Here is a list of all functions with links to the classes they belong to:
- c -
- CafeResInitializer() : Mii::CafeResInitializer
- calc() : Animation, AnimExpDecayCalcRatio, AudAudioPlayer, ChallengeResCacheMgr, CourseSelectMap, GameAudio::AudioObjctEmy, GameAudio::AudioObjctPly, JointBlendModelCalcRatio, KinokoDrawKasa, KinokoLiftDraw, LightMapMgr, LightMapMgr::CalcObj, Mii::IconFacelineObj, Mii::ModelGpuInitializer, ModelFFL, ModelG3d, NMSndObject, PlayerModelBase, PlayerModelBaseMgr, RenderObjBase, RootTask, ShaderParamAnimation, ShapeAnimation, SkeletalAnimation, SysControllerWrapper, TexturePatternAnimation, VisibilityAnimation
- calc2() : PlayerModelBase, PlayerModelBaseMgr
- calc2Impl() : PlayerModel, PlayerModelBase
- calc_() : ApplicationFramework
- calcAccOnIceLift() : PlayerBase
- calcAirDriftSpeedF() : PlayerBase
- calcAnm() : Model, ModelG3d
- calcBgSpeed_() : ActorCollision
- calcBlend() : JointBlendModel
- calcBounding_() : ModelG3d
- calcCarryPos() : CarryEnemy
- calcCcPlayerRev() : PlayerBase
- calcComboCount() : PlayerBase
- calcComboPlFumiCnt() : Enemy
- calcCreateDelete_() : ActorMgr
- calcDL() : LayerMgr
- calcDokanMoveDiff() : PlayerBase
- calcDrcTouch() : Kuribo, KuriboBase
- calcEatInScale() : EatData
- calcEatScaleRate() : EatData
- calcFallSpeed_() : Actor, ActorCollision
- calcForAreaTask() : Renderer
- calcGoalBonusCoinNum() : CoinBattleScoreMgr, PlayerBase
- calcGoalJump() : PlayerBase
- calcGoalLandNumFrame() : PlayerBase
- calcGPU() : Mii::IconFacelineObj, ModelFFL, ModelG3d, RenderObj, RenderObjRenderMgr
- calcHeadAttentionAngle() : PlayerBase
- calcHeadAttentionAngle_() : PlayerBase
- calcImpl() : KinopioModel, MarioModel, MiiModel, PlayerModelBase, ShadowModel
- calcInvalidKeyTimer() : PlayerObject
- calcJumpDaiReductionScale() : PlayerBase
- calcJumpSpeedF_() : ActorCollision
- calcKakiboHa_() : Kuribo
- calcLift() : KinokoDrawUtil
- calcLiftUpOffsetScale() : PlayerObject
- calcLookatPos() : Boss
- calcMaskPos() : PlayerBase
- calcMdl() : AnimModel, JointBlendModel, Model, ModelG3d
- calcMdl_() : Birikyu, Bomhei, CoinOrigin
- calcMdl_Base() : Bomhei, Boss, BrosBase, Enemy, KuriboBase, MechaKoopa
- calcMdl_Normal() : Enemy
- calcModel() : Boss, HipdropExEffect, Kuribo, KuriboBase, PataKuribo
- calcModel_() : PlayerObject
- calcModelBalloon() : PlayerObject
- calcModelBase_() : KuriboBase
- calcModelMtx_() : DistantViewMgr
- calcModelRidePlayer() : PlayerObject
- calcModelRideYoshi() : PlayerObject
- calcModelWaitFlag() : PlayerObject
- calcMoveDir() : BrosBase
- calcNoHitObjBgTimer() : PlayerBase
- calcParallelExec() : LayerMgr
- calcPlayerSpeedXY() : PlayerBase
- calcPlComboCnt() : Combo
- calcPlFumiCnt() : Combo
- calcPlStarCnt() : Combo
- CalcRect() : TagProcessor
- calcReductionScale() : PlayerBase
- calcRemote_Core_() : SysController
- calcRemote_Nunchuk_() : SysController
- calcRemote_URCC_() : SysController
- calcRemote_URCC_Acc_() : SysController
- calcScroll() : PlayerObject
- calcSideLimitMultL() : PlayerBase
- calcSideLimitMultR() : PlayerBase
- calcSpeedF_() : Actor
- calcSpeedOnIceLift() : PlayerBase
- calcSpeedX_() : Actor
- calcSpeedY_() : Actor, ActorCollision
- calcSpitOutPos() : EatData
- calcStarCount() : PlayerBase, PlayerObject
- calcTimer() : MathUtil
- calcTimerProc() : PlayerBase
- calcTottenToSrcDir_() : Actor
- calcTreadCount() : PlayerBase
- calcTurnAngle() : BrosBase
- calcView() : RenderObjRenderMgr
- calcView_() : DistantViewMgr
- calcViewShapeShadowFlags() : Model, ModelG3d, RenderObjRenderMgr
- calcVineSpeed() : PlayerObject
- calcWater_() : ActorCollision
- callback_0() : PtclCalcCallback
- callback_1() : PtclCalcCallback
- callback_2() : PtclCalcCallback
- callbackFoot() : BlockCoinBase
- callbackFoot_Hit() : BlockCoinBase
- callbackHead() : BlockCoinBase
- callbackHead_Hit() : BlockCoinBase
- callBackWall() : BlockCoinBase
- callBackWall_Hit() : BlockCoinBase
- cancel() : EventBase
- cancelCarry() : CarryEnemy, PlayerModelBase, PlayerModelBaseMgr, PlayerObject
- cancelCloudOn() : PlayerBase
- canChangeTo() : PlayerObject
- canPress_() : Actor
- canPressIfApproaching_() : Actor
- CaptureRenderBuffer() : CaptureRenderBuffer
- carryCheck() : CarryEnemy
- carryCheckBg() : CarryEnemy
- CarryEnemy() : CarryEnemy
- carryFukidashiCancel_() : Actor
- carryFukidashiCheck_() : Actor
- ccOnHold() : ActorCollisionDrcTouchCallback
- ccOnRelease() : ActorCollisionDrcTouchCallback
- ccOnTouch() : ActorCollisionDrcTouchCallback, BirikyuDrcTouchCB, BomheiDrcTouchCB, BrosDrcTouchCB, KotonDrcTouchCB, KuriboBase::DrcTouchCB, MechaKoopaDrcTouchCB, PlayerDrcTouchCB
- ccSetTouchDamage() : ActorCollisionDrcTouchCallback
- ccSetTouchNormal() : ActorCollisionDrcTouchCallback, BirikyuDrcTouchCB, BomheiDrcTouchCB, BossDrcTouchCB, BrosDrcTouchCB, KotonDrcTouchCB, KuriboBase::DrcTouchCB, MechaKoopaDrcTouchCB, PlayerDrcTouchCB
- ceilCheck() : Enemy
- CentralMgr() : Mii::CentralMgr
- ChallengeResCacheMgr() : ChallengeResCacheMgr
- changeActionSlipEnd() : PlayerBase
- changeBit() : Bitfield< BitNum >
- ChangeBlockCoinBase() : ChangeBlockCoinBase
- changeDemoState() : PlayerBase
- changeFaceAngleOverrideFlag() : PlayerModelBase, PlayerModelBaseMgr
- ChangeMgr() : ChangeMgr
- changeNextScene() : PlayerBase
- changeNormalAction() : PlayerBase
- ChangePlayerNum() : ChangePlayerNum
- changeState() : ActorMultiState, ActorState, Enemy, PlayerBase
- changeStateImpl() : PlayerBase
- changeStateLocalMethod_() : StateMethod
- changeStateMethod() : StateMethod
- changeSubjectState() : PlayerBase
- changeToSubState() : StateStateMgr< T, Factory >
- changeToSubStateMethod() : StateStateMethod
- chaseConstant() : Angle
- chaseConstant_() : Angle
- chaseDecrease() : Angle
- chaseDecrease_() : Angle
- chaseRest() : Angle
- chaseRest_() : Angle
- chaseZero_() : ActorCollision
- checkAllBalloonFade() : PlayerObject
- checkArea() : BasicBgCollisionCheck
- checkAreaActor() : ActorCircleBgCollision, ActorEllipseBgCollision, BasicBgCollisionCheck, BasicRideLineBgCollision, BgCollision, LoopRideLineBgCollision, PoleRopeBgCollision
- checkAreaBasic() : ActorCircleBgCollision, ActorEllipseBgCollision, BasicRideLineBgCollision, BgCollision, LoopRideLineBgCollision, PoleRopeBgCollision
- checkAreaUnit() : BasicBgCollisionCheck
- checkAtkArea() : BrosBase
- checkBalloonInDispOutLR() : PlayerBase
- checkBattleEdDemo() : BossDemo
- checkBattleStDemo() : BossDemo
- checkBg() : ActorBgCollisionCheck, ActorBgCollisionEnemyCheck, ActorBgCollisionPlayerCheck
- checkBgCross_() : PlayerBase
- checkBgCrossSub() : PlayerBase, PlayerObject
- checkBGCrossWall() : PlayerBase
- checkBgDokanIn() : PlayerBase
- checkBgDokanInUD() : PlayerBase
- checkBgIn_() : KuriboBase
- checkBgWall() : PlayerBase
- checkBodyFrame() : PlayerModelBase, PlayerModelBaseMgr
- checkBodyFrameCtrlFlagUnk2() : PlayerModelBase, PlayerModelBaseMgr
- checkButtonDokanIn() : PlayerBase
- checkCancelTarzanRopeLR() : PlayerObject
- checkCancelTarzanRopeUp() : PlayerObject
- checkCancelTarzanRopeUpRDash() : PlayerObject
- checkCarried() : Actor, CarryObjBase
- checkCarryObjBgCarried_() : PlayerBase
- checkCarryPlayerRoof() : PlayerObject
- checkCarryThrow() : PlayerObject
- checkChange_MusaPtoNml() : PlayerModel, PlayerModelMgr
- checkChibiYoshiLiftUpBlocked() : PlayerObject
- checkCloud2StateCrouch() : PlayerObject
- checkCollision() : ActorCollisionCheck
- checkComboClap() : Enemy
- checkCrouch() : PlayerBase, PlayerObject
- checkCrouchSlip() : PlayerBase
- checkDamageBg() : PlayerBase
- checkDemoControl() : PlayerBase
- checkDemoNo() : PlayerDemoMgr
- checkDispIn() : Enemy
- checkDisplayOutDead() : PlayerBase
- checkDispOutLR() : PlayerBase
- checkDispOver() : PlayerBase
- checkDispSideLemit_() : PlayerBase
- checkDokanDown() : ActorBgCollisionPlayerCheck
- checkDokanLR() : ActorBgCollisionPlayerCheck
- checkDokanUp() : ActorBgCollisionPlayerCheck
- checkEat() : Actor
- checkEnableThrow() : PlayerObject
- checkEnterWater_() : ActorCollision
- checkFoot() : ActorBgCollisionCheck, ActorBgCollisionCheck::Output
- checkFoot_() : ActorBgCollisionCheck, ActorBgCollisionEnemyCheck
- checkForSuitableGround_() : ActorCollision
- checkFrame() : FrameCtrl, PlayerModelBase, PlayerModelBaseMgr
- checkFrameCtrlFlagUnk2() : PlayerModelBase, PlayerModelBaseMgr
- checkGround() : ActorBgCollisionPlayerCheck
- checkGround_() : KuriboBase
- checkGroundCreate_() : Kuribo
- checkGroundKakibo_() : Kuribo
- checkGroundKakiboTurn() : Kuribo
- checkHead() : ActorBgCollisionCheck, ActorBgCollisionCheck::Output
- checkHead_() : ActorBgCollisionCheck, ActorBgCollisionEnemyCheck
- checkHeadEx() : ActorBgCollisionCheck::Output
- checkJumpTrigger() : PlayerBase
- checkKakiboTurnSaka_() : Kuribo
- checkKani() : ActorBgCollisionPlayerCheck
- checkLedge() : PlayerBase
- checkLeftWall() : ActorBgCollisionCheck::Output
- checkLeftWallEx() : ActorBgCollisionCheck::Output
- checkOldBgCrossFoot() : PlayerBase
- checkOnHDokan() : PlayerBase
- checkPoint() : BasicBgCollisionCheck
- checkPointActor() : BasicBgCollisionCheck
- checkPointInside() : ActorCircleBgCollision, ActorEllipseBgCollision, BasicRideLineBgCollision, BgCollision, LoopRideLineBgCollision, PoleRopeBgCollision, SimpleShapeBgCollision
- checkPointInsideOrWithinDistance() : ActorCircleBgCollision, ActorEllipseBgCollision, BasicRideLineBgCollision, BgCollision, LoopRideLineBgCollision, PoleRopeBgCollision
- checkPointUnit() : BasicBgCollisionCheck
- checkPole() : ActorBgCollisionPlayerCheck, PlayerObject
- checkPressBg() : PlayerBase
- checkPressBgLR_() : PlayerBase
- checkPressBgUD_() : PlayerBase
- checkPressD_() : Actor
- checkPressLR_() : Actor
- checkPressU_() : Actor
- checkPSwitch() : SwitchFlagMgr
- checkQuicksand() : ActorBgCollisionPlayerCheck
- checkRevFoot() : PairObjChild
- checkRevHead() : PairObjChild
- CheckRevSideSpeed() : BgCollision
- CheckRevUnderSpeed() : BgCollision
- CheckRevUpperSpeed() : BgCollision
- checkRevWall() : PairObjChild
- checkRide() : ActorBgCollisionCheck, ActorBgCollisionCheck::Output
- checkRideActor() : PlayerBase
- checkRidePlayerRoofRidePress() : PlayerObject
- checkRightWall() : ActorBgCollisionCheck::Output
- checkRightWallEx() : ActorBgCollisionCheck::Output
- checkRyusa_() : KuriboBase
- checkSakaReverse() : PlayerBase
- checkSetFireBall() : PlayerObject
- checkSideViewLemit() : PlayerBase
- checkSinkSand() : PlayerBase
- checkSitJumpRoof() : PlayerBase
- checkSleepEnd() : CarryEnemy
- checkSlip() : PlayerBase
- checkSlipEndKey() : PlayerBase
- checkSlipMoveEnd() : PlayerBase, PlayerObject
- checkSnapToGround_() : ActorCollision
- checkStandUpRoof() : PlayerBase
- checkTenjou() : ActorBgCollisionPlayerCheck
- checkTurn() : PlayerBase
- checkVine() : ActorBgCollisionPlayerCheck
- checkVineEnd() : PlayerObject
- checkWalkNextAction() : PlayerBase, PlayerObject
- checkWalkWallBgCross() : PlayerObject
- checkWall() : ActorBgCollisionCheck, ActorBgCollisionCheck::Output, ActorBgCollisionPlayerCheck
- checkWall_() : ActorBgCollisionCheck, ActorBgCollisionEnemyCheck
- checkWallEx() : ActorBgCollisionCheck::Output
- checkWallJump() : PlayerObject
- checkWater() : ActorBgCollisionCheck, PlayerBase
- checkWater_() : ActorCollision
- checkWaterDepth() : ActorBgCollisionCheck
- ChibiYoshiAwaData() : ChibiYoshiAwaData
- chibiYoshiDamageCheck() : Enemy
- ChibiYoshiEatData() : ChibiYoshiEatData
- ChikuwaBlockBase() : ChikuwaBlockBase
- CircleLightMask() : CircleLightMask
- clampMoveDistance_() : ActorCollision
- clampWaterSpeedY_() : ActorCollision
- cleanUp() : PtclMgr
- cleanup() : EffectObjBase
- clear() : ActorCollisionCheck, LineNodeMgr< T >, ModelG3d::LightMap, RenderObjRenderMgr
- clearBcList() : BgCollision
- clearBg() : ActorBgCollisionCheck, ActorBgCollisionPlayerCheck
- clearBgAndSakaAngle() : PlayerBase
- clearBgCheckInfo() : PlayerBase
- clearBgSpeed() : PlayerBase
- clearCacheHeap() : ChallengeResCacheMgr
- clearCcData() : PlayerBase
- clearCcPlayerRev() : PlayerBase
- clearComboCount() : PlayerBase
- clearDemoNo() : PlayerDemoMgr
- clearEvent() : EventMgr
- clearFlag() : BgCollision
- clearFollowMameKuribo() : PlayerBase
- clearJumpActionInfo() : PlayerBase, PlayerObject
- clearRenderMgr() : LayerMgr
- clearSpinLiftUpReserve() : PlayerObject
- clearStarCount() : PlayerBase, PlayerObject
- clearTreadCount() : PlayerBase
- clearVertex_() : Mii::IconFacelineObj
- close() : CommonWindowMgr
- clrComboCnt() : Actor
- coinFunsuiOnDamageCB() : PlayerBase
- coinJumpOnStampCB() : PlayerBase
- CoinOrigin() : CoinOrigin
- Combo() : Combo
- CommentMgr() : CommentMgr
- CommonWindow() : CommonWindow
- CommonWindowMgr() : CommonWindowMgr
- compare() : PtclMgr
- compare_() : RenderObjRenderMgr
- compareChildPtcl_() : PtclParallelExecuter
- comparePtcl_() : PtclParallelExecuter
- contains() : LineNodeMgr< T >
- convertAudioObjctPos() : GameAudio
- copy() : Bitfield< BitNum >, Mtxf
- copyLinkAnm() : PlayerModelBase, PlayerModelBaseMgr
- count() : ActorMgr, ActorPtrCache
- CourseArchiveResHolder() : ResMgr::CourseArchiveResHolder
- CourseData() : CourseData
- CourseDataFile() : CourseDataFile
- CourseInfo() : CourseInfo
- CourseSelectActor() : CourseSelectActor
- CourseSelectCollisionCheck() : CourseSelectCollisionCheck
- CourseSelectMgr() : CourseSelectMgr
- CourseSelectParallelExecuter() : CourseSelectParallelExecuter
- CourseSelectTask() : CourseSelectTask
- CourseTask() : CourseTask
- create() : ActorAdditionalHeap, ActorBase, AnimModel, AttentionScreen, Birikyu, Bomhei, Boss, BossDemo, BrosBase, ChangePlayerNum, CircleLightMask, CommonWindowMgr, GamesceneBase, JointBlendModel, KillerHoudai, Koton, KuriboBase, LightMask, MechaKoopa, PlayerBase, PlayerObject, PropelParts, SelectCursor, TarzanIvyBase
- create_() : ActorCollisionCheckMgr
- createAdditionalHeap() : ActorMgr
- createAndPushBackShaderArchive_() : ShaderHolder
- createBodyModel_() : Kuribo
- createCBSmallScoreDamage() : Boss
- createCBSmallScoreDead() : Boss
- createCoinBattleSmallScore_() : Boss
- createEffect() : Effect, EffectCreateUtil, EffectObj, FollowEffect
- createEffect_() : Effect
- createEmitterSet() : PtclMgr
- createFireBall() : PlayerObject
- createG3d() : ModelUtil
- createHeaps_() : Mii::CafeResInitializer
- createIce() : IceMgr
- createIceActor() : Birikyu, Bomhei, Boss, BrosBase, Enemy, Kuribo, MechaKoopa, PataKuribo
- createImmediately() : ActorMgr
- createInit() : Boss
- createLater() : ActorMgr
- createLayers() : CourseSelectLayerMgr
- createLayoutObj() : Multi2D, PartsAnimLayoutBase
- createMdl_() : TarzanIvyBase
- createMdlMag_() : KillerHoudai
- createModel() : Boss, HipdropExEffect, KuriboBase
- createPlayerEffect() : EffectCreateUtil
- createProcessMeter() : ApplicationFramework
- createRevivalBallon() : BalloonMgr
- createShaderArchive_() : ShaderHolder
- createSmallScore() : SmallScoreMgr
- createView() : RenderObjRenderMgr
- createViewShapeShadowFlagBuffer_() : ModelG3d
- createWaterSplashEff() : FragmentMgr
- cullCheck() : ObjBgCollisionCullCheck
- CullViewFrustum() : CullViewFrustum
- cursorIsNoPadInput() : CommonWindow, CommonWindowMgr
- cursorIsOnLeftButton() : CommonWindow, CommonWindowMgr
- cursorIsOnRightButton() : CommonWindow, CommonWindowMgr
- cursorResetDecideTrig() : CommonWindow
- cursorTriggerDecide() : CommonWindow, CommonWindowMgr