Here is a list of all class members with links to the classes they belong to:
- i -
- ice_act_1 : IceMgr::IceStatus
- ice_act_2 : IceMgr::IceStatus
- ice_param_0 : IceInfo
- iceballInvalid() : Enemy
- iceBreak() : Boss
- IceMgr() : IceMgr
- icePowerChange() : PlayerBase
- IceStatus() : IceMgr::IceStatus
- IconFacelineObj() : Mii::IconFacelineObj
- IconFacelineShader() : Mii::IconFacelineShader
- IconRenderBuffer() : Mii::IconRenderBuffer
- Id : SysController
- id : AreaData, DistantViewData, Location, NextGoto, ParallelExecuter, RailInfo
- idx_lghtmap : ModelG3d::LightMap
- idx_sampler : ModelG3d::LightMap
- idx_shape : ModelG3d::ShapeRenderInfo
- ignore_quicksand : BgCollisionCheckParam
- in_dokan : PlayerBase::DemoActionType
- incCoin() : CoinBattleScoreMgr
- incComboCnt() : Actor
- incKakibo() : ActorStatus
- incKuribo() : ActorStatus
- incKuriboFumi() : InfoStats
- incRestAll() : ScoreMgr
- incRestAllWithSmallScore() : ScoreMgr
- index : ModelFFL::InitArg< T >, NodeTransform
- Info : ActorCollisionCheck
- info : NextGoto
- init() : ActorBlockAngle, ActorBlockBase, AnimModel, ChikuwaBlockBase, JointBlendModel, LineMgr, PlyOrchestra, RotShake, ShaderParamAnimation, ShapeAnimation, SkeletalAnimation, TexturePatternAnimation, VisibilityAnimation
- init_state : MapActorData
- init_state_flag : ActorParamEx1
- initAirDriftSpeedF() : PlayerBase
- InitArgMiddleDB : ModelFFL
- InitArgStoreData : ModelFFL
- initBcData() : PlayerObject
- initBgCheck() : ActorBgCollisionCheck
- initCannonJump() : PlayerObject
- initCcData() : PlayerObject
- initCcDrcTouch() : Boss
- initCollision() : PlayerBase
- initColor() : CaptureRenderBuffer
- initDemoInDokan() : PlayerBase, PlayerObject
- initDemoInDokanAngle() : PlayerObject
- initDemoInDokanBase() : PlayerBase
- initDemoInDokanLR() : PlayerBase
- initDemoInDokanUD_() : PlayerBase
- initDemoKimePose() : PlayerBase
- initDemoOutDokan() : PlayerBase, PlayerObject
- initDemoOutDokanBase() : PlayerBase
- initDemoOutDokanLR() : PlayerBase
- initDemoOutDokanRoll() : PlayerBase
- initDemoOutDokanUD() : PlayerBase
- initDepth() : CaptureRenderBuffer
- initDispSideLemit() : PlayerBase
- initExRegColor() : ModelFFL
- initGoalJump_() : PlayerBase
- initGoalMultiJump() : PlayerBase
- initialBoxingKoopaJr() : PlayerBase
- initialDokan() : PlayerBase
- initialDoor() : PlayerBase
- initialFall() : PlayerBase
- initialFinalBoss() : PlayerBase
- initialHipAttack() : PlayerBase
- initialize() : ActorBgCollisionCheckResult, ActorMgr, AudAudioPlayer, BasicBgCollisionCheck, BossDemo, CoinOrigin, CourseSelectMap, DistantViewMgr, DVEnvTagMgr, EnemyBoyoMgr, FlagCtrl, FState< T >, KinokoLiftDraw, Kuribo, KuriboBase, LightMapMgr, Mii::CafeResInitializer, Mii::CentralMgr, Mii::IconFacelineObj, Mii::IconFacelineShader, Mii::IconRenderBuffer, Mii::ModelGpuInitializer, Mii::Shader, Mii::SlotMgr, ModelFFL, ModelG3d, ModelG3d::ShaderAssign, ObjBgCollisionCullCheck, PataKuribo, PtclParamMgr, RenderObjLayer, RenderObjRenderMgr, ShaderHolder
- initializeCc_() : Birikyu
- initializeCpu() : ModelFFL
- initializeCpu_() : ModelFFL
- initialized : ModelShaderArchive
- initializeDemoControl() : PlayerBase, PlayerObject
- initializeForCourseSelect() : LightMapMgr
- initializeGpu() : ModelFFL
- initializeGpu_() : Mii::ModelGpuInitializer, ModelFFL
- initializeGpuDrawMethod_() : Mii::ModelGpuInitializer
- initializeLayoutObj_() : Multi2D
- initializeParam_() : Mii::Shader
- initializeShader() : BgRenderer, DynamicLightRenderer, LightMaskRenderer, Mii::IconFacelineShader, Mii::Shader, MosaicFilter, TexQuadMgr
- initializeShader_() : Mii::IconFacelineShader
- initializeShapeRenderInfo_() : ModelG3d
- initializeState() : FStateFactory< T >, FStateID< T >, IStateFactory
- initializeStateLocalMethod_() : StateMethod
- InitializeStep : ModelFFL
- initializeThrowCommonBase() : PlayerObject
- initializeViewDependent() : LightMapMgr
- initializeViewDependent_() : LightMapMgr
- initializeViewIndependent() : LightMapMgr
- initialJump() : PlayerBase
- initialNormal() : PlayerBase
- initialShiroBoss() : PlayerBase
- initialSlip() : PlayerBase
- initialTitle() : PlayerBase
- initialUnk10() : PlayerBase
- initialUnk27() : PlayerBase
- initialVine() : PlayerBase
- initMiiIconRenderBuffer() : MainGame
- initMoveCnt() : BrosBase
- initMover() : ActorBlockBase
- initPlayerDownCommonImpl() : PlayerObject
- initPosLv() : BrosBase
- initSound() : GameAudio
- initStampReduction() : PlayerBase
- initType() : BrosBase
- InputMgr() : InputMgr
- insertAfter() : LineNodeMgr< T >
- instance() : GameAudio
- invalidate() : ActorUniqueID
- InvalidKeyTimerType : PlayerObject
- InvalidKeyType : PlayerObject
- inventory : SaveData::SaveSlot
- inventory_powerups_used : SaveData::Statistics
- InventoryItem : SaveData
- is_connected : FieldPlayerData
- is_entry : FieldPlayerData
- is_hit : BgCollisionCheckHitResult
- is_nabbit_in_world : SaveData::SaveSlot
- is_valid : SaveData::ChallengeData, SaveData::ChallengeReplay, SaveData::SaveSlot
- isAcceptQuake() : PlayerMgr
- isActionRevisionY() : PlayerBase
- isActivated() : SwitchFlagMgr
- isActive() : ActorBase, EffectObjBase, EventMgr, JointBlendModelCalcRatio
- isAlive() : Effect
- isAllBalloon() : PlayerMgr
- isAmiRollAction() : PlayerObject
- isAnmFlag() : PlayerModelBase, PlayerModelBaseMgr
- isAnmStop() : PlayerModelBase, PlayerModelBaseMgr
- isArchiveResLoaded() : ResMgr
- isAreaSceneSwitch() : InputMgr
- isAttack() : ActorCollisionCheck
- isAttackOK() : BrosBase
- isBalloonChibiYoshiFly() : PlayerModelBase, PlayerModelBaseMgr
- isBalloonFly() : BalloonChibiYoshi
- isBgmAccentSign() : InputMgr
- isBgmBeatTrg() : InputMgr
- isBgmSync() : KuriboBase
- isBgmVolumeAdjustedForMenu() : SndSceneMgr
- isBgPress() : PlayerBase
- isBlendDisable() : AnimExpDecayCalcRatio
- isBlockActive() : ActorBlockBase
- isBodyAnmOn() : PlayerModelBase, PlayerModelBaseMgr
- isBodyAnmStop() : PlayerModelBase, PlayerModelBaseMgr
- isBoneVisible() : Model, ModelG3d
- isBossDemoLand() : PlayerBase
- isBoundingEnable() : Model, ModelG3d
- isBubbleChibiYoshiShake() : PlayerModelBase, PlayerModelBaseMgr
- isCalcGroup() : PtclEmitterUserDataUtil
- isCarry() : PlayerBase, PlayerModelBase, PlayerModelBaseMgr, PlayerObject
- isCarryMamePlayer() : PlayerBase, PlayerObject
- isChange() : ChangeMgr, PlayerBase, PlayerObject
- isClimb() : PlayerObject
- isCloseRequest() : ChangePlayerNum
- isCollidable() : ActorCollisionCheck
- isComboType2() : Combo
- isConsider_() : BasicBgCollisionCheck
- isControlDemoAnm() : PlayerBase
- isControlDemoAnmSeq() : PlayerBase
- isControlDemoWait() : PlayerBase
- isControlDemoWalk() : PlayerBase
- isCourseArchiveResLoaded() : ResMgr
- isCourseInStar() : PlayerMgr
- isCourseSelectScene() : PlayerModelBase, PlayerModelBaseMgr
- isCreateAboveLayer0() : EffectCreateUtil
- isCreateBalloon() : PlayerMgr
- isCreatedImmediately() : ActorBase
- isDead() : Enemy, EnemyDeathInfo
- isDefault() : PtclParam
- isDemo() : PlayerBase
- isDemo3Any() : PlayerBase
- isDemo5Any() : PlayerBase
- isDemoAll() : PlayerBase
- isDemoLand() : PlayerBase
- isDemoMode() : PlayerBase, PlayerDemoMgr
- isDemoState() : PlayerBase
- isDemoType() : PlayerBase
- isDemoWaitFlgDisable() : PlayerMgr
- isDetach() : BalloonHangActor
- isDifferentChangeSceneNextDat() : Next
- isDimEnable() : ApplicationFramework
- isDisableAreaExit() : SubjectMgr
- isDisableCallback() : ActorCollisionCheck
- isDisableDokanInDemo() : PlayerBase
- isDisableGoalDemo() : PlayerBase
- isDisableKaniAction() : SubjectMgr
- isDisableOrchestra() : PlayerMgr
- isDisableSound() : PlayerBase
- isDispOutCheckOn() : PlayerBase
- isDoneOutQuickSaveAnime() : CommonWindowMgr
- isDrawEnable() : Actor
- isDrawingCarryFukidashi() : PlayerObject
- isDvMiiMode() : FieldGameMode
- isEnableBalloonChibiYoshiFlySpin() : PlayerObject
- isEnableCacheHeap() : ChallengeResCacheMgr
- isEnableCheckDemoNo() : PlayerDemoMgr
- isEnableChibiYoshiFukidashi() : PlayerObject
- isEnableControlDemoKoopaSwitch() : PlayerBase
- isEnableDokanInStatus() : PlayerBase, PlayerObject
- isEnableDokanInStatusBase() : PlayerBase
- isEnableGoal() : PlayerBase
- isEnableGoalCollision() : PlayerBase
- isEnableMameDokanIn() : PlayerBase, PlayerObject
- isEnablePressLR_() : Actor
- isEnablePressUD_() : Actor
- isEnableRDashLuigiGravity() : PlayerObject
- isEnableRDashLuigiPhysics() : PlayerBase, PlayerObject
- isEnableRevivalBallon() : BalloonMgr
- isEnableSpinAction() : PlayerObject
- isEnableStamp() : PlayerBase
- isEnableStampPlayerJump() : PlayerBase
- isEnableStopOutDokanOther() : PlayerMgr
- isEnableZoom() : PlayerObject
- isEndFrame() : FrameCtrl
- isEnemyStageClearDemoLand() : PlayerBase
- isEntryBcFoot() : BgCollision
- isEqual() : StateID
- isExecEnable() : Actor
- isFaceRot() : PlayerBase, PlayerModel, PlayerModelMgr, PlayerObject
- isFadein() : AttentionScreen, InputMgr, Scene
- isFadeOut() : CommonWindowMgr
- isFireInvalid() : Boss
- isFlag() : BgCollision
- isFlyDamageType() : PlayerBase
- isFootStepTiming() : PlayerModelBase, PlayerModelBaseMgr
- isForceCalcEmitterSet() : PtclEmitterUserDataUtil
- isFramesPrepared() : AnimExpDecayCalcRatio
- isFreezeable() : Boss
- isFull() : RenderObjRenderMgr
- isFumiDmgInvalid() : Boss
- isFumiInvalid() : Boss
- isFunsui_() : ActorCollision, Kuribo
- isGameBgm() : SndBgmMgr
- isGoalDemoItem() : PlayerDemoMgr
- isGoalDemoKimeWait() : PlayerDemoMgr
- isGoalDemoMode() : PlayerDemoMgr
- isGoalRingLand() : PlayerBase
- isHangAnm() : PlayerModelBase, PlayerModelBaseMgr
- isHit() : ActorBgCollisionCheck
- isHitBgCollision_() : ActorCollision
- isIceInvalid() : Boss
- isIceSlipAnmPlay() : PlayerObject
- isInactive() : BgCollision
- isInActiveList() : ActorCollisionCheckMgr
- isInCreateList() : ActorCollisionCheckMgr
- isInputEnabled() : InputMgr
- isInQuicksand() : ActorBgCollisionCheck::Output
- isInTouchDrcCheckList() : ActorCollisionCheckMgr
- isInTouchDrcHoldList() : ActorCollisionCheckMgr
- isInvalidBg() : BrosBase
- isJoin() : EventBase, EventDown, EventMgr, EventPlayerChange
- isJump_() : ActorCollision
- isKind() : ActorCollisionCheck
- isKinopio() : PlayerBase
- isKusari_() : TarzanIvyBase
- isLenientOutCheck() : PlayerBase
- isLiftUp() : PlayerBase, PlayerModelBase, PlayerModelBaseMgr, PlayerObject
- isLiftUpExceptMame() : PlayerBase, PlayerObject
- isLoopFrame() : FrameCtrl
- isMainState() : ActorMultiState
- isMame() : ActorBgCollisionPlayerCheck
- isMameAction() : PlayerBase
- isMameDokan() : ActorBgCollisionPlayerCheck
- isMapActor() : ActorBase
- isMatching_() : BasicBgCollisionCheck
- isMaterialVisible() : Model, ModelG3d
- isMiiCapVisible() : MiiModel, PlayerModel, PlayerModelMgr
- isMiniGame() : CourseTask, FieldGameMode
- isMultiplayer() : MainGame
- isNewGame() : MainGame
- isNoDamage() : PlayerBase, PlayerObject
- isNoDamagePlayer() : PlayerBase, PlayerObject
- isNoPadInput() : PaCursor
- isNormal() : EventMgr
- isNormalCourse() : PlayerMgr
- isNormalExit() : PlayerDemoMgr
- isNotBalloonCourse() : PlayerObject
- isNowBgCross() : PlayerBase
- isNSLU() : RDashMgr
- isNull() : StateID
- isOldBgCross() : PlayerBase
- isOldDemoState() : PlayerBase
- isOldState() : ActorMultiState, ActorState, PlayerBase
- isOldSubjectState() : PlayerBase
- isOnBit() : Bitfield< BitNum >
- isOnHDokan() : PlayerModelBase, PlayerModelBaseMgr
- isOnQuicksand() : ActorBgCollisionCheck::Output
- isOnSinkSand() : PlayerBase
- isOnTrampoline() : ActorBgCollisionCheck, ActorBgCollisionCheck::Output
- isOpen() : CommonWindowMgr
- isOtehon() : MainGame
- isOverlap() : ActorCollisionCheck
- isPauseDisable() : PlayerMgr
- isPlayerActive() : PlayerMgr
- isPlayerControllerConnected() : InputMgr
- isPlayerGameStop() : PlayerDemoMgr
- isPlayerHang() : PlayerObject
- isPlayerHangChild() : PlayerObject
- isPSwitch() : SwitchFlagMgr
- isQuakeDamage() : Boss, Enemy
- isQuicksand() : ActorBgCollisionCheck, ActorBgCollisionCheck::Output
- isRenderStepGPUCalc() : RenderObjLayer
- isRepeat() : FrameCtrl
- isRequested() : EventBase
- isRequestedDelete() : ActorBase
- isResLoaded() : Profile
- isRideCloudWait() : PlayerModelBase, PlayerModelBaseMgr
- isRideLiftWait() : PlayerModelBase, PlayerModelBaseMgr
- isRideMove() : PlayerBase
- isSaka() : ActorBgCollisionCheck
- isSakaReverse() : ActorBgCollisionPlayerCheck
- isSaving() : SaveMgr
- isSavingDone() : SaveMgr
- isSceneChangeWaitDone() : PlayerBase
- isScrollMeterEnable() : BgScrollMgr
- isSecretExit() : PlayerDemoMgr
- isSensor1Null() : ActorBgCollisionCheck
- isSensor1Set() : ActorBgCollisionCheck
- isSensor2Set() : ActorBgCollisionCheck
- isSet() : StateIDHolder
- isShadowkunQuest() : MainGame
- isShapeType() : ActorCollisionCheck
- isShellInvalid() : Boss
- isShortPlay() : CourseInfo
- isSinglePlayerDRC() : MainGame
- isSitAnm() : PlayerModelBase, PlayerModelBaseMgr
- isSkipClearWait() : SubjectMgr
- isSlideInvalid() : Boss
- isSlipSaka() : PlayerBase
- isSndPlaying() : SndAudioMgr
- isSpinLiftUpEnable() : Actor, CarryEnemy, MechaKoopa, PlayerObject
- isStar() : PlayerBase, PlayerObject
- isStarInvalid() : Boss
- isStarLight() : PlayerObject
- isStartFrame() : FrameCtrl
- isState() : ActorMultiState, ActorState, LineMgr, PlayerBase
- isStatus() : PlayerBase
- isStop() : FrameCtrl
- isSubjectCoin() : SubjectMgr
- isSubjectDone() : PlayerBase
- isSubjectState() : PlayerBase
- isSubState() : StateStateMgr< T, Factory >
- isSubStateMethod() : StateStateMethod
- isSwimAnm() : PlayerModelBase, PlayerModelBaseMgr
- IState() : IState
- IStateFactory() : IStateFactory
- isTitle() : CourseInfo
- isTotten() : PlayerBase
- isTransitionAnime() : CommonWindowMgr
- isUnderwaterKoopaJrDemo() : PlayerDemoMgr
- isUnkDemoLand() : PlayerBase
- isUnkGoalFlag6() : PlayerDemoMgr
- isUnkGoalFlag7() : PlayerDemoMgr
- isURCC() : SysControllerMgr
- isValid() : ActorUniqueID, ShaderParamAnimation, ShapeAnimation, SkeletalAnimation, TexturePatternAnimation, VisibilityAnimation
- isVisible() : AttentionScreen, ChangePlayerNum, CommonWindowMgr, FukidashiMgr
- isWaitFrameCountMax() : PlayerBase, PlayerObject
- isWaitL() : PlayerModelBase, PlayerModelBaseMgr
- isWaitR() : PlayerModelBase, PlayerModelBaseMgr
- isWakidashi() : Kuribo, KuriboBase
- isWaterFunsui_() : ActorCollision
- isWmMode() : FieldGameMode
- isZero_() : JointBlendModelCalcRatio
- ItemMgr() : ItemMgr
- items_collected : SaveData::Records
- ItemType : ChibiYoshiAwaData
- iterator : ActorMgr, ActorPtrCache, FlagCtrl