Here is a list of all functions with links to the classes they belong to:
- s -
- SaveMgr() : SaveMgr
- Scene() : Scene
- ScoreMgr() : ScoreMgr
- ScoreSet() : ScoreMgr
- ScoreSet2() : ScoreMgr
- screenCullCheck() : ActorCullUtil
- screenOutCheck() : Actor
- ScrollEffectMgr() : ScrollEffectMgr
- SEAD_RTTI_OVERRIDE() : BunDemoKameck
- search() : AttentionMgr
- searchBoneIndex() : DistantViewMgr, Model, ModelG3d
- searchCarryFukidashiPlayer_() : Actor
- searchDemoNo() : PlayerDemoMgr
- searchMaterialIndex() : Model, ModelG3d
- searchNearPlayer() : Actor
- searchNearPlayer_Main() : ActorUtil
- searchPlayerAttention_() : PlayerBase
- Segment() : Segment
- selectAction() : PlayerObject
- SelectCursor() : SelectCursor
- set() : ActorBgCollisionCheck, ActorBoxBgCollision, ActorCircleBgCollision, ActorCollisionCheck, ActorEllipseBgCollision, ActorLineBgCollision, ActorPolygonBgCollision< N >, ActorPolylineBgCollision< N >, AnimExpDecayCalcRatio, BasicRideLineBgCollision, CourseSelectCollisionCheck, FrameCtrl, HipdropExEffect, JointBlendModelCalcRatio, LoopRideLineBgCollision, LoopRideLineBgCollisionUtil, ModelG3d::BoundingFlagArray, PoleRopeBgCollision, StateIDHolder, SwitchFlagMgr
- set_170() : BasicRideLineBgCollision
- setAccelF() : Actor
- setAccelY() : Actor
- setActive() : EffectObjBase
- setActive_() : ActorBase
- setAddLiftSpeedF() : PlayerBase
- setAfterEatScale() : EatData
- setAll() : ModelG3d::BoundingFlagArray
- setAllBalloon() : PlayerMgr
- setAlpha() : Effect
- setAngle() : BgCollision
- setAnimFrame() : Multi2D
- setAnm() : JointBlendModel, PlayerModel, PlayerModelBase, PlayerModelBaseMgr, ShadowModel
- setAnm_() : JointBlendModel
- setAnmBind() : PlayerModel, PlayerModelBase, ShadowModel
- setAreaLoopRepeatNum_() : PtclUserShaderCallback
- setAreaNo_() : Actor
- setAtkTimer() : BrosBase
- setAttack() : ActorCollisionCheck
- setAttackAnm() : BrosBase
- setAttr() : BgCollision, BgUnitCode
- setAwaCatchEnd() : ChibiYoshiAwaData, Enemy, EnemyChibiYoshiAwaData
- setAwaHit() : ChibiYoshiAwaData, Enemy, EnemyChibiYoshiAwaData, KuriboBase
- setAwaInvalid() : ChibiYoshiAwaData, Enemy, EnemyChibiYoshiAwaData
- setAwaType() : ChibiYoshiAwaData
- setBalloonButtonA() : PlayerObject
- setBalloonCheckAllFade() : PlayerObject
- setBalloonChibiYoshiFly() : PlayerObject
- setBalloonChibiYoshiFlyAnm() : PlayerObject
- setBalloonChibiYoshiFlySmall() : PlayerObject
- setBalloonDispOut() : PlayerBase, PlayerObject
- setBalloonDispOutBase() : PlayerObject
- setBalloonFlyEnd() : BalloonChibiYoshi
- setBalloonHelpVoice() : PlayerObject
- setBalloonInCreate() : PlayerObject
- setBalloonInDamage() : PlayerObject
- setBalloonInDispOut() : PlayerBase, PlayerObject
- setBalloonInDispOutBase() : PlayerObject
- setBalloonInDispOutByYoshi() : PlayerObject
- setBalloonInNextgoto() : PlayerObject
- setBaseSpeed() : LineMgr
- setBattleEdDemo() : BossDemo
- setBcData() : PlayerObject
- setBcSensorFlags() : PlayerObject
- setBcSensorFlagsBase() : PlayerBase
- setBcSensorFlagsPlayer() : PlayerObject
- setBgCheckData() : BasicRideLine, BgCollision
- setBgDamage() : PlayerBase
- setBit() : Bitfield< BitNum >
- setBit_() : Bitfield< BitNum >
- setBlendDisable() : AnimExpDecayCalcRatio
- setBlockHitDamage() : Boss
- setBlockHitDead() : Boss
- setBodyAnm() : PlayerModelBase, PlayerModelBaseMgr
- setBodyAnmImpl() : PlayerModel, PlayerModelBase, ShadowModel
- setBodyFrame() : PlayerModelBase, PlayerModelBaseMgr, ShadowModel
- setBodyRate() : PlayerModelBase, PlayerModelBaseMgr, ShadowModel
- setBoneLocalMatrix() : Model, ModelG3d
- setBoneVisible() : Model, ModelG3d
- setBoneWorldMatrix() : Model, ModelG3d
- setBonusTime() : CourseTimer
- setBoundingEnable() : Model, ModelG3d
- setBoundingFlagArray_() : ModelG3d
- setBoxBgCollisionOfs() : BlockCoinBase
- setBrakeSmokeEffect() : PlayerBase
- setBreakBalloonJump() : PlayerObject
- setBubbleChibiYoshiShake() : PlayerObject
- setBubbleChibiYoshiShakeAnm() : PlayerObject
- setButtonJumpGravity() : PlayerBase
- setCallBack() : ActorCollisionCheck
- setCallback() : BgCollision, Mii::Shader
- setCancelCrouch() : PlayerBase
- setCannonJump() : ChibiYoshiBase, PlayerMgr, PlayerObject
- setCannonJumpCommon() : PlayerObject
- setCannonWarpAngleX() : PlayerObject
- setCannonWarpPos() : PlayerObject
- setCannonWarpScale() : PlayerObject
- setCannonWarpSpeed() : PlayerObject
- setCapMode() : MarioModel, PlayerModel, PlayerModelBaseMgr, PlayerModelMgr
- setCarry() : PlayerObject
- setCarryActor_() : CarryEnemy
- setCarryBodyAnm() : PlayerModel, PlayerModelBase, PlayerModelBaseMgr, ShadowModel
- setCarryFall() : Actor, PlayerObject
- setCarryImpl_() : CarryEnemy
- setCarryPlayerNo() : ActorBgCollisionPlayerCheck
- setCc_() : Koton
- setCcAt() : PlayerBase
- setCcAtBody() : PlayerBase
- setCcAtCannon() : PlayerBase
- setCcAtHipAttack() : PlayerBase
- setCcAtPenguinSlip() : PlayerBase
- setCcAtSlip() : PlayerBase
- setCcAtStar() : PlayerBase
- setCcLine_() : KuriboBase
- setCcPlayerRevParam() : PlayerBase
- setCcPlayerRevY() : PlayerBase
- setCenterOffset() : ActorCollisionCheck, CourseSelectCollisionCheck, PlayerObject
- setCenterOffsetX() : ActorCollisionCheck
- setCenterOffsetY() : ActorCollisionCheck
- setChangeSceneNextDat() : Next
- setCharacterVoice() : PlayerObject
- setCharModelSource_() : ModelFFL
- setCheckRev() : BgCollision
- setChibiYoshiSpeed() : PlayerObject
- setClampFaceRot() : PlayerModel, PlayerModelMgr, PlayerObject
- setClapSE() : GameAudio
- setClear() : BossDemo
- setCloud2StateFireCreate() : PlayerObject
- setCloud2StateMove() : PlayerObject
- setCloudOn() : PlayerBase, SubjectMgr
- setCobModelLightMapForCourseSelect() : LightMapMgr
- setCoinNumText() : GamesceneBase
- setColor() : Effect
- setColorType() : KinopioModel, MarioModel, MiiModel, PlayerModel, PlayerModelMgr, ShadowModel
- setCommon() : ActorBoxBgCollision, ActorEllipseBgCollision, BasicRideLineBgCollision, LoopRideLineBgCollision, LoopRideLineBgCollisionUtil, PoleRopeBgCollision
- setCommon_() : ActorCircleBgCollision
- setComplete() : FukidashiMgr
- setControlDemoAnm() : PlayerBase
- setControlDemoAnmSeq() : PlayerBase
- setControlDemoDir() : PlayerBase
- setControlDemoPos() : PlayerBase
- setControlDemoWait() : PlayerBase
- setControlDemoWalk() : PlayerBase
- setCourse_Story() : Scene
- setCourseBeatenType() : MainGame
- setCourseExitType() : MainGame
- setCourseOut() : AreaTask
- setCourseOutFaderPos_() : BossDemo
- setCourseOutList() : PlayerDemoMgr
- setCourseOutPlayerNo() : PlayerDemoMgr
- setCreate() : PlayerBase
- setCreateAction_() : PlayerBase
- setCreateIndex() : ActorCreateIndexFindFunc
- setCrouchActionAnm() : PlayerBase
- setCrouchJump() : PlayerBase
- setCrouchSmokeEffect() : PlayerBase
- setCrouchWallSpeed() : PlayerBase
- setCulling() : Mii::Shader
- setDamage() : ActorCollisionCheck, BrosBase, Enemy, KuriboBase, PlayerBase, PlayerObject, Yoshi
- setDamage2() : PlayerBase, PlayerObject
- setDark() : PlayerModel, PlayerModelBase
- setDeathInfo_CarryBgIn() : CarryEnemy
- setDeathInfo_Fall() : Enemy
- setDeathInfo_Fumi() : Enemy
- setDeathInfo_FumiFall() : Enemy
- setDeathInfo_FumiOther() : Enemy
- setDeathInfo_Hasami_() : KuriboBase
- setDeathInfo_IceBreak() : Boss, Enemy
- setDeathInfo_Quake() : Boss, Enemy
- setDeathInfo_SpinFumi() : Enemy
- setDeathInfo_Star() : Enemy
- setDeathInfo_YoshiFumi() : Enemy
- setDeathSound_Fire() : Enemy
- setDeathSound_HipAttk() : Enemy
- setDelayHelpJump() : PlayerBase
- setDelegateForParameter() : GfxParameter
- setDemoBossCannonWarp() : PlayerObject
- setDemoGoal() : PlayerBase, PlayerObject
- setDemoGoalBase() : PlayerBase
- setDemoGoalMode() : PlayerBase
- setDemoMode() : PlayerDemoMgr
- setDemoNo() : PlayerDemoMgr
- setDemoOutDokanAction() : PlayerBase
- setDemoWaitFlgDisable() : PlayerMgr
- setDimEnable() : ApplicationFramework
- setDirection() : Actor
- setDirectionalVel() : Effect
- setDisplayListDirty() : ModelG3d
- setDokanIn() : PlayerBase
- setDokanInNextGoto() : PlayerBase
- setDokanInPos() : PlayerBase
- setDokanSE() : PlayerBase
- setDokanWaitAnm() : PlayerBase
- setDone() : EventGoalActorStop
- setDoorDemo() : PlayerBase, PlayerObject
- setDownFinishSubject() : PlayerBase
- setDownFinishSubjectCoin() : PlayerBase
- setDrawBalloonInPlayer() : PlayerObject
- setDrawBalloonInPlayerEnable() : PlayerObject
- setDrawCallback() : RenderObjRenderMgr
- setDrawType() : PlayerModelBaseMgr
- setDrawTypeInDistantView() : PlayerBase
- setDrcTouchCallback() : ActorCollisionCheck, BgCollision
- setDRCUniqueView() : LayerMgr
- setEatGlupDown() : EatData
- setEatMouth() : EatData, PlayerEatData
- setEatSpitOut() : ChibiYoshiEatData, EatData, EnemyChibiYoshiEatData, EnemyEatData, PlayerEatData
- setEatTongue() : EatData, EnemyEatData, PlayerEatData
- setEatTongueOff() : EatData, EnemyEatData, PlayerEatData
- setEatType() : ChibiYoshiEatData, EatData
- setElecDamage() : PlayerObject
- setEmissionParticleScale() : Effect
- setEmitterColor() : PtclEmitterColorMgr
- setEmitterColor_() : PtclMgr
- setEmitterScale() : Effect
- setEnableCheckDemoNo() : PlayerDemoMgr
- setEnemyStageClearDemo() : PlayerBase
- setEnvUniform_() : ModelFFL
- setEnvViewUniform_() : ModelFFL
- setEnvViewUniformWithLightmapEnable_() : ModelFFL
- setExludeActor() : IceBallPakkun
- setExRegColor() : ModelFFL
- setExRegColorUniform() : Mii::Shader
- setFaceAngleOverride() : PlayerModelBase, PlayerModelBaseMgr
- setFaderPos() : PlayerBase
- setFallAction() : PlayerBase, PlayerObject
- setFallDownDemo() : PlayerBase, PlayerObject
- setFallDownDemoBase() : PlayerBase
- setFinishSubjectCoin() : SubjectMgr
- setFireBallAction() : PlayerObject
- setFireBallDamage() : PlayerObject
- setFireDamage() : Boss
- setFireDead() : Boss
- setFlag() : BgCollision
- setFlagData() : FlagCtrl
- setFlyDamage() : PlayerBase, PlayerObject
- setFlyDamageAction() : PlayerObject
- setFlyDamageActionImpl() : PlayerObject
- setFlyDamageActionImpl_Part1() : PlayerObject
- setFlyDamageActionImpl_Part2() : PlayerObject
- setFogUniform() : Mii::Shader
- setFoot() : ActorBgCollisionCheck::Output
- setFootAnmImpl() : PlayerModel, PlayerModelBase, ShadowModel
- setFootSE() : PlayerBase
- setFootSound() : PlayerBase
- setForcedDamage() : PlayerBase, PlayerObject
- setFrame() : FrameCtrl, PlayerModelBase, PlayerModelBaseMgr
- setFrameBufferTexture() : PtclMgr
- setFrameDirect() : PlayerModelBase, PlayerModelBaseMgr
- setFrameEnd() : FrameCtrl
- setFrameMax() : FrameCtrl
- setFrameMin() : FrameCtrl
- setFrameStart() : FrameCtrl
- setFreezePostDecide() : CommonWindowMgr
- setFromBgUnit() : UnitBgCollisionHolder
- setFromReverseSlopeTopBgUnit() : UnitBgCollisionHolder
- setFromSlopeBottomBgUnit() : UnitBgCollisionHolder
- setFrozenAnm() : Kuribo
- setFumiDamage() : Boss
- setFumiDead() : Boss
- setFumiSubjectCoinEndClear() : PlayerBase
- setFunsui() : PlayerBase
- setFunsuiAscendAnm() : PlayerObject
- setFunsuiPos_() : ActorCollision
- setFunsuiSpeedY_() : ActorCollision
- setGoalDemoList() : PlayerDemoMgr
- setGoalPoleCatchVoice() : PlayerBase, PlayerObject
- setGoalPos() : PlayerDemoMgr
- setGoalWalkTargetPosX() : PlayerDemoMgr
- setHalfSize() : ActorCollisionCheck
- setHalfSizeX() : ActorCollisionCheck
- setHalfSizeY() : ActorCollisionCheck
- setHanabiPos() : PlayerDemoMgr
- setHangAction() : PlayerObject
- setHeap() : LayoutAllocator
- setHideBackButton() : CommonWindowMgr
- setHideNotGoalPlayer() : PlayerBase, PlayerObject
- setHideNotGoalPlayerBase() : PlayerBase
- setHipatkDamage() : Boss
- setHipatkDead() : Boss
- setHipAttack_AttackFall() : PlayerBase
- setHipAttack_AttackStart() : PlayerBase, PlayerObject
- setHipAttack_AttackStartBase() : PlayerBase
- setHipAttack_Ready_() : PlayerBase
- setHipAttack_StandNormal() : PlayerBase
- setHipAttack_StandNormalEnd() : PlayerBase, PlayerObject
- setHipAttack_StandNormalEndBase() : PlayerBase
- setHipAttack_ToStoop() : PlayerBase
- setHipAttackDropEffect() : PlayerBase
- setHipAttackEffect() : PlayerBase
- setHipAttackOnEnemy() : PlayerBase, PlayerObject
- setHipAttackOnEnemyBase() : PlayerBase
- setHipAttackQuake() : PlayerMgr
- setHipAttackSE() : PlayerBase
- setHipAttackToKaniHangAction() : PlayerBase, PlayerObject
- setHipBlockBreak() : PlayerBase, PlayerObject
- setHipDropExEffect() : PlayerBase
- setHitBlockSE() : PlayerBase
- setHitType() : BgCollision, BgUnitCode
- setHopAirDrift() : PlayerBase
- setIceAnm() : BrosBase, Enemy, Kuribo, MechaKoopa
- setIceStatus() : IceMgr
- setIgnoreActor() : ActorBgCollisionCheck
- setIgnoreQuicksand() : BasicBgCollisionCheck
- setIndex() : ActorCollisionCheck
- setInFaderType() : Scene::FaderInfo
- setInvalidKeyTimer() : PlayerObject
- setInvalidKeyTimer_LR() : PlayerObject
- setInvalidKeyTimer_Shake() : PlayerObject
- setInvTevColor0() : MiiModel, PlayerModel, ShadowModel
- setItem() : PlayerObject
- setItemCompleteVoice() : PlayerBase
- setItemType() : ChibiYoshiAwaData
- setJointMap() : PlayerModel, ShadowModel
- setJrCrownPos() : PlayerObject
- setJump() : BrosBase, PlayerBase
- setJumpAddSpeedF() : PlayerBase
- setJumpCnt() : BrosBase
- setJumpDaiRide() : PlayerBase
- setJumpGravity() : PlayerBase
- setJumpIndex() : PlayerModelBase, PlayerModelBaseMgr
- setJumpSandSinkRate() : PlayerBase
- setJumpSound() : PlayerBase, PlayerObject
- setJumpSpeed() : PlayerBase
- setKakiboAnm() : Kuribo
- setKaniHangAction() : PlayerObject
- setKind() : Actor, ActorCollisionCheck
- setLandJumpEffect() : PlayerBase
- setLandSakaJumpSpeedF() : PlayerBase
- setLandSE() : PlayerBase
- setLandSmokeEffectLight() : PlayerBase
- setLayer() : ActorCollisionCheck, BasicBgCollisionCheck, Renderer
- setLayerPos_() : KuriboBase
- setLayoutObj_() : PartsAnimLayoutBase
- setLightChibiYoshiShake() : PlayerObject
- setLightmapEnableUniform() : Mii::Shader
- setLightUniform_() : Mii::Shader
- setLine() : ActorCollisionCheck
- setLineWidthUniform() : Mii::IconFacelineShader
- setLinkAnm() : PlayerModelBase
- setLoopType() : AreaTask
- setMaskPosInterpType() : PlayerBase
- setMaterialUniform_() : Mii::Shader
- setMaterialVisible() : Model, ModelG3d
- setMatrix_() : Mii::Shader
- setMatrixCallback_() : Mii::Shader
- setMaxDistanceType() : AttentionLookat
- setMaxFallSpeed() : Actor
- setMaxSpeedF() : Actor
- setMiiCapVisible() : MiiModel, PlayerModel, PlayerModelMgr
- setMiiColor() : MiiModel, PlayerModel, PlayerModelMgr
- setMode() : FieldGameMode
- setModeGravity() : PlayerObject
- setModel() : Mii::Shader
- setModelBase() : PlayerModelBaseMgr
- setModelDark() : PlayerObject
- setModelDrawBufferIndex() : MarioModel, MiiModel, PlayerModel, PlayerModelBase, ShadowModel
- setModelDrawFlagDirect() : MarioModel, MiiModel, PlayerModel, PlayerModelBase, ShadowModel
- setModelG3dMaterialTexSrtMtx() : FrameBufferUtil
- setModelG3dTexture() : FrameBufferUtil
- setModelLightMap() : LightMapMgr
- setModelLightMapForCourseSelect() : LightMapMgr
- setModelLightMapWithName_() : LightMapMgr
- setModeModel() : MarioModel, MiiModel, PlayerModel, ShadowModel
- setMtxRT() : AnimModel, Model, ModelFFL, ModelG3d
- setMusaPtoNmlAnm() : KinopioModel, MarioModel, PlayerModel, PlayerModelMgr
- setNewGame() : MainGame
- setNextCourseNo() : CourseInfo
- setNextFileNo() : CourseInfo
- setNextGotoBlockDemo() : PlayerBase
- setNextNextGotoNo() : CourseInfo
- setNextScene() : Scene
- setNextSceneEnterType() : CourseInfo
- setNextWorldNo() : CourseInfo
- setNoHitObjBg() : PlayerBase
- setNoHitPlayer() : PlayerBase
- setNormalDamage() : PlayerBase, PlayerObject
- setNormalJumpGravity() : PlayerBase
- setObjDokanIn() : PlayerBase
- setOfs() : ActorBoxBgCollision, LoopRideLineBgCollisionUtil
- setOpaBufferIdx() : Model
- setOutDokanAngle() : PlayerBase, PlayerObject
- setOutFaderType() : Scene::FaderInfo
- setOutputLine() : NMSndObjectBase
- setOverrideModelLightMap() : LightMapMgr
- setOwner() : ActorBgCollisionCheckResult
- setParticleScale() : Effect
- setPauseDisable() : PlayerMgr
- setPauseEnable() : PlayerMgr
- setPcCheckArea() : ActorBgCollisionPlayerCheck
- setPersonalAnm() : KinopioModel, MarioModel, MiiModel, PlayerModel, PlayerModelBase, ShadowModel
- setPersonalRideAnm() : KinopioModel, MiiModel, PlayerModel, PlayerModelBase, ShadowModel
- setPlayer() : PlayerMgr
- setPlayerCharacter() : ChangePlayerNum
- setPlayerCoinNum() : FieldGameData
- setPlayerColor() : Multi2D
- setPlayerData_() : PlayerObject
- setPlayerFlyDamage() : PlayerObject
- setPlayerHandPos() : PlayerObject
- setPlayerHangChild() : PlayerObject
- setPlayerHangChildAnm() : PlayerObject
- setPlayerJumoDaiPos() : PlayerBase
- setPlayerJumpDai() : PlayerBase
- setPlayerMode() : PlayerBase, PlayerModel, PlayerModelMgr
- setPlayerModeForce() : PlayerObject
- setPlayerModeImpl() : PlayerBase, PlayerObject
- setPlayerNo() : Actor, PlayerKey, PlayerModel, PlayerObject
- setPlayMode() : FrameCtrl
- setPlyMode() : SndObjctPly
- setPoisonDamageEffect() : PlayerBase
- setPoleAction() : PlayerObject
- setPoleDown() : PlayerDemoMgr
- setPolygonOffset() : RenderObjLayer, RenderObjLayerBase
- setPosAndDir() : PlayerBase
- setPosition() : CircleLightMask, Mii::IconFacelineObj
- setPressBgCollision_() : PlayerBase
- setPressBgDamage() : PlayerBase, PlayerObject
- setPressBgDamageBase() : PlayerBase
- setPressBreakBlockDRC_() : Actor
- setPressBreakIce_() : Actor
- setPressBreakLR_() : Actor
- setPressBreakUD_() : Actor
- setPressIceHeadBreak_() : Actor
- setPropelFallSpin() : PlayerObject
- setPropelRollAngle() : PlayerModel, PlayerModelMgr
- setPropelRollSpeed() : PlayerModel, PlayerModelMgr
- setPropelScale() : PlayerModel, PlayerModelMgr
- setPutOnChangeState() : Bomhei, CarryEnemy, MechaKoopa
- setQuakeAction() : PlayerObject
- setQuakeDamage() : Boss
- setQuakeDead() : Boss
- setRadius() : CircleLightMask
- setRandomSeed() : Effect
- setRate() : FrameCtrl, PlayerModelBase, PlayerModelBaseMgr
- setRateDirect() : PlayerModelBase, PlayerModelBaseMgr
- setReductionBoyon() : PlayerBase
- setReductionScale() : PlayerBase
- setReflectionMap() : RenderObjRenderMgr
- setRemoteEnable() : SysControllerMgr
- setRenderMgr() : RenderObjLayerBase
- setResolutionUniform() : Mii::IconFacelineShader
- setRideAnm() : PlayerModelBase
- setRideNat() : PlayerBase
- setRideOffDamage() : PlayerObject
- setRideOffPlayerJump() : PlayerObject
- setRimUniform_() : Mii::Shader
- setRopeHasigoHangUpAngle() : PlayerObject
- setRunFootEffect() : PlayerBase
- setSandEffect() : PlayerBase
- setSandMoveSpeed() : PlayerBase
- setScale() : AnimModel, Model, ModelFFL, ModelG3d
- setScore() : Combo
- setScoreType() : ChibiYoshiEatData, EatData
- setScrollMode() : PlayerObject
- setSecretExit() : PlayerDemoMgr
- setSensor() : ActorBgCollisionCheck
- setSensorFoot() : ActorBgCollisionCheck
- setSensorHead() : ActorBgCollisionCheck
- setSensorWall() : ActorBgCollisionCheck
- setShaAnim() : Model, ModelG3d
- setShadowFail() : PlayerBase, PlayerObject
- setShadowkunCatchDemo() : PlayerBase
- setShadowkunHouseReadAction() : PlayerObject
- setShadowMap() : RenderObjRenderMgr
- setShakeAction() : BalloonChibiYoshi, BubbleChibiYoshi, LightChibiYoshi
- setShapeType() : ActorCollisionCheck
- setShellDamage() : Boss
- setShellDead() : Boss
- setShuAnim() : Model, ModelG3d
- setSize() : CourseSelectCollisionCheck
- setSizeOffset() : ActorCollisionCheck
- setSklAnim() : Model, ModelG3d
- setSklAnimBlendWeight() : Model, ModelG3d
- setSlideBc() : CarryEnemy
- setSlideCc() : CarryEnemy
- setSlideDamage() : Boss
- setSlideDead() : Boss
- setSlidePlayerParam() : CarryEnemy
- setSlipAction() : PlayerBase, PlayerObject
- setSlipAction_ToEnd() : PlayerBase
- setSlipAction_ToStoop() : PlayerBase
- setSlipActionEnd() : PlayerBase
- setSlipActionViewLimitEnd() : PlayerBase
- setSlipAttr() : BgCollision, BgUnitCode
- setSlipEffect() : PlayerBase
- setSlipSE() : PlayerBase
- setSlipSmokeEffect() : PlayerBase
- setSlopeBodyAnm() : PlayerModelBase
- setSmokeDamage_() : ActorCollision, Enemy
- setSoundPlyMode() : PlayerObject
- setSpecialDrawType() : ModelFFL
- setSpeed() : BrosBase
- setSpeedData() : PlayerObject
- setSpeedF() : Actor
- setSpinAction() : PlayerObject
- setSpinActionReq() : PlayerObject
- setSpinEffect() : PropelParts
- setSpinJumpEffectSub() : PlayerObject
- setSpinLiftUpActor() : Actor, CarryEnemy, PlayerObject
- setSpinLiftUpReserve() : PlayerObject
- setStampPlayerJump() : PlayerBase
- setStampReduction() : PlayerBase
- setStar() : PlayerBase, PlayerObject
- setStarAnm() : MiiModel, PlayerModel, ShadowModel
- setStarDamage() : Boss
- setStarDead() : Boss
- setStartJumpEffect() : PlayerBase
- setState() : ChibiYoshiAwaData, ChibiYoshiEatData, EatData
- setStateID() : FState< T >
- setStatus() : ActorCollisionCheck
- setStomped() : PlayerBase
- setStopCalc() : Effect
- setSubjectClear() : CourseTask, PlayerBase, PlayerDemoMgr, PlayerMgr, PlayerObject
- setSubjectClearCourseOut() : PlayerBase
- setSubjectCoinTimeUp() : PlayerBase, PlayerObject
- setSubjectFail() : CourseTask, PlayerBase, PlayerObject
- setSwimAction() : PlayerObject
- setSwimSpeed() : PlayerObject
- setSystemDRC() : CommonWindowMgr
- setTargetPos() : QuestPrizeItem
- setTarzanRopeAction() : PlayerObject
- setTevColor() : Material, MaterialG3d
- setTevColor0Alpha() : KinopioModel, MarioModel, MiiModel, PlayerModel, ShadowModel
- setTevKColor() : Material, MaterialG3d
- setTevKColor3() : MiiModel, PlayerModel, ShadowModel
- setTexAnim() : Model, ModelG3d
- setTexAnmType() : PlayerModel, PlayerModelBase, PlayerModelBaseMgr, ShadowModel
- setTexAnmTypeImpl() : KinopioModel, MarioModel, MiiModel, PlayerModel, ShadowModel
- setTexSrt() : Material, MaterialG3d
- setTexSrtMtx() : Material, MaterialG3d
- setTextBoxMessageFromTextID() : Multi2D
- setThrowActor() : PlayerObject
- setThrowChangeState() : Bomhei, CarryEnemy, MechaKoopa
- setThrowPlayer() : PlayerObject
- setTileFlag() : ChangeBlockCoinBase
- setTimeOverDemo() : PlayerBase, PlayerObject
- setTimer() : CourseTimer
- setTouchDrcDamage_() : ActorCollision, Boss, Enemy
- setTurnAction_Turned() : PlayerObject
- setTurnByEnemyHit() : Kuribo, KuriboBase, PataKuribo
- setTurnByPlayerHit() : KuriboBase, PataKuribo
- setTurnEnd() : PlayerBase
- setTurnSE() : PlayerBase
- setTurnSmokeEffect() : PlayerBase
- setType() : BgCollision, BgUnitCode
- setTypeInfo() : BgUnitCode
- setTypeOption() : BgUnitCode
- setUniformData() : ModelEnvView
- setUnkJumpGravity() : PlayerBase
- setupIndex_() : Mii::IconFacelineObj
- setupVertex_() : Mii::IconFacelineObj
- setUserDataCallbacks() : PtclMgr
- setValue() : ActorUniqueID, Mii::SlotID, Parameter< T >
- setVertex() : Mii::IconFacelineObj
- setViewBoundBox() : Renderer
- setViewUniform() : Mii::IconFacelineShader, Mii::Shader
- setVineAction() : PlayerObject
- setVineToKaniHangAction() : PlayerObject
- setVirusStar() : PlayerBase, PlayerObject
- setVisAnim() : Model, ModelG3d
- setVisible() : Effect
- setVisibleArea_() : Koton
- setVoice() : SndObjctPly
- setVsKind() : ActorCollisionCheck
- setVsPlHipAttackEffect() : PlayerBase
- setWaitActionAnm() : PlayerBase, PlayerObject
- setWaitJump() : PlayerBase
- setWaitJump_() : PlayerBase
- setWaitJumpAction() : PlayerBase
- setWalkActionAnm() : PlayerBase, PlayerObject
- setWalkAnm() : KuriboBase, PlayerObject
- setWalkSpeed() : Kuribo, KuriboBase, PataKuribo
- setWalkState() : Kuribo, KuriboBase, PataKuribo
- setWaterFunsui_() : ActorCollision
- setWaterInEffect() : PlayerBase
- setWaterInWave() : Bg
- setWaterOutEffect() : PlayerBase
- setWeaponPos() : BrosBase
- setXluBufferIdx() : Model
- setYoganDamageEffect() : PlayerBase
- setYoshiBackPos() : PlayerObject
- setZPosition() : PlayerBase, PlayerObject
- setZPositionDirect() : PlayerBase, PlayerObject
- Shader() : Mii::Shader
- ShaderHolder() : ShaderHolder
- ShaderParamAnimation() : ShaderParamAnimation
- ShadowModel() : ShadowModel
- ShapeAnimation() : ShapeAnimation
- shelldeadSE() : Boss
- shelldmgSE() : Boss
- shockMotor() : Quake
- shouldHurryUp() : SndBgmMgr
- shouldTurn() : Nokonoko
- show() : FukidashiMgr
- SimpleBoxBgCollision() : SimpleBoxBgCollision
- simpleMoveSpeedSet() : PlayerBase
- SimpleShapeBgCollision() : SimpleShapeBgCollision
- SkeletalAnimation() : SkeletalAnimation
- sleepSpinFumiProcCheck_() : CarryEnemy
- slideComboSE() : Actor
- slipActionMove() : PlayerBase
- slipPowerSet() : PlayerBase
- SlotID() : Mii::SlotID
- SlotMgr() : Mii::SlotMgr
- SmallScoreMgr() : SmallScoreMgr
- smokeDamageEnable_Poison_() : ActorCollision, Bomhei
- smokeDamageEnable_Yogan_() : ActorCollision
- snapToGround_() : ActorCollision
- snapToGroundImpl_() : ActorCollision
- SndBgmMgr() : SndBgmMgr
- SndObjctCmnEmy() : SndObjctCmnEmy
- SndObjctCmnMap() : SndObjctCmnMap
- SndObjctEmy() : SndObjctEmy
- SndObjctPly() : SndObjctPly
- SndSceneMgr() : SndSceneMgr
- sortShapeRenderInfoCmp() : ModelG3d
- SoundHandlePrm() : NMNonPosSndObject::SoundHandlePrm, NMSndObject::SoundHandlePrm, NMSndObjectCmn::SoundHandlePrm
- SoundID() : GameAudio::SoundID
- spawnCoinJump() : ActorCoinMgr
- spawnCoinShower() : BlockCoinBase
- spawnCoinSpringFunsui() : ActorCoinMgr
- spawnEgg() : ChibiYoshiMgr
- spawnItemCoin() : ActorCoinMgr
- spawnItemDown() : ActorBlockBase, BlockCoinBase, ChangeBlockCoinBase
- spawnItemUp() : ActorBlockBase, BlockCoinBase, ChangeBlockCoinBase
- spawnJumpdai() : BlockCoinBase
- spawnMultiPowerup() : BlockCoinBase
- spawnPowerup() : BlockCoinBase
- spawnPropellerOrCoin() : BlockCoinBase
- spawnVine() : BlockCoinBase
- spawnYoshiEgg() : BlockCoinBase
- spinfumiEffect() : Enemy
- spinFumiJumpSet() : Enemy
- spinFumiScoreSet() : Enemy
- spinfumiSE() : Enemy
- splashEffect_() : Actor
- stardeadSE() : Boss
- stardmgSE() : Boss
- startBattleEdDemo() : Boss
- startBGM() : BossDemo
- startBossClearFanfare() : SndSceneMgr
- startClearFanfare() : BossDemo
- startControlDemo() : PlayerBase
- startControlDemoKoopaSwitch() : PlayerBase
- startDrcTouchSound() : SndAudioMgr
- startFootSound() : SndObjctPly
- startFootSoundPlayer() : PlayerBase
- startKimePoseVoice() : PlayerBase
- startLineMove() : LineMgr
- startPatternRumble() : PlayerBase, PlayerObject
- startPlyVoiceSound() : GameAudio::AudioObjctPly, SndObjctPly
- startQuakeShock() : PlayerBase, PlayerObject
- startQuickSaveGame() : SaveMgr
- startSaveGame() : SaveMgr
- startShock() : Quake
- startSlide() : CarryEnemy
- startSound() : Enemy, GameAudio::AudioObjctCmnEmy, GameAudio::AudioObjctCmnMap, GameAudio::AudioObjctEmy, GameAudio::AudioObjctPly, GameAudio::SoundID, NMNonPosSndObject, NMSndObject, NMSndObjectCmn, PlayerBase, SndAudioMgr, SndObjctCmnEmy, SndObjctCmnMap, SndObjctEmy, SndObjctPly
- startSound_() : NMNonPosSndObject, NMSndObject, NMSndObjectCmn
- startSoundEmy() : GameAudio::SoundID
- startSoundMap() : GameAudio::SoundID
- startSystemSe() : SndAudioMgr
- startVoiceSound() : PlayerBase
- StateID() : StateID
- StateIDHolder() : StateIDHolder
- StateMethod() : StateMethod
- StateStateMethod() : StateStateMethod
- stepCallback() : ChikuwaBlockBase
- stop() : FrameCtrl
- stopBGM() : BossDemo
- stopBgmGoalDemo() : PlayerDemoMgr
- stopCreateOther() : PlayerBase
- stopOther() : PlayerDemoMgr
- stopOutDokanOther() : PlayerBase
- stopPlyJumpSound() : SndObjctPly
- subjectClearRequest() : PlayerBase
- superID() : FStateVirtualID< T >
- swapBuffer_() : ApplicationFramework
- SysController() : SysController
- SysControllerMgr() : SysControllerMgr
- SysControllerWrapper() : SysControllerWrapper