Here is a list of all class members with links to the classes they belong to:
- r -
- radius : BgCollision::CircleInitArg
- rail : NextGoto
- range : BgCollision::PoleRopeInitArg
- ratioA() : JointBlendModelCalcRatio
- ratioB() : JointBlendModelCalcRatio
- rdash_state : SaveData::Header
- RDashMgr() : RDashMgr
- RDashPhysicsType : PlayerMgr
- reactFumiProc() : Bomhei, CarryEnemy, KuriboBase, MechaKoopa, PataKuribo
- reactMameFumiProc() : CarryEnemy, KuriboBase
- reactSpinFumiProc() : Bomhei, CarryEnemy, KuriboBase, MechaKoopa, PataKuribo
- reactYoshiFumiProc() : KuriboBase, PataKuribo
- read() : DVCameraParamList, EnvSetReader, Parameter< T >, ParameterBase, ParameterListBase
- read_() : DVCameraParamList, EnvSetReader
- ReadError : SaveMgr
- readResource() : AnimLayoutBase
- records : SaveData::SaveSlot
- reduceCoinNum_() : PlayerBase
- ReductionMode : PlayerBase
- registerActor() : GamesceneBase
- registerColliderActiveInfo() : ChangeBlockCoinBase
- registerInGamescene_() : ActorCollision
- registerModel() : Mii::IconRenderBuffer
- registerWith() : SysControllerWrapper
- release() : ActorBgCollisionMgr, ActorCollisionCheckMgr, AttentionMgr
- releaseBcFoot() : BgCollision
- releaseBodyAnm() : PlayerModel, PlayerModelBase, PlayerModelBaseMgr, ShadowModel
- releaseCarryActor() : PlayerObject
- releaseCarryActorBase() : PlayerObject
- releaseCcData() : PlayerBase
- releaseFunsui() : PlayerBase
- releaseFunsuiAction() : PlayerBase, PlayerObject
- releasePlayerHangChild() : PlayerObject
- releasePole() : ActorBgCollisionMgr
- remove() : ModelResourceMgr, ResMgr
- removeChild() : ActorBase
- removeCollisionCheck() : Actor, Boss, KuriboBase
- removeDrawMethod() : CoinOrigin
- removeFromActiveList() : ActorCollisionCheckMgr
- removeFromCreateList() : ActorCollisionCheckMgr
- removeFromTouchDrcCheckList() : ActorCollisionCheckMgr
- removeFromTouchDrcHoldList() : ActorCollisionCheckMgr
- removeHIO() : BrosBase
- removeIce() : IceMgr
- removeRenderMgr() : LayerMgr
- removeStarAnm_NowModeModel() : MiiModel, PlayerModel, ShadowModel
- removeStarAnm_OldModeModel() : MiiModel, PlayerModel, ShadowModel
- render_() : RenderObjLayer
- Renderer() : Renderer
- RenderObj() : RenderObj
- RenderObjBase() : RenderObjBase
- RenderObjLayer() : RenderObjLayer
- RenderObjLayerBase() : RenderObjLayerBase
- RenderObjRenderMgr() : RenderObjRenderMgr
- RenderStep : LightMapMgr, RenderObjLayer
- replaceState() : StateStateMgr< T, Factory >
- replaceStateMethod() : StateStateMethod
- replays : SaveData::ChallengeData
- requestChangeScene() : Next
- requestClose() : AttentionScreen
- requestCloseNow() : AttentionScreen
- requestCourseOut_Down() : AreaTask
- requestCourseOut_Normal() : AreaTask
- requestCourseOut_Secret() : AreaTask
- requestCourseOut_Subject() : AreaTask
- requestCourseOut_TreasureChest() : AreaTask
- requestCourseOut_TreasureChestFail() : AreaTask
- res_archive : ModelShaderArchive
- res_binary_archive : ModelShaderArchive
- reset() : AnimExpDecayCalcRatio, BgCollision, Bitfield< BitNum >, FrameCtrl, JointBlendModelCalcRatio, PlayerBase, PlayerModelBase, PlayerModelBaseMgr, StateIDHolder
- reset1() : ChikuwaBlockBase
- reset2() : ChikuwaBlockBase
- reset_() : Effect, JointBlendModelCalcRatio
- resetAll() : ModelG3d::BoundingFlagArray
- resetAnim() : DistantViewMgr
- resetBg() : PlayerBase
- resetBgmVolumeForMenu() : SndSceneMgr
- resetBit() : Bitfield< BitNum >
- resetCannonJump() : PlayerMgr
- resetCcDrcTouch() : Kuribo, KuriboBase
- resetDecideTrig() : PaCursor
- resetDemoWaitFlgDisable() : PlayerMgr
- resetDrawType() : PlayerBase
- resetFaceAngleOverride() : PlayerModelBase, PlayerModelBaseMgr
- resetFaceAngleOverrideFlag() : PlayerModelBase, PlayerModelBaseMgr
- resetFlag() : BgCollision
- resetLayer() : Renderer
- resetLight() : PlayerBase, PlayerObject
- resetMissSpin() : PlayerObject
- resetPlayer() : PlayerMgr
- resetPlayerCharacter() : ChangePlayerNum
- resetPropelFlyTime() : PlayerObject
- resetPropelFukidashi() : PlayerObject
- resetSlideBc() : CarryEnemy
- resetSlideCc() : CarryEnemy
- resetStep() : ChikuwaBlockBase
- resetUserDataCallbacks() : PtclMgr
- ResHolder() : ResMgr::ResHolder
- ResMgr : ResMgr::CourseArchiveResHolder, ResMgr::ResHolder, ResMgr
- ResType : ProfileInfo
- Result : ActorBase, EventBase
- returnAnm_Ice() : Enemy, Kuribo
- returnState() : StateStateMgr< T, Factory >
- returnState_Ice() : Bomhei, Boss, BrosBase, Enemy, Kuribo, PataKuribo
- returnStateMethod() : StateStateMethod
- reverse : BgTexMgr::AnimeParam
- reverseAnimeStartSetup() : Multi2D
- reviseBgPointDataCarryHardBlock() : PlayerObject
- reviseBgPointDataCarryPlayer() : PlayerObject
- reviseBgPointDataCarryPlayerBase() : PlayerObject
- reviseBgPointDataCarryUnk() : PlayerObject
- reviseCarryBgPosX_() : CarryEnemy
- reviseCarryBgPosY_() : CarryEnemy
- reviveCollisionCheck() : Actor, Boss, KuriboBase
- revSideLimitCommon() : PlayerBase
- rfl_location : ModelG3d::ShaderAssign
- right : ActorCreateInfo, ActorCullRange, ObjBgCollisionCullCheck
- right_under_offset : BgCollision::BoxInitArg
- RootTask() : RootTask
- rot_pivot_offset : BgCollision::BoxInitArg, BgCollision::CircleInitArg, BgCollision::EllipseInitArg, BgCollision::InitArg, BgCollision::LineInitArg, BgCollision::PoleRopeInitArg
- RotShake() : RotShake
- run() : ApplicationFramework
- run_() : PtclParallelExecuter
- runCallback_() : PtclParallelExecuter