C
LightMaskRenderer
C
LineMgr
C
LineNodeMgr
C
Node
C
LkuriboBase
C
Location
C
LoopRideLineBgCollision
C
LoopRideLineBgCollisionUtil
C
MainGame
C
MapActor
C
Profile
C
MapActorData
C
MapModel
C
MarioModel
C
MaskMgr
C
Material
C
MaterialG3d
C
MathUtil
C
MechaKoopa
C
MechaKoopaDrcTouchCB
C
MiddleKuribo
C
MiiModel
C
Model
C
ModelEnvView
C
Member
C
ModelFFL
C
InitArg
C
ModelG3d
C
BoundingFlagArray
C
DrawInfo
C
LightMap
C
ShaderAssign
C
Shape
C
ShapeRenderInfo
C
ModelG3dShadowUtil
C
ModelResource
C
ModelResourceMgr
C
ModelResourceHolder
C
ModelShaderArchive
C
ModelUtil
C
MosaicFilter
C
Mtxf
C
Multi2D
C
Animation
C
AnimRes
C
Next
C
NextGoto
C
NMNonPosSndObject
C
SoundHandlePrm
C
NMSndObject
C
SoundHandlePrm
C
NMSndObjectBase
C
NMSndObjectCmn
C
SoundHandlePrm
C
NodeTransform
C
Nokonoko
C
ObjBgCollisionCullCheck
C
Options
C
PaCursor
C
PairObjChild
C
PairObjChildDrcTouchCB
C
ParallelExecuter
C
ParallelExecuterID
C
Parameter
C
ParameterBase
C
ParameterListBase
C
ParentMovementMgr
C
PartsAnimLayout
C
PartsAnimLayoutBase
C
PataKuribo
C
PentaroIce
C
PlayerAirHIO
C
PlayerBase
C
ActionType
C
DemoActionType
C
DemoSubActionType
C
JumpInf
C
PlayerBgPointHIO
C
PlayerCommon
C
PlayerDemoMgr
C
PlayerDrcTouchCB
C
PlayerEatData
C
PlayerGravityHIO
C
PlayerJumpGravityData
C
PlayerKey
C
PlayerMask
C
PlayerMgr
C
PlayerModel
C
PlayerModelBase
C
PlayerModelBaseMgr
C
PlayerModelMgr
C
PlayerObject
C
PlayerObjectResHIO
C
PlayerPowerData
C
PlayerPowerTurnData
C
PlayerRideUtil
C
PlayerSpeedHIO
C
PlayerTurnHIO
C
PlyIce
C
PlyOrchestra
C
PoleRopeBgCollision
C
ProcLayerBase
C
Profile
C
ProfileInfo
C
Propeller
C
PropelParts
C
Part
C
PtclCalcCallback
C
PtclEmitterColorMgr
C
PtclEmitterUserDataUtil
C
PtclMgr
C
PlayerNoSetter
C
PtclParallelExecuter
C
PtclParam
C
PtclParamMgr
C
PtclUserShaderCallback
C
AreaLoopShaderVtxUniform
C
Quake
C
QuestPrizeItem
C
RailInfo
C
RailPoint
C
RDashMgr
C
Renderer
C
LayerSetter
C
RenderObj
C
RenderObjBase
C
RenderObjLayer
C
RenderObjLayerBase
C
RenderObjRenderMgr
C
CallbackBase
C
ViewInfo
C
ResMgr
C
CourseArchiveResHolder
C
ResHolder
C
RootTask
C
RotShake
C
Arg
C
RyusaBgHitCheckCallback
C
SaveData
C
AmbushData
C
AmbushEnemy
C
BoostRushData
C
ChallengeData
C
ChallengeReplay
C
CoinEditCoin
C
CoinEditData
C
CoinEditLevel
C
CoinEditStarCoin
C
CSLocation
C
Header
C
LevelStatData
C
MiiData
C
Records
C
SaveSlot
C
SaveSlots
C
Statistics
C
SaveMgr
C
Scene
C
FaderInfo
C
ScoreMgr
C
ScrollEffectMgr
C
Segment
C
SelectCursor
C
ShaderHolder
C
ShaderParamAnimation
C
ShadowModel
C
ShapeAnimation
C
SimpleBoxBgCollision
C
SimpleShapeBgCollision
C
SkeletalAnimation
C
SmallScoreMgr
C
Snd2DCalc
C
Param
C
SndAudioMgr
C
SndBgmMgr
C
Bgm
C
SndObjctCmnEmy
C
SndObjctCmnMap
C
SndObjctEmy
C
SndObjctPly
C
SndSceneMgr
C
StateID
C
NumberMemo
C
StateIDHolder
C
StateMethod
C
StateMgr
C
StateStateMethod
C
StateStateMgr
C
SubjectMgr
C
SwitchFlagMgr
C
FlagStruct1
C
FlagStruct2
C
SysController
C
SysControllerMgr
C
SysControllerWrapper
C
TagProcessor
C
TarzanIvy
C
TarzanIvyBase
C
Unk1
C
Unk2
C
Unk3
C
TexQuadMgr
C
TexturePatternAnimation
C
ThreadUtil
C
TitleScene
C
TottenMgr
C
TrackingMgr
C
UnitBgCollision
C
UnitBgCollisionHolder
C
UnitQuadBgCollision
C
UnitTriangleBgCollision
C
UtilCursorButtonMgr
C
VisibilityAnimation
C
Yoshi
C
ZoomHio
C
ZoomHioData
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